0 users browsing Emulation. | 10 bots  
    Main » Emulation » v115, cannot get shaders to work
    Pages: 1
    Posted on 21-08-05, 10:21
    Post: #1 of 4
    Since: 08-05-21

    Last post: 1195 days
    Last view: 1193 days
    I couldn't get shaders to work in retroarch so I downloaded the latest build of standalone bsnes v115. I see the directory has a shaders dir, and within scalefx, the shader I want to use. But when I open bsnes and check under shaders I only see two options: none or blur. What do I need to do to enable scalefx?
    Posted on 21-08-05, 10:25
    Post: #400 of 426
    Since: 10-30-18

    Last post: 498 days
    Last view: 13 days
    Try changing the graphics API to OpenGL (or to DirectX). After changing it restart the program.

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 21-08-05, 14:27 (revision 1)
    Post: #2 of 4
    Since: 08-05-21

    Last post: 1195 days
    Last view: 1193 days
    That worked! Thank you. Though now my problem is I can't find a way to make it full screen. bsnes.exe --fullscreen does not work. Also I tried changing the driver in retroarch but the shaders there still won't work. I prefer retroarch.
    Posted on 21-08-05, 23:22

    Post: #360 of 456
    Since: 10-29-18

    Last post: 44 days
    Last view: 1 day
    Try the settings... Afaik the fullscreen shortcut is F11, if it's not undefined by default.

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 21-08-05, 23:23
    Ensemble Darkpony

    Post: #564 of 599
    Since: 10-29-18

    Last post: 195 days
    Last view: 46 min.
    Posted by creaothceann
    Afaik the fullscreen shortcut is F11, if it's not undefined by default.
    It is. They all are.
    Posted on 21-08-07, 10:08
    Post: #3 of 4
    Since: 08-05-21

    Last post: 1195 days
    Last view: 1193 days
    My keyboard does not have function keys. I'm back to using bsnes non-hd on retroarch. Thanks anyway.
    Posted on 21-08-07, 11:02
    Censor Decoy

    Post: #565 of 599
    Since: 10-29-18

    Last post: 195 days
    Last view: 46 min.
    Posted by cafevincent
    My keyboard does not have function keys. I'm back to using bsnes non-hd on retroarch. Thanks anyway.
    You don't have to bind it to F11. You could bind it to... I dunno, F. That's why they're all unbound by default.
    Posted on 21-08-07, 21:36
    Post: #196 of 202
    Since: 11-01-18

    Last post: 660 days
    Last view: 15 days
    Posted by cafevincent
    My keyboard does not have function keys. I'm back to using bsnes non-hd on retroarch. Thanks anyway.


    you could hold down the Fn key and hit something along the number row...
    Posted on 21-08-13, 16:28
    Post: #4 of 4
    Since: 08-05-21

    Last post: 1195 days
    Last view: 1193 days
    How come my retroarch shaders won't work? I tried GL and D3D12.
    Posted on 21-08-15, 00:00
    Full mod

    Post: #438 of 443
    Since: 10-30-18

    Last post: 1101 days
    Last view: 172 days
    bsnes doesn't use the Retroarch shader format. Instead, it has its own shader format called "Quark". RetroArch's hunterk has been kind enough to convert most of the RetroArch shaders to Quark format, so they can be used with bsnes, higan and ares. If you download the shader archive you can unzip it into bsnes' Shaders directory, and they should appear in the Shaders menu.

    The ending of the words is ALMSIVI.
    Pages: 1
      Main » Emulation » v115, cannot get shaders to work
      This does not actually go there and I regret nothing.