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Since: 11-12-21

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I can't find anything about it on the entire internet and half of usenet.
Post: #2 of 4
Since: 11-12-21

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I think I figured it out. In bsnes's settings.bml Blocking refers to the Synchronize checkbox and Flush the GPU sync checkbox.
Posted on 21-11-18, 03:52 in Compiling bsnes on windows I got this warning
Post: #3 of 4
Since: 11-12-21

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Is this going to be a problem?

Posted on 21-11-18, 11:36 in Compiling bsnes on windows I got this warning
Post: #4 of 4
Since: 11-12-21

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Well everything seems to work. This is the first time I ever compiled bsnes, or any other emulator for that matter. I have been using higan and bsnes for years, and every version would have a pixel of garbage on either side of the screen when using Direct3d, but for some reason simply compiling it myself fixed that. The only change I made was to the overscan mask value in viewport.cpp from 224 to 216 so that integer scaling could now fill a 1080p display from top to bottom. My next step was going to be to add 1 pixel of horizontal overscan mask to hide that garbage but no need to now. Had no idea just compiling something on your machine could clear up bugs like that.
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