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Posted on 18-10-30, 04:44 in First!
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Hi there.

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Posted on 18-10-30, 08:51 in First!
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Posted by Screwtape
I was tempted to make a post when I signed up, but the board was so clean and fresh and new, I couldn't quite bring myself to do it.
Jistuce defiling a pristine, virgin forum: A bBoard tradition since 2014.

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Posted on 18-10-30, 10:00 in Greetings from 2002!
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Post: #3 of 960
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At least, that's the copyright date on the Ultra 10's firmware. Solaris 9, Netscape 4.78 that came with it. Would've done this on byuu's server some time back, but I don't have a browser on this that supports TLS and byuu's server doesn't allow unencrypted connections.
Had to disable style sheets. Then my keyboard died, so I had to swap it out to log in(PS/2 keyboard and an adapter box. Not a real Sun keyboard, don't worry.)

So yeah, I know a couple people in here will enjoy this. I sure did, until I realized I only had a 22-character-wide input window on the new thread page. Shoulda used Lynx.


ROLL CALL! Post with your oldest machine that can do it!
(More to come later. This is SO not my oldest machine.)



That said, this thing has sat idle long enough that the clock chip I replaced has drifted by almost ten days. And I don't remember how to set the time on this thing.

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Posted on 18-10-30, 11:13 in Greetings from 2002!
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Posted by Kakashi
Challenge: Somehow manage to do this on a terminal through the TI-99/4a.
Don't be absurd. That's blatantly unpossible!

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Posted on 18-10-30, 11:51 in First!
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Post: #5 of 960
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Posted by Screwtape
Kawa is a gracious host and went to great lengths to make people feel comfortable, including copying avatars across.

I, on the other hand, manually copied the URL over before Kawa could defile my profile.

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Posted on 18-10-30, 12:57 in First!
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Post: #6 of 960
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Posted by Screwtape
Posted by Screwtape
IDoes AcmlmBoard track unread posts? Is there a "threads with new posts" page, or only the "last posts" page?

Turns out it *does* track unread post, or at least "new posts since you last visited" and puts a little indicator on the left of the forum and the thread.

But you can't click on it to take you to straight to the new post. :(


There's a little >> on the right, next to the last poster's user name, that will take you to the last post.

There's also a link up top that says "last posts" that will take you to a list of recent posts.

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Posted on 18-10-30, 23:25 in First!
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Post: #7 of 960
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"Oh, what's the word I'm looking for?"
"Schadenwawa?"
"... No."

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Posted on 18-10-31, 08:48 in I have yet to have never seen it all.
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http://loweringthebar.net/2018/10/worst-robbers-in-belgium.html

Summary: Belgian robbers enter e-cig store, demand money. Cashier, ever helpful, tells them they will get more money if they come back at closing time.

They do.

Cashier was NOT being helpful at all, and called the cops while they were gone.

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Posted on 18-10-31, 14:47 in Greetings from 2002!
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Posted by tomman
Time to hook up the 386SX-40 then, since winners don't cheat and I'm too lazy to fire up the emularity again.

But then, it's just a 386SX (and one made in 1993, no less!), so I've already lost. Still will do it because every excuse to run IE3 or Arachne on it is good.
Hey, it is older than the Ultra 10 or the Mac. You win until The Project bears fruit.

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Posted on 18-11-01, 02:40 in Board feature requests/suggestions
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Post: #11 of 960
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Can we remove the youtube tag? It is INCREDIBLY annoying.

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Posted on 18-11-01, 03:04 in First!
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Post: #12 of 960
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Posted by Kawa
Posted by Covarr
The total thread/post count on the front page doesn't match the number of posts and threads publicly visible. I'm gonna go crazy wondering if that number includes private boards (presumably mod/admin boards) or if the mismatch is caused by deleted posts.
It does include a hidden staff board.
A secret board the normies can't see???
CAN HAZ OPS PLZ?!!!

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Posted on 18-11-01, 03:23 in Board feature requests/suggestions
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Post: #13 of 960
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Posted by Screwtape
It's 2018 and emoji works beautifully in elinks, so +1 for removing smilies.

Not sure what Jistuce's beef with the YouTube tag is; I like getting to see the thumbnail and title of a thing before I actually click the link to watch it.
It generates a thread full of big images(or a year later, a thread full of big gray "video has been removed" blocks), and after a couple vids are linked, it starts slowing things down a lot.

In an ideal world, people would link videos with a short description. Failing that, a cryptic URL is less intrusive than a full video player.

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Posted on 18-11-01, 04:37 in First!
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Posted by AndreCunha
Posted by neologix
Posted by BearOso
When I registered, I wanted "the word" to be "the bird". Disappointed.
Same here.

Is there some reference behind "the bird"? I received it and now I am curious, perhaps also disappointed, but for not getting it instead, heh
It is an old pop music reference.
Or perhaps a less-old Corn Flakes commercial reference.

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Posted on 18-11-01, 07:27 in First!
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I've literally only ever heard it in a Corn Flakes commercial from when I was a kid.

