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    Posted on 19-07-08, 23:32
    Stirrer of Shit
    Post: #483 of 717
    Since: 01-26-19

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    It's a shame N64 emulation never went anywhere. It's kind of the black sheep. For anything earlier (NES, SNES) there are tons of great emulators, and Dolphin is splendid. But the Nintendo 64? Mupen64plus and Project64 both have dubious performance and poor accuracy, and those are the state of the art.

    Oddly enough, N64 had the shortest console -> emulator delay (3 years) in history, but probably one of the longest console -> perfect emulator delays (23 years and counting) for non-obscure values of console. Higan could run every commercial title by 2006 (?), which is only 15 years for comparison. Maybe they're related - with Project64 already Good Enough™ and N64 games not lending themselves well to keyboard play, perhaps it doesn't really take off.

    Still a shame though; now I just get the feeling it's too late. All consoles have their "window of opportunity" for emulation, and the N64 appears to have missed it. Maybe CEN64 will bring about a renaissance in the field just like Higan did, but it looks pretty gloomy.

    Of all the things in the world that could fizzle out, I guess emulation of an old video game console at the end of the day is one of the least bad ones to do so.

    There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
    Posted on 19-07-09, 04:14
    Custom title here

    Post: #557 of 1150
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    Posted by Broseph

    Startropics - NES

    One of the better NES game imo. Often overlooked.

    HAX!
    I just clicked page 1 accidentally, and noticed this isn't authentic Startropics. You don't get the radio frequency in a cutscene in the original game.

    You take an actual letter printed on an actual piece of paper out of your game box and run actual water over it. It is awesome, and a shame it doesn't translate to the modern world well.

    --- In UTF-16, where available. ---
    Posted on 19-07-09, 04:20
    Full mod

    Post: #298 of 443
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    Posted by sureanem
    Oddly enough, N64 had the shortest console -> emulator delay (3 years) in history

    Wasn't the GBA's console → emulation delay like -1 days?


    Recently (well, it's been going on for a year) I've been watching a story-focused playthrough of the Kingdom Hearts games on YouTube. I'm watching instead of playing them because the YouTuber in question is a funny guy and because I think only the worst game in the series is on a decently-emulated platform, so it's not like I'm ever going to play through them myself. The most recently-covered instalment was the mobile game, Kingdom Hearts Union X. It turns out that I do actually have a mobile device these days, so I decided to check it out.

    I'm about fifty missions in right now (Story progress: 2%, it says), and I have definitely had fun. The core gameplay loop is fairly simple - each mission has a number of encounters and a boss, each encounter has one or more monsters, and for each round of combat you have a number of attacks and can tap to hit one monster, swipe to attack them all, or swipe from the corner to do an ultimate. Each attack and each monster have an element, in proper rock-scissors-paper fashion, so you do have to think at least a little bit about whether you want to do your ultimate now, or do regular attacks to build up your ultimate meter for later.

    The gameplay loop wrapped around that is less interesting, and more grindy: completing a mission earns you resources, some resources can only be obtained from some missions, and upgrading your equipment usually requires at least one fairly rare resource. There's also the matter of attacks - in this game attacks are items you socket into your weapon, and can be levelled up. There's also a crafting system for attacks, where you combine multiple max-level attacks to create a new minimum-level attack that's more powerful. That sounds interesting on paper, but it gets very complex very quickly and it's not clear to me whether any kind of strategy would be helpful.

    And of course, this is a free-to-play mobile game, so there are absurdly complex gameplay loops wrapped around those, with cooldown timers and boosts and various things that can be bypassed with premium currency. It's all very confusing and distracting in that banner-ads-on-Chinese-websites kind of way. Honestly, I think that's probably the most tragic thing about games with gameplay-significant microtransactions - being unable to enjoy the fun parts of a game because no matter how fun they are to start with, the game will eventually crush them to death to see if they can get you to buy some premium currency.

    Perhaps surprisingly, though, none of those things are the worst thing about Kingdom Hearts Unity X. Have you ever walked into a room to do something, then realised you'd forgotten what you went there to do? This is the mobile game version of that feeling. Each mission is maybe a minute long, a fun, bite-sized chunk of gameplay. Then you beat the boss, and the game loads for a couple of seconds so it can show you the loot screen. Once you've seen all the loot, it loads for another ten seconds or so to take you back to the mission list, and entering another mission needs another few seconds of loading. If you actually want to adjust your equipment to suit the new mission, that's another few seconds of loading, with more second-long pauses for various operations. If the missions were 10 or 20 minutes long, I'd probably be fine with the loading times, but because they're over so fast, it feels like about a third of the time I'm "playing" the game, I'm actually just waiting to do something.

