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    Posted on 19-03-27, 15:10
    A punch comes free with most major felinies

    Post: #182 of 599
    Since: 10-29-18

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    For a ZIP file it's pretty easy to recover files and skip the broken ones, from before or after the corruption. Just scan the whole thing for 50 4B 03 04 and extract whatever works out to a valid entry, right? Who needs the index at the end anyway?
    Posted on 19-03-27, 15:15
    Post: #7 of 10
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    Posted by Screwtape
    The file that actually caused me grief was ssnes.zip, which (now that I look more closely) I *think* is a redundant copy of the files in the "ssnes" directory beside it?
    Yes it is, I remember having zipped every folder to make easier to download instead of downloading every file one after another. I's the same for bsnes, snes9x and the others.
    Posted on 19-04-01, 12:07
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    Post: #193 of 443
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    I have updated the bsnes-history-kit once again, this time adding a whole bunch of WIP changelogs provided by Jonas Quinn. Most of them were already present in the tukuyomi collection, but not all of them (and likewise there's a few WIPs mentioned by tukuyomi that Jonas didn't have), so it's good to have a second source.

    The ending of the words is ALMSIVI.
    Posted on 19-04-02, 06:33 (revision 1)
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    Post: #195 of 443
    Since: 10-30-18

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    > https://nikel.me/~jiefk/snesemu/emus/bsnes/SHA256.txt

    I downloaded the SHA256 manifest and used it to check my archive:
    $ sha256sum -c ~/Downloads/bsnes-archive-tukuyomi/SHA256.txt | grep -v "OK$"
    bsnes-068.dmg: FAILED
    sha256sum: WARNING: 1 computed checksum did NOT match

    That's, uh, not quite what I expected.

    Here's what I get when I test the two files I mentioned as corrupted:
    $ 7z t bsnes_v055.zip 

    7-Zip [64] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
    p7zip Version 16.02 (locale=en_AU.UTF-8,Utf16=on,HugeFiles=on,64 bits,4 CPUs Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (306A9),ASM,AES-NI)

    Scanning the drive for archives:
    1 file, 3669928 bytes (3584 KiB)

    Testing archive: bsnes_v055.zip
    --
    Path = bsnes_v055.zip
    Type = zip
    Physical Size = 3669928

    ERROR: CRC Failed : QtGui4.dll

    Sub items Errors: 1

    Archives with Errors: 1

    Sub items Errors: 1
    $ 7z t bsnes_v073.tar.bz2

    7-Zip [64] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
    p7zip Version 16.02 (locale=en_AU.UTF-8,Utf16=on,HugeFiles=on,64 bits,4 CPUs Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (306A9),ASM,AES-NI)

    Scanning the drive for archives:
    1 file, 874627 bytes (855 KiB)

    Testing archive: bsnes_v073.tar.bz2
    --
    Path = bsnes_v073.tar.bz2
    Type = bzip2

    ERROR: Data Error : bsnes_v073.tar

    Sub items Errors: 1

    Archives with Errors: 1

    Sub items Errors: 1

    Also, if it's not too much bother, would you mind uploading a SHA256 manifest for the entire collection, not just the bsnes archives? Now I'm worried about any other corruptions that might have found their way into my copy.

    EDIT: I found some kind of packaging metadata that gives a SHA256sum for bsnes_v073.tar.bz2, which matches the copy in Alcaro's mirror of the old Google Code downloads.

    The ending of the words is ALMSIVI.
    Posted on 19-04-03, 03:00
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    Post: #197 of 443
    Since: 10-30-18

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    I've added automatically generated lists of history holes to the README in the bsnes-history repo. Basically, if we have an archive with no changelog, or a changelog with no archive, we know the other part is missing. I figure if there's ever a mass effort to get people to dig up old bsnes archives, this'll be a good place for people to start.

    The ending of the words is ALMSIVI.
    Posted on 19-04-03, 04:46

    Post: #113 of 210
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    The next step is to track the emulation progress of every single game as Fitzroy has tested them.
    Posted on 19-04-03, 10:27
    Stirrer of Shit
    Post: #164 of 717
    Since: 01-26-19

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    Maybe take a look at https://web.archive.org/web/*/http://byuu.cinnamonpirate.com/?page=bsnes_news? For instance,
    2007-06-03 - bsnes v0.020 released

    Five months and 43 WIP releases in the making, today I am releasing bsnes v0.020.
    Perhaps you'd be able to complete the changelogs by scraping that site and trying to match by date. But then again, it's inaccurate and error-prone, and there's no hurry.

