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    higan v107 released Screwtape 7 647 20-03-03, 12:31
    by Nicholas Steel »
    TAS (tool-assisted speedruns) creaothceann 18 2932 20-02-06, 09:27
    by Kawaoneechan »
    SNES Hardware Revisions, continued creaothceann 11 2197 20-01-26, 13:01
    by creaothceann »
    Speed Runs Nicholas Steel 8 1729 20-01-24, 12:58
    by Broseph »
    Revamping my Genesis/MD emulation workbench [1 2] tomman 28 3885 19-12-07, 18:12
    by tomman »
    Dolphin and the revival of Nintendo Wi-Fi connection tomman 14 883 19-11-26, 20:53
    by Duck Penis »
    Emulator code design without libco segarally 5 585 19-11-14, 08:16
    by creaothceann »
    Heuristics fails KingMike 0 244 19-11-12, 06:50
    by KingMike »
    bsnes v112 released (run-ahead added) Broseph 0 281 19-11-08, 02:26
    by Broseph »
    BSNES v110 released Nicholas Steel 1 423 19-09-26, 01:19
    by KoiMaxx »
    N64 emulators vs. "PJ64 v1.x" emulators [1 2] tomman 32 2974 19-09-24, 07:18
    by CaptainJistuce »
    bsnes v109 released Screwtape 11 1329 19-09-21, 14:00
    by Nicholas Steel »
    bsnes v108 released [1 2 3] Screwtape 42 4257 19-09-06, 10:09
    by Broseph »
    Konami QT Adapter finally emulated famicom KingMike 5 694 19-08-29, 12:43
    by tomman »
    Building Dolphin on Debian Stable: problems! tomman 16 1876 19-08-24, 20:18
    by tomman »
    State of the Dreamcast emulation on Linux, 2019 edition tomman 8 1701 19-07-24, 18:52
    by tomman »
    RustyBoy, a Game Boy emulator written in Rust Screwtape 2 532 19-07-14, 12:52
    by Kakashi »
    Snes9x creaothceann 8 1929 19-07-07, 06:57
    by Nicholas Steel »
    Final preparation complete! XTREME OCD RokkumanX 7 1131 19-06-25, 12:27
    by RokkumanX »
    32X CRAShTEST: the mushroom of doom strikes back! tomman 19 2754 19-06-23, 15:14
    by Braintrash »
    Please help me with some PCB/Board issues RokkumanX 9 1190 19-06-14, 11:25
    by RokkumanX »
    Regarding Super Famicom.bml RokkumanX 17 1629 19-06-03, 22:32
    by CaptainJistuce »
    Super Game Boy on Higan/Bsnes magitek 11 1934 19-06-03, 12:40
    by CaptainJistuce »
    SNES HD mode 7 [1 2 3] byuu 45 6861 19-05-26, 21:30
    by creaothceann »
    Bsnes v.107.1 release: is it possible to use shaders? legolas119 11 1910 19-05-19, 19:58
    by legolas119 »
    Several drivers segfault higan in the latest WIP. moochmcgee 0 406 19-04-26, 21:48
    by moochmcgee »
    How do I share between 2 games? DYaNeMmgxmB4qSG 2 623 19-04-24, 11:32
    by tomman »
    Emulation and arbitrarily sized ROMs KingMike 8 1282 19-04-15, 19:44
    by byuu »
    Announcing the bsnes history kit [1 2 3 4] Screwtape 62 8762 19-04-13, 09:24
    by Screwtape »
    Help wanted: Windows dynamic rate control support byuu 9 1423 19-04-12, 16:40
    by byuu »
    What makes speculative execution in emulators impossible? Duck Penis 7 1287 19-04-11, 04:42
    by byuu »
    SNES DSP initialization and Magical Drop byuu 1 575 19-04-01, 22:48
    by Jonas Quinn »
    UI-less mode RetroJim 4 659 19-03-22, 16:27
    by Duck Penis »
    Higan: how to configure different emulator settings? legolas119 14 2350 19-03-08, 03:03
    by Screwtape »
    bsnes v107 released Screwtape 14 3052 19-03-07, 21:35
    by MT »
    Official higan changelogs? MT 3 758 19-03-07, 17:14
    by Screwtape »
    Nintendo Switch emulation is now among us [1 2] tomman 29 4424 19-03-03, 07:49
    by Nicholas Steel »
    BSNES Beta question Stiffy 6 1499 19-02-23, 12:14
    by byuu »
    New to higan, have questions Rew 9 1452 19-02-19, 01:08
    by DonJon »
    Minor complaint with higan on linux.. neptronix 16 2758 19-02-18, 07:48
    by Covarr »
    SD2SNES hardware is getting updated Nicholas Steel 7 1172 19-02-04, 17:24
    by tomman »
    higan: interface redesign byuu 11 2218 19-02-02, 07:57
    by CaptainJistuce »
    bSNES beta Firehawke 10 1549 19-01-18, 00:09
    by ndiddy »
    Sneeze9x NTI 11 1964 19-01-16, 05:01
    by byuu »
    Higan decided to not work ever again Deeke 7 1578 18-12-27, 00:29
    by byuu »
    Emulation is for NERDs. Screwtape 6 1709 18-11-08, 21:33
    by BearOso »
    Zink, an OpenGL implementation on top of Vulkan Screwtape 3 967 18-11-02, 23:59
    by BearOso »
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