Broseph |
Posted on 19-11-08, 02:26 (revision 1)
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Post: #143 of 166 Since: 10-29-18 Last post: 1561 days Last view: 1237 days |
https://bsnes.byuu.org/ Changelog: - improved Super Game Boy audio support - fixed two small sprite issues affecting Star Ocean with the accurate PPU - added deterministic rewind support; rewind is now 100% safe when enabled - added a safer save state serialization method for Tales of Phantasia and Star Ocean - fixed detection of ST010 and ST011 HLE when DSP firmware is missing - added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special - improved the frame advance functionality to be more responsive - added a scanline override for the fast PPU for the Japanese version of NHL '94 - added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure - by request, I added a pseudo-fullscreen mode to continue displaying the status bar - added run-ahead support of up to four frames - optimized save state serialization performance [Alcaro, byuu] - added serialization to the SDD1 decompressor for the new deterministic save state mode - removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive - RetroArch: added Super Game Boy support - RetroArch: added a core change that removes a frame of input latency - Linux: added a fix for a rare crashing issue with SDL joypads There's a good article from byuu explaining how it all works: https://byuu.net/input/run-ahead byuu also posted a video explanation https://www.youtube.com/watch?v=1AvOa8yt6Vc |