hunterk |
Posted on 18-11-02, 15:32 in Games You Played Today REVENGEANCE
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Post: #1 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
I've been playing Hollow Knight without using any guides or walkthroughs and it's been pretty fun, but when I watch videos of boss fights on youtube to make sure i'm not just missing something simple, they all seem to have more health and abilities than me... So, I'm clearly missing stuff, but whatever. As an aside, I really wish people would stop comparing every game with platforming + item-gates to Super Metroid because the games never hold up. In the last 6 months, I've played through Axiom Verge and Hollow Knight, both of which frequently get compared with SM in reviews, and while they're both great games, Super Metroid is just much, much better. The reviews are setting up unrealistic expectations, IMO. |
hunterk |
Posted on 18-11-03, 23:03 in Embedding roms in images
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Post: #2 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
Concatenating eBooks to the end of image files of their covers was a common way to share books on certain imageboards for a while before file locker sites took over. This would have been a great way to share ROMs, too :) |
hunterk |
Posted on 18-11-05, 15:23 in The Copyleft Bust Up: loopholes, licenses, and realpolitik
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Post: #3 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
I find it strange that there aren't any prominent non/anti-commercial licenses. I want things I write to be used by individuals, not companies. I don't like that the licensing discussion is driven entirely by big businesses and/or goofballs like RMS who want me to sacrifice my rights for the good of the "user" (be that an individual or a soulless corp). That is, I'm not familiar with any non-custom licenses that let me put my source out there and let other people build on it and use it without a.) inviting companies to roll up and sell it as soon as they smell a market or b.) get harassed (literally!) by the aforementioned goofballs for being nonfREEEEEEEE. I want to have my cake and eat it, too, I guess. I just don't understand why "freedom to put a price on other people's work" is considered not just *a* key freedom, but *the* key freedom... |
hunterk |
Posted on 18-11-06, 01:45 in The Copyleft Bust Up: loopholes, licenses, and realpolitik
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Post: #4 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
>CC noncomm Yeah, I use that for my blog, and it works well for text, but it lacks some of the provisions of a good copyleft code license, like requiring anyone who distributes binaries to also provide the source for those binaries (i.e., to prevent closed-source changes). Maybe I just need to make my own license, with blackjack and hookers... |
hunterk |
Posted on 18-11-09, 14:42 in The Copyleft Bust Up: loopholes, licenses, and realpolitik (revision 4)
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Post: #5 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
Posted by ScrewtapeYeah, I've always heard people say snes9x/MAME's noncomm licenses were unenforceable for this reason. I guess if I write my own license, I'll just need to be clear and circumspect about it, which, obviously, is the hard part. Posted by ScrewtapeWhen I got into copyleft back in the late 90s / early aughts, it was indeed pretty commercial-repellent and it was casually thrown around that GPL effectively ensures free-as-in-beer (which I liked!), but times have changed quite a bit and now GPL seems to mean "free labor". I suppose the line between communal ownership and slavery is not as clear-cut as I had thought. Posted by Screwtapeikr? There are apparently roaming squads of FOSS enthusiasts who trawl through github for anything that's not licensed in a way they like and they "encourage" the project to relicense. I assume it's similar to the master/slave-rename squad, but that's another discussion that I'm not particularly invested in. Posted by ScrewtapeWhile I would prefer it to be more broad than that in a perfect world, pragmatically speaking, if there were an established, respected license that still allowed some edge-case, incidental commercial activity, I'd be okay with it. Posted by Screwtapeoh lawd, that is a weak clause. |
hunterk |
Posted on 18-11-11, 01:28 in The Copyleft Bust Up: loopholes, licenses, and realpolitik
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Post: #6 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
eyyyy, FSF just advertised for Commons Clause. Maybe I'll start using GPL+Commons Clause... |
hunterk |
Posted on 18-12-03, 05:19 in Fighting and versus games thread (revision 1)
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Post: #7 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
Posted by Brosephwut? is he retired? Also, Tekken 7 World Tour was won by a Kuma/Panda :O EDIT: dang, that first tetris match was a nailbiter! |
hunterk |
Posted on 18-12-11, 19:26 in How the Dreamcast copy protection was defeated
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Post: #8 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
it's funny how almost every anti-circumvention tech seems childishly simple/foolish in hindsight. It's rare to read about something and think "wow, that was really clever." Even the really clever ones seem to get beaten by nonsense like "shipped it with the damned keys still on it". |
hunterk |
Posted on 19-01-05, 16:08 in Fighting and versus games thread
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Post: #9 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
I just watched that Capcom Cup match. That was some lame-ass bullshit. Two all-time great players facing off with two of the all-time lame-af-est characters. SF5 at its worst... |
hunterk |