    There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
    Posted on 19-04-04, 04:51
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    Post: #199 of 443
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    Posted by sureanem
    Maybe take a look at https://web.archive.org/web/*/http://byuu.cinnamonpirate.com/?page=bsnes_news?

    I haven't forgotten! It's in the TODO list. However, I'm feeling a bit burned out by all the judgment-calls this sort of project requires, so I'm going to work on more straight-forward things for a little while.

    Of course, if *you'd* like to collect that data and send a patch that adds it to the Kit, I'd be more than happy to review your changes and provide advice. Hopefully the existing subdirectories of the sources directory should give you enough examples to work from, but if they don't you can ask about that too.

    The ending of the words is ALMSIVI.
    Posted on 19-04-07, 13:46

    Post: #106 of 456
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    Do we have the missing test ROMs mentioned in this thread?

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-04-07, 14:51
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    Post: #207 of 443
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    Assuming you mean the "test_nmi" and "test_irq" ROMs byuu mentions, it looks like "KungFuFurby" has already posted them, but files by those names exist in bsnes_tests.zip in the tukuyomi collection.

    The ending of the words is ALMSIVI.
    Posted on 19-04-08, 01:07
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    Post: #208 of 443
    Since: 10-30-18

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    I don't know how useful or relevant they are, but just in case, I uploaded a few screenshots I made while checking the Performance Core for regressions, while that was under development: https://archive.org/details/Bsnes-emulation-core-comparisons

    At the very least, there's a screenshot of NHL '94 and what can go wrong with it, so I guess that's a clue for future SNES emulator developers to look out for.

    The ending of the words is ALMSIVI.
    Posted on 19-04-09, 05:17
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    Post: #210 of 443
    Since: 10-30-18

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    Some more, new test ROMs showed up in the Mesen-S thread. I don't think I have the time and energy to chase down and collect test ROMs all over the internet, but I decided to stick 'em in a box for safe-keeping anyway. The tukuyomi collection still has other test ROMs I haven't added yet, mostly because I'm unsure how to name and describe them. But they're safely preserved, so I can get around to sorting them out later.

    The ending of the words is ALMSIVI.
    Posted on 19-04-09, 06:56

    Post: #110 of 456
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    Posted by Screwtape
    ...so I can get around to sorting them out later

    I have thousands of files like that. >_>

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-04-09, 07:35
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    Post: #211 of 443
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    Just make sure they're backed up somewhere public, so one day somebody can get a grant from the Digital History department to sort through them, saving you (or your descendants!) the effort. ;)

    The ending of the words is ALMSIVI.
    Posted on 19-04-09, 20:51
    Post: #3 of 4
    Since: 10-29-18

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    I should have some of byuu's test roms, including source, lying around somewhere.
    Posted on 19-04-10, 14:58
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    Post: #215 of 443
    Since: 10-30-18

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    If you could spare the time to dig those out, that would be wonderful, thanks!

    The ending of the words is ALMSIVI.
    Posted on 19-04-10, 18:22
    Burned-out Genius Developer
    Post: #24 of 51
    Since: 10-30-18

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    I also received a bundle with manual disassembly of many of the test ROMs, but unfortunately I seem to have misplaced it during the move to Japan ... sigh.

    I'm really not very well organized.
    Posted on 19-04-11, 04:40
    Burned-out Genius Developer
    Post: #26 of 51
    Since: 10-30-18

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    Here's a useful discussion / test ROM if we're going to try and build a collection of emulator test ROMs:

    https://forums.nesdev.com/viewtopic.php?f=12&t=16330
    Posted on 19-04-11, 07:48
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    Post: #217 of 443
    Since: 10-30-18

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    > Here's a useful discussion / test ROM

    Added, thanks!

    The ending of the words is ALMSIVI.
    Posted on 19-04-13, 01:36
    Post: #4 of 4
    Since: 10-29-18

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    Posted by Screwtape
    If you could spare the time to dig those out, that would be wonderful, thanks!

    That zip includes test ROMs by various authors, not just byuu's.
    https://www.dropbox.com/s/stg9vfdzjspotak/testroms.zip?dl=0
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