0 users browsing Discussion. | 42 bots  
    Main » Discussion » Retroarch's (controller) interface is an bad abstraction
    Pages: First Previous 1 2 3 4
    Posted on 19-08-14, 19:02

    Post: #72 of 88
    Since: 11-04-18

    Last post: 1882 days
    Last view: 1882 days
    Posted by CaptainJistuce

    Hey, the first XBox controller tried that and it was a disaster.
    (Seriously, the button slant on the OG XB GP is incredibly steep.)


    I only have a vague recollection of the OG Xbox's controller but weren't they much more bulkier compared to XB360 and XBO's controllers?
    Posted on 19-08-14, 20:31
    Custom title here

    Post: #637 of 1164
    Since: 10-30-18

    Last post: 63 days
    Last view: 14 hours
    Much bulkier, and poorly laid-out(the real problem).

    The OG S controller was much nicer(and better laid-out than the 360/One).

    --- In UTF-16, where available. ---
    Posted on 19-08-15, 18:38
    Post: #249 of 426
    Since: 10-30-18

    Last post: 499 days
    Last view: 14 days
    Posted by DonJon
    Posted by CaptainJistuce

    Hey, the first XBox controller tried that and it was a disaster.
    (Seriously, the button slant on the OG XB GP is incredibly steep.)


    I only have a vague recollection of the OG Xbox's controller but weren't they much more bulkier compared to XB360 and XBO's controllers?
    They? Only one of the controllers can fit on our planet.

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 19-08-15, 19:28 (revision 2)

    Post: #74 of 88
    Since: 11-04-18

    Last post: 1882 days
    Last view: 1882 days
    Posted by CaptainJistuce
    Much bulkier, and poorly laid-out(the real problem).

    The OG S controller was much nicer(and better laid-out than the 360/One).


    https://www.youtube.com/watch?v=HXiAn92Wj1U

    ah yes now I remember it better. Another thing I completely forgot is the OG Xbox actually had a pseudo 6 buttons layout, diamond + black & white, for both controller models.
    Posted on 19-08-16, 09:15
    Post: #251 of 426
    Since: 10-30-18

    Last post: 499 days
    Last view: 14 days
    Posted by DonJon
    Posted by CaptainJistuce
    Much bulkier, and poorly laid-out(the real problem).

    The OG S controller was much nicer(and better laid-out than the 360/One).


    https://www.youtube.com/watch?v=HXiAn92Wj1U

    ah yes now I remember it better. Another thing I completely forgot is the OG Xbox actually had a pseudo 6 buttons layout, diamond + black & white, for both controller models.
    It's like an N64 controller without the middle prong and with a 2nd analog stick.

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Pages: First Previous 1 2 3 4
      Main » Discussion » Retroarch's (controller) interface is an bad abstraction
      Yes, it's an ad.