And it was pretty good

Those are a hundred naga, all sharing a single Dijkstra map to the player, which is efficient, combined with a hack to let them route around each other, which is less so. For a hundred of ‘em, the frame rate drop is appreciably low and could be zero if the player didn’t move (because that forces a recalculation of his Dijkstra map) and I didn’t let the nagas route around each other.

[ ]

Leave a Reply

Your email address will not be published. Required fields are marked *