    I'll probably play it a little more, but this loading-time deal (or possibly network latency, or overloaded servers, who knows?) is killing me.

    The ending of the words is ALMSIVI.
    Posted on 19-07-09, 05:46

    Post: #165 of 449
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    Posted by tomman
    into hacks lately
    Not Going To Emulate An Emulator!



    Posted by sureanem
    It's a shame N64 emulation never went anywhere.

    Well there's Angrylion RDP Plus.

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-07-09, 12:25
    Stirrer of Shit
    Post: #485 of 717
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    Posted by Screwtape
    Wasn't the GBA's console → emulation delay like -1 days?

    The thitherto shortest delay anyway. Does the GBA have a cycle-accurate emulator?
    Posted by creaothceann
    Well there's Angrylion RDP Plus.

    Sure, although it's way too slow for practical use. It's a shame nobody did more research on the UltraHLE approach. Really, it's a shame the authors got spooked and ran. A shame there wasn't any Tor back in those days. Then again, people now don't do too much anonymous development nowadays either, so maybe it wouldn't have helped. Bitcoin and Higan are the only two counterexamples I can think of, and none of them used hidden services or anything fancy like that.

    There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
    Posted on 19-07-09, 13:03
    Dinosaur

    Post: #430 of 1282
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    At least it's nice to see that now there are affordable N64 flashcarts so you can actually test on hardware, so you can resist the temptation to make games for the ZSNES Project64 gaming console.

    Not that it helps Mupen64Plus users that much (I do know at least of a demo that won't run on anything that isn't an actual console), but then emulators and romhackers have the same ultimate goal: to accurately target the original hardware. In the meanwhile, I guess I'll have to keep two separate M64P installs: one for hacks and another for games. Kinda annoying, but not the end of the world.

    And yeah, it was amusing to see back in time how the GBA was emulated even before going retail. How is that even possible?! (IIRC only the NDS has official emulators on the devkits)

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 19-07-09, 13:22 (revision 1)

    Post: #144 of 210
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    Cen64 appears to still be in development (and even runs 64DD games). I wonder if the performance has improved as of late... I should compile it on the weekend and give it a shot.
    Posted on 19-07-09, 19:48 (revision 1)
    Dinosaur

    Post: #431 of 1282
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    I've just tried CEN64 on this ancient laptop.

    I'm pleasantly surprised: it runs at (roughly) half speed! (with or without multithread doesn't seem to make a noticeable difference) And that's on a lowly Sandy Bridge laptop i5 from 2012! You can actually play SOME games with this (I'm finally glad to find an emulator that can run the N64 Puyos with perfect graphics; on M64P the best I can do is GLideN64 with either perfect gameplay graphics but glitched title/menu screens, or crystal-clear menu/title screens but wrong GFX during gameplay on Puyo~n)

    You guys with access to fancier computers should have a much better experience with it, maybe even fullspeed. If a dynarec is on their plans, can't wait for it then.

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 19-07-11, 20:02 (revision 3)

    Post: #106 of 166
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    Posted by CaptainJistuce
    Posted by Broseph

    Startropics - NES

    One of the better NES game imo. Often overlooked.

    HAX!
    I just clicked page 1 accidentally, and noticed this isn't authentic Startropics. You don't get the radio frequency in a cutscene in the original game.

    You take an actual letter printed on an actual piece of paper out of your game box and run actual water over it. It is awesome, and a shame it doesn't translate to the modern world well.


    No, it was also in the ending of the original/authentic game. Though of course, it wouldn't have been of much use to anyone that didn't had access to the paper you had to pour water on to reveal the code (most likely because they rented the game and the store didn't bother including the code somewhere) so they wouldn't have made it to the ending anyway (had to look up the code online myself).

    Now that I think about it, the code probably acted as some kind of anti-rental measure. Remember that Nintendo was very anti-rental back then.


    Posted by creaothceann

    Well there's Angrylion RDP Plus.