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Posted on 18-11-01, 08:24 in Greetings from 2002! (revision 4)
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Post: #10 of 960
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Very nice!

Edit:
So, fun story. I headed into the garage and looked for the Box O' Parts. Much of our old PC stuff went to a cousin, but I still have a few pieces. Some saved by my own hand for DOS gaming purposes, some simply missed because dad's accumulated clutter is poorly-sorted.

Aside from the 486 stuff I'd intentionally fished out(and parts to make them a whole machine), I found... motherboards for a PC, XT, and AT. And a few 8-bit ISA SCSI cards, and a 16-bit Hard/Floppy disk controller.

I have an AT case and power supply(currently hosting a K6-2)... but not a single ISA video card remains in the collection.



The first IBM compatible machine we ever had running was a 486, so... I have no idea what the hell we're doing with a Primus-forsaken 5150 board.

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Posted on 18-11-01, 09:57 in Games You Played Today REVENGEANCE
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Post: #16 of 960
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Having kicked the Clicker Heroes habit(such as it was), I'm playing a game about more direct numerical influence: the Gamecube cult classic P.N.03.


It was one of the five Capcom exclusives that were so hyped back when the 'Cube was a new system(only four were released). It is the only one that wasn't subsequently ported to the PS2 over Shinji Mikami's dead body, because it did remarkably poorly. I think Capcom wants to forget it exists.


The plot is thus: Robots have taken over a colony planet and killed everyone. Enter Vanessa Z. Schneider, a mercenary hired to blow the robots up. End of story.

The surprise twist is that there are no twists. No secret cabal behind the uprising, there is no philosophizing about the situation, or much dialog of any sort.
There's robots to be blown up, and you have a gun. Well, a palm laser anyways. The gun didn't make it out of beta, one of many casualties of a troubled development(allegedly there were problems with the animation, and no time to redo it). The game was developed on a very tight budget and schedule, which likely contributed to the stark minimalism of the finished product.


At release, the game was largely derided for the minimal and largely untextured environments, simplistic enemy AI, straightforward gameplay, limited controls, and limited move set(lacking even the ability to run while firing, the horror). None of which is inherently a PROBLEM, just not at all what people expected.

What few fans the game has found viewed many of these "flaws" to be endearing. The game plays like an old arcade game, with each small room having a handful of enemies with rigid pre-defined behaviors, and you having a small number of things you can do to end them. If you just charge in guns blazing, you will die an embarrassingly incompetent death. But if you stand back for a second and figure out what you are facing and how it behaves, you will get your "no damage clear" bonus when you leave the room.
In a world where most action games descend from the frantic pace of Williams' Robotron and Defender, PN03's heritage was more closely tied to Stern's Berzerk and Taito's Space Invaders with the slower and more methodical approach. It almost feels like Berzerk tripped and fell into the future, with the room-based gameplay and staccato pacing.



As a small bonus, the minimal environments that generated such derision when it was a new game mean that it lends itself VERY well to upscaling in Dolphin, so anyone can make their own HD Remastered version, and I don't have to sit around pretending I think Capcom will touch this one ever again.



In conclusion:


(Some days I am just bad at reviews)

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Posted on 18-11-01, 12:12 in Board feature requests/suggestions
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Post: #17 of 960
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Posted by Screwtape
Have you considered rewriting it in Rust?

Or BASIC!

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Posted on 18-11-01, 12:37 in Board feature requests/suggestions
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Post: #18 of 960
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TMS9900 assembly!

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Posted on 18-11-03, 03:49 in Board feature requests/suggestions
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Post: #19 of 960
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Kawa, go to bed!

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Posted on 18-11-03, 06:40 in Games You Played Today REVENGEANCE
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Posted by Covarr
Posted by Nicholas Steel
Destiny 2 is free to keep, with the offer lasting until November 18th. It will appear as a Gift in the Battle.net application after signing in.

What I played of the first game was little more than a glorified skinner box, but I guess it's at least worth a try if it's free.

Destiny was frustrating because the moment-to-moment gameplay was pretty satisfying, but the long-term play was a super-grindy mess.
It was also somewhat obvious that most of the plot was ripped out at the last minute, which was rather irksome as I DID care about the plot and they left a LOT of dangly plot threads behind. And they had a lot of interesting characters that they never DID anything with.
And ultimately, they wanted me to spend a lot more time playing Deathmatch and Capture the Flag, and I wanted to just shoot evil aliens and robots, save the world, and be a hero.

The raid maps looked cool, but I have never played one because they required a team of six players working in moderate coordination for a few hours, and that was incompatible with my "solo gamer dicking about" attitude.



They did a lot over the game's run to make it less offensively grindy, add more plot, and give their characters actual relevance so they aren't just quirky shopkeepers.
And then they forgot why they did most the gameplay changes when Destiny 2 launched, so it was super-grindy at the start. *sigh*
They've been tuning Destiny 2 to make it less grindy, but it is equally parts hilarious and embarrassing how closely it has been following the same evolution the first game did(except for a consistent plot presence in the single-player portions).

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