CaptainJistuce |
Posted on 19-02-14, 04:41 in NASA says Opportunity is dead.
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Post: #241 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Fourteen years into its three-month mission. Rest in peace, little guy. You've earned it. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-14, 08:55 in I have yet to have never seen it all.
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Post: #242 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Screwtape That's hardly fair. I just tell them how great Metroid 2 is. I ignore the remakes, official and otherwise, unless prompted. :P Also, I'm not actually sure Samus Returns is a good game in its own right. While I admit to a certain level of bias, I think if it were standing on its own merits instead of being a poor remake of one of the best games ever, I'd call it interesting but flawed. I find the map design poor(and illogically random at times), and the counter-attack feature rapidly falls from really cool to really tedious as they made every enemy hyper-aggressive to ensure you could use the counter-attack button as often as possible. Really, the enemy density is enough to drag it down even if everything else was perfect. KOHOLINT ISLAND IS BUT AN ILLUSION. HUMAN, MONSTER, SEA AND SKY, A SCENE ON THE LID OF A SLEEPER'S EYE. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-14, 10:36 in Buying a new phone (not safe for tomman)
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Post: #243 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by ScrewtapeThat's kinda hilarious. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-15, 01:32 in I have yet to have never seen it all.
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Post: #244 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
It occurs to me that Zelda 4 is ALSO a game about genocide, albeit unintentionally. Link doesn't set out to kill everyone. Also, it is interesting that the nightmares are almost all from Link's mind, not the Wind Fish's. RUINED EVERYTHING, HERO! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-15, 02:42 in I have yet to have never seen it all.
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Post: #245 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Honestly, it depends how it plays out. Zelda 4 did have a cartoony nature to it, but it kinda doesn't sustain through the entire game. I likely would've made it with more of a loose, floaty painting aesthetic rather than the polished cartoon look they've chosen. But I don't think they're doing this from a place of love. It is a shameless cash grab, and that's what it looks like to me. I COULD BE WRONG. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-15, 02:44 in Surprisingly popular software
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Post: #246 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by neptronix Gesundheit. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-15, 11:30 in Cartoons, imported (revision 1)
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Post: #247 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Kaguya wants to be confessed to: The genius's war of love and brains continues to be the best thing ever. And I'm suddenly wondering: With the comics looking like they're going to wrap up soon, how far through this glorious trainwreck is the anime going to get? Which leads me to looking things up. It is apparently scheduled for twelve episodes. At three chapters an episode, that gets us a mere 36 chapters. Which would be a MISERABLE stopping point, for the audience as well as the cast. Don't worry, Fujiwara. There's a bright point coming up. They're skipping chapters. They've already passed chapter 21 in five episodes. It looks like next episode is starting with chapter 24, if I read things right. They can't make it to the end that way. BUT if they average 3 aired, one skipped for the whole run they have 48 chapters of reach, and they can make it to the end of summer break with a little room to spare. Chapters 44 and 45 form a two-parter titled "I Can't Hear the Fireworks", which would actually be an excellent stopping point. It is a local high point for the series, suitably dramatic, the end of their summer vacation, and one I'd personally like to see animated(45 does a neat thing that I'm curious how they will adapt it to animation.) To be frank, they can't go past it without a second half-season, because ending on any of the next half-dozen of chapters would be a huge anticlimax. But dammit, I want to see the whole freaking thing. Also, I've noticed an editing bias. The chapters they're dropping are ones where Shirogane brings his A game. They're making Kaguya look far more cunning than Shirogane, instead of making them appear equal(ly bad at this). --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-15, 12:01 in I have yet to have never seen it all.
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Post: #248 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by KakashiHonestly, Zelda 4 DX is colored somewhat haphazardly. I think Nintendo tried to make it as colorful as possible, and this overrode tasteful color selection. At times, it looks quite nice, but at other times, it looks like they used ALL THE CRAYONS. I grant, however, that this works with the game's eventual setting revelation. I also wish there had been a Metroid 2 DX, if only because more people would be willing to actually play Metroid 2. I suspect it not be near as cacophonous as Zelda wound up, because the tile set doesn't lend itself to that sort of rainbow spill. The game's graphic design effectively forces a more subdued colorization. It would still likely be oversaturated, just because one of Nintendo's major requirements for GBColor games was that they had to show off the colors. Metroid 2 DX was actually in the works for a while, but Nintendo eventually cancelled it. Having seen the frankly bizarre glitches that the fan colorizations have had, I wonder if Nintendo didn't have some difficulties themselves. Metroid 2 has some odd behaviors at times. Nintendo actually offered several suggested Metroid 2 SGB palettes in the Super Game Boy Players Guide(which was packed in with the Super Game Boy in the US), and the SGB actually recognizes it and auto-selects a palette. As I recall, neither the default palette nor any of Nintendo's proposed options were any good. But it does have an official SGB palette. Several, even. https://metroid.fandom.com/wiki/Super_Game_Boy_Player's_Guide See what I mean? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-15, 12:04 in Minor complaint with higan on linux..
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Post: #249 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Kakashi*902.10 --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-16, 01:55 in Internet numbers bragging thread
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Post: #250 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Geez, man. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-16, 05:14 in Minor complaint with higan on linux..
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Post: #251 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by neologixSnake? Snake?! SNAAAAAAAAKE!!!!! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-16, 23:18 in Monocultures in Linux and browsers (formerly "Windows 10")
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Post: #252 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by neptronix IE's been dead for a while, and Edge is actually really nice. It is a shame MS is giving up on it. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-17, 07:17 in Minor complaint with higan on linux..
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Post: #253 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Lemme see if I can clean out the chaff and leave just the content...Posted by Kakashi --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-17, 08:02 in Minor complaint with higan on linux..
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Post: #254 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Screwtape I was thinking "How very Space Harrier" --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-17, 13:44 in New to higan, have questions
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Post: #255 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by KakashiI AM CALM!!! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-17, 13:45 in Mozilla, *sigh*
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Post: #256 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Nicholas Steel Check back in two months, when they push the changes through anyways. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-17, 22:22 in Mozilla, *sigh*
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Post: #257 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by funkyasswhitespace-encoded esperanto. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-18, 09:22 in board.byuu.org has been closed; byuu.org upgraded (revision 1)
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Post: #258 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
RIP BBoard 2. We had some good times. Edit: We also had some good trolls. And some good comedy bullshit. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-19, 04:00 in board.byuu.org has been closed; byuu.org upgraded
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Post: #259 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by ScrewtapeIt will live forever as the ghost in the machine. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-02-19, 15:50 in I have yet to have never seen it all. (revision 1)
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Post: #260 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
https://medium.com/s/story/the-long-way-round-the-plane-that-accidentally-circumnavigated-the-world-c04ca734c6bb The lengthy tale of Pan Am's California Clipper, the first commercial plane to circumnavigate the globe... which they only did because Japan bombed Pearl Harbor shortly after they left Hawaii for New Zealand. So their California-Hawaii-New Zealand-back route became California-Hawaii-New Zealand-India-Africa-Brazil-New York. And they are little more than historical footnotes because they were buried under war news at the time. No one even knew it happened. --- In UTF-16, where available. --- |