Posted on 19-01-07, 16:44 in Fighting and versus games thread
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Post: #10 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
Oh nice, I hadn't seen the gief changes but they're pretty substantial. Making all of his buttons into SPD frametraps is nice, for sure. |
hunterk |
Posted on 19-02-18, 21:43 in Fighting and versus games thread
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Post: #11 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
That was some serious Birdie action. I happened to catch Fuudo getting put into losers on the stream. I guess he just didn't know the Blanka matchup /shrug |
hunterk |
Posted on 19-02-21, 17:11 in Higan suggestion: Slowdown mode
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Post: #12 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
PRs welcome, guys :) |
hunterk |
Posted on 19-02-21, 17:27 in Retroarch's (controller) interface is an bad abstraction (revision 1)
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Post: #13 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
There's basically 2 ways to do input: you map once to an abstraction and cores tie into that abstraction by some (changeable) default, or you map nothing by default and a person needs to come in and map each thing separately/manually. RetroArch (and MAME EDIT: and Steam) went with option 1, IIRC higan goes with option 2. The more cores you have (>100 with RetroArch, thousands with MAME), the heavier the burden of option 2. The weirder the input scheme of the core, the heavier the burden of option 1. People like to rag on the N64 mapping for libretro, but it's based on the VC classic controller mapping, so I'm not sure how switching to your Wii VC helped you there. I was never a fan of the R2 as C-button shift concept, but after using it for a few minutes, I started to like it a lot. You can, however, try the WIP updated mupen64plus-libretro-nx core, which approaches C-button mapping in yet another way: https://github.com/libretro/mupen64plus-libretro-nx |
hunterk |
Posted on 19-03-01, 16:36 in Retroarch's (controller) interface is an bad abstraction
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Post: #14 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
There are other libretro frontends, though not all of them support all of the spec (and therefore not all cores will work, though a majority should work). Some notable examples are GNOME Games, BizHawk, Kodi, Alcaro's minir, RetriX (for Win10 and Xbone, IIRC), the bonkers desktop/multimedia environment Arcan, and EmuVR (though it's really a VR environment that runs RetroArch on in-game TVs), among many others that are not really intended for casual gameplay. Also potentially of interest is the in-rapid-development Ludo (from kivutar, who also is the main guy behind the Lakka minimal RetroArch-based Linux distro), which is focused on being simpler and more accessible than RetroArch, and another minimal CLI-focused frontend from tehcloud (who is also the maintainer of Nestopia UE), though this one isn't released yet. RetroArch also has a more normal-ish Qt WIMP UI that you can bring up by hitting F5. You can't currently change settings through it, but that's coming very soon (as in, there's a guy working on it as we speak), and you can already use it to launch games and create/edit/manage playlists. |
hunterk |
Posted on 19-03-09, 21:30 in Announcing the bsnes history kit
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Post: #15 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
That's pretty great! Do you plan on putting the output anywhere? Or have you already? |
hunterk |
Posted on 19-03-12, 18:32 in Blackouts
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Post: #16 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
I've been trying to keep up with the happenings down there, but as you said, it's hard to find info about it here. The noise-to-signal ratio is too high... Good luck, stay safe. |
hunterk |
Posted on 19-03-15, 13:08 in Guy Makes SNES/MD-style Homebrew Console
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Post: #17 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
totally from scratch: https://internalregister.github.io/2019/03/14/Homebrew-Console.html |
hunterk |
Posted on 19-04-01, 00:32 in Fighting and versus games thread
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Post: #18 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
Posted by BrosephGood play by both of them. Daigo clearly got into his head there for a bit, just walking up and throwing him over and over... I'm kinda surprised we don't see more Dictators in tournaments. |
hunterk |
Posted on 19-04-03, 16:03 in Help wanted: Windows dynamic rate control support
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Post: #19 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
Is it possible you're overthinking it? It shouldn't matter how small the buffer is, AFAIK, just whether it's more than half-full or less than half-empty. That is, since you already have your resampler, you just need to specify a "max timing skew" (how much you're going to resample up or down; 0.005 is the default in RetroArch) and then check your buffer on each frame. Is it more than half full? resample down. Is it less than half-empty? resample up. Disclaimer: I've never implemented it myself, but I've spoken with themaister about it conceptually many times. |
hunterk |
Posted on 19-04-07, 03:34 in State of the Dreamcast emulation on Linux, 2019 edition
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Post: #20 of 60
Since: 10-29-18 Last post: 1642 days Last view: 1563 days |
reicast-libretro seems to work pretty well. It had quite a few improvements vs standalone, though I believe they either recently were or soon will be merged into upstream master, as well. Were you using a stable release or building from latest git? |