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    Main » Emulation » bsnes v112 released (run-ahead added)
    Pages: 1
    Posted on 19-11-08, 02:26 (revision 1)

    Post: #143 of 166
    Since: 10-29-18

    Last post: 1561 days
    Last view: 1237 days
    https://bsnes.byuu.org/


    Changelog:

    - improved Super Game Boy audio support
    - fixed two small sprite issues affecting Star Ocean with the accurate PPU
    - added deterministic rewind support; rewind is now 100% safe when enabled
    - added a safer save state serialization method for Tales of Phantasia and Star Ocean
    - fixed detection of ST010 and ST011 HLE when DSP firmware is missing
    - added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
    - improved the frame advance functionality to be more responsive
    - added a scanline override for the fast PPU for the Japanese version of NHL '94
    - added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
    - by request, I added a pseudo-fullscreen mode to continue displaying the status bar
    - added run-ahead support of up to four frames
    - optimized save state serialization performance [Alcaro, byuu]
    - added serialization to the SDD1 decompressor for the new deterministic save state mode
    - removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
    - RetroArch: added Super Game Boy support
    - RetroArch: added a core change that removes a frame of input latency
    - Linux: added a fix for a rare crashing issue with SDL joypads





    There's a good article from byuu explaining how it all works:
    https://byuu.net/input/run-ahead

    byuu also posted a video explanation
    https://www.youtube.com/watch?v=1AvOa8yt6Vc
    Pages: 1
      Main » Emulation » bsnes v112 released (run-ahead added)
      This does not actually go there and I regret nothing.