Some more sidebar stuff. Now shows the creature you’re pointing at, including some traits but not their exact health, and the in-game time.
Bigger UI allows messages and status to remain in view without obscuring the map.
PNG mode is back, and this time it’s as fast it can be without using unsafe blocks or extra libraries.
Stole an 8×8 font for experimentation purposes. Tall cells work much better…
On Macs
Don’t. It might just be Apple doing something silly after Lion, but running Noxico on anything that came after is (while technically possible) not recommended.
Task scheduler
I tried writing one before. It didn’t quite work, so I dummied it all out to fix later.
It seems I took too long, because PillowShout made his own. It looks pretty kickin’, but I just came up with another test case…
Update: Yeah okay, I started a new game and pure luck started me on five in the morning. Pillow’s schedule says villagers sleep from midnight to six, give or take half an hour or so. This is what I found ten turns into the game:
Started a Twitter account for Noxico development
Near-live development updates and all sane questions answered ASAP.
The Demon Portal is now pretty much fully functional. It just needs a good means of discovery.
Nice and dynamic.
(This post had no text or tags.)
I believe I can touch the sky~
Yeah. Flight is now in. At least for the player, it is. It’s still a bit of a work in progress, but there’s fun shit like running out of juice right above the water and drowning to death, and (being a total dummy) hitting your head when trying to take off while indoors.
Some things like dropping items in-flight haven’t been tested, and the combat rules haven’t been updated yet.