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    Main » Emulation » higan v107 released
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    Posted on 19-12-21, 20:23 (revision 1)
    Full mod

    Post: #375 of 443
    Since: 10-30-18

    Last post: 1101 days
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    byuu has released higan v107 for testing and UI feedback:


    - added Sega CD emulation (BIN+CUE only)

    - added Neo Geo Pocket + Neo Geo Pocket Color emulation

    - added MSX + MSX2 emulation (cartridges only)

    - added SG-1000 + SC-3000 emulation

    - added ColecoVision emulation

    - added boot ROM emulation for the WonderSwan + WonderSwan Color

    - substantial accuracy improvements to the SNES and Game Boy emulation

    - created an entirely new tree-view-driven user interface

    Please note that the user interface rewrite is extremely substantial, and I can't stress how absolutely critical it is that you read the user guide before attempting to use this new release.


    The ending of the words is ALMSIVI.
    Posted on 20-02-24, 18:33

    Post: #248 of 456
    Since: 10-29-18

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    https://www.reddit.com/r/emulation/comments/f8vdfk/byuu_v1_released/

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 20-02-26, 11:36 (revision 3)
    Post: #340 of 426
    Since: 10-30-18

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    it's up to v1.2 now which fixes some oopsy daisy mistakes.

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 20-02-26, 12:31
    Dinosaur

    Post: #633 of 1315
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    Posted by Nicholas Steel
    it's up to v1.2 now which fixes some oopsy daisy mistakes.

    Care to point me to that v1.2? byuu Near's homepage points to v1.0, while the emulator homepage links to the (supposedly latest) 1.1.

    Anyway, I decided to give it a spin last night, as I don't own higan-spec hardware, and I'm liking current bsnes versions for my (admittedly limited) SNES emulation needs. So I went and tried the Genesis core, as I'm always eager for new Sega emulators (that aren't MAME or require me to install RetroArch!).

    Demoscene stuff naturally hates higan/byuu at this stage (Overdrive 1 hangs, Overdrive 2 is severely glitched, most Titan/RSE demos hang or refuse to boot), but for the average Sonic ROM hack, it's good enough (as long as you don't mind glitched audio every now and then). But it's still a young core with a metric ton of potential, so I'll be looking on this forward - BlastEm is in need of some serious competition for the accuracy crown ;)

    Too bad I'm on a rather rough spot to give feedback to byuu Near: I don't do "social", I'm not using Discord anytime soon if I can avoid it, I'm not on Reddit, and it seems he doesn't frequent this board anymore :/ Still, good luck, hope he can pass the torch to someone that shares his same ideals of how emulation should be done.

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 20-02-26, 13:52

    Post: #249 of 456
    Since: 10-29-18

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    Posted by tomman
    Too bad I'm on a rather rough spot to give feedback to byuu Near: I don't do "social", I'm not using Discord anytime soon if I can avoid it, I'm not on Reddit, and it seems he doesn't frequent this board anymore :/


    Why not reddit (plus RES)? The quality of the experience depends entirely on what subreddits you're following.

    Posted by near
    I started with Discord, Twitter, and Mastodon*, which is where I talk the most. I'm using the byuu accounts for official announcements and talk about the emulators, and the Near accounts for off-topic stuff. I'll make a Reddit account for anything I want to say that's not related to my emulators.

    *https://en.wikipedia.org/wiki/Mastodon_(software)

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 20-02-26, 13:59

    Post: #30 of 40
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    Posted by tomman
    Care to point me to that v1.2? byuu Near's homepage points to v1.0, while the emulator homepage links to the (supposedly latest) 1.1.

    You have to compile directly from github, v1.2 is a simple commit. Don't know if it's gonna be released for the general public.

    Regarding the homepage pointing to v1.0, well, it's just Near's regular lazyness xD
    Posted on 20-02-28, 16:54 (revision 5)
    Post: #341 of 426
    Since: 10-30-18

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    He releases new compiled builds on itch.io since Google likes to flag his downloads (and his entire website) as dangerous whenever he releases a new build there. He got sick of having to convince Google it's safe every time.

    https://byuu.org/links

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 20-03-03, 12:31 (revision 2)
    Post: #343 of 426
    Since: 10-30-18

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    Byuu v2 is now out as well as Higan v108 and BSNES 115: https://byuu.org/posts/trifecta-release

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 20-05-04, 05:08

    Post: #269 of 456
    Since: 10-29-18

    Last post: 44 days
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    https://www.reddit.com/r/emulation/comments/gd2afh/ares_the_artist_formerly_known_as_byuu_is/

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 20-05-09, 18:58
    Dinosaur

    Post: #686 of 1315
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    Posted by creaothceann
    https://www.reddit.com/r/emulation/comments/gd2afh/ares_the_artist_formerly_known_as_byuu_is/

    https://byuu.org/posts/ares

    So basically, COVID-19 pretty much ruined byuu Near's retirement plans, and the lockdown has done nothing but to further complicate stuff.

    But he can't just stay quiet, doing nothing inside an apartment, and desperate times call for desperate measures, I guess.

    Still wish luck for him, he really needs some.

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 20-05-13, 09:03
    Post: #6 of 13
    Since: 05-09-20

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    Hope he is o.k and taking lots of breaks to rest his mind and his hands that are causing him problems.
    The lockdown hasn't helped matters. He must try and make sure he gets lots of natural light and fresh air as best as he can.
    I really hope things get better for him.
    My thoughts are with him.
    Posted on 20-05-21, 23:34

    Post: #274 of 456
    Since: 10-29-18

    Last post: 44 days
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    ...aaaand he's got it working.

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 20-05-23, 22:44
    Post: #132 of 205
    Since: 11-24-18

    Last post: 155 days
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    That's just... Plain awesome.

    I'm wondering if it would somehow be possible to implement the N64 GPU command set in Vulkan, in the same vein of DXVK.

    I think after Playstation 2 / Gamecube / Xbox, game devs got significantly less interested in squeezing every last drop of performance from the consoles, making LLE of such consoles much less interesting. Pretty much all of them after that are modern PCs in a cramped form factor, making emulation significantly easier.
    Posted on 20-05-23, 23:08 (revision 2)
    Custom title here

    Post: #875 of 1164
    Since: 10-30-18

    Last post: 63 days
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    Playstation 3, XBox 360, and Wii are very unrelated to the IBM PC.
    And squeezing performance was important to all three(especially the PS3).

    Meanwhile, the XBox OG is closely related, but emulation efforts have long been halting steps stymied by lack of documentation of the VDP.

    --- In UTF-16, where available. ---
    Posted on 20-05-24, 03:46
    Post: #60 of 60
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    Posted by wertigon
    I'm wondering if it would somehow be possible to implement the N64 GPU command set in Vulkan, in the same vein of DXVK
    Not really, but themaister's ParaLLEl-RDP is probably the closest analog. It's hardware-accelerated software rendering done in vulkan compute shaders.
    Posted on 20-05-24, 15:47
    Post: #134 of 205
    Since: 11-24-18

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    Posted by CaptainJistuce
    Playstation 3, XBox 360, and Wii are very unrelated to the IBM PC.
    And squeezing performance was important to all three(especially the PS3).

    Meanwhile, the XBox OG is closely related, but emulation efforts have long been halting steps stymied by lack of documentation of the VDP.


    Hardware wise, this is true. Software wise, you pretty much just use the provided APIs the firmware provides you after the PS2 era. That's what I mean with LLE not being as interesting with later consoles.
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