    Yep, Angrylion is pretty advanced from what I tested thus far (though of course, it is also considerably more demanding. Still, a modern PC can reach full speed with it). All the games that utterly fail on other emu/plugins or just show garbage runs correctly on it.

    If your PC isn't quite fast enough to run Angrylion, Mupen64Plus w/ Open GL is much less demanding (but less compatible). I've been getting into N64 emulation a bit more lately as a result of it being much better than in the past.

    Posted on 19-07-11, 20:50
    Stirrer of Shit
    Post: #490 of 717
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    Does the RDP feed data back into the system or itself (e.g. internal state) in any way? Say you had a graphics plugin that just returns a black screen for all inputs. If you fed it an input movie recorded with an accurate plugin that completes the game, would it desync? And could you switch back to the accurate plugin to render only the ending?

    There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
    Posted on 19-07-11, 22:57
    Custom title here

    Post: #560 of 1150
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    My mistake. Been some time since I played that one.

    --- In UTF-16, where available. ---
    Posted on 19-07-12, 21:46 (revision 3)

    Post: #107 of 166
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    Akumajou Dracula - X68000


    Probably my new favorite traditional 'vania. It's basically a remake of the first game but holy crap the bosses are challenging at first. The bosses have a lot more patterns and you have to be more aware of your situation in order to beat them. Especially during the doppelganger and werewoman fight.

    Also played the PSX Chronicle port/version. Afaik, the only difference is that there's 1 additional frame of lag in the PSX port but honestly, I'd say Chronicles is the definitive version -whether you emulate it or play on hardware, not to mention x68000s are not exactly easy to get.

    Castlevania Chronicles


    CC also adds an arrange mode (in addition of the original mode). The enemies do less damage at first (though by the time you've reached the later stages the damage reduction seems to be gone so this won't really help you beating the game) and Simon has pink hair for some reason in arrange mode.
    Posted on 19-07-12, 22:07
    Custom title here

    Post: #563 of 1150
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    Chronicles is no Rondo of Blood, but it is probably the best version of the first game by a long shot(including Super Castlevania IV. Fight me.)

    Important note:
    In Chronicles, while selecting original mode or arrange mode, hold L1 + R1 to unlock the SC-55 soundtrack.

    --- In UTF-16, where available. ---
    Posted on 19-07-12, 22:30
    Secretly, I'm J.R.R. Tolkien

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    Posted by Broseph
    Especially during the doppelganger and werewoman fight.
    * wifwolf, surely?
    Posted on 19-07-12, 22:58 (revision 2)

    Post: #108 of 166
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    Posted by CaptainJistuce
    Chronicles is no Rondo of Blood, but it is probably the best version of the first game by a long shot(including Super Castlevania IV. Fight me.)

    Important note:
    In Chronicles, while selecting original mode or arrange mode, hold L1 + R1 to unlock the SC-55 soundtrack.


    Oh yeah that's right, forgot about that. Dunno why it would be behind some kind of code but this indeed allow you to choose between the different sound modules, like you could on the original X68k before starting the game.

    Incidentally, the only thing that's missing from px68k are the extra Roland GS(SC-55) and Roland LA modules so the only way to use those is to play the Chronicles version. Only the native hardware sound is supported.

    Posted by Kawa
    Posted by Broseph
    Especially during the doppelganger and werewoman fight.
    * wifwolf, surely?


    Well, I wasn't exactly sure. I just went with the wiki article name.

    edit:
    The use of the word "were" refers to the ability to shape-shift but is, taken literally, a contradiction in terms since in Old English the word "wer" means man.[1] This would mean it literally translates to "man-woman".


    Ah yes, I can see why "were-woman" would be a bit weird then.
    Posted on 19-07-13, 14:18

    Post: #2 of 2
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    Posted by Broseph
    CC also adds an arrange mode (in addition of the original mode). The enemies do less damage at first (though by the time you've reached the later stages the damage reduction seems to be gone so this won't really help you beating the game) and Simon has pink hair for some reason in arrange mode.
    The music also has been re-arranged for that mode.....which is very hit-and-miss. There are some really great arranges like Bloody Tears and Simon's Theme.....and then there's stuff that fits better in a disco (Vampire Killer) than in this game.
    Posted on 19-07-13, 20:54 (revision 3)

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    Posted by fsvgm777
    The music also has been re-arranged for that mode.....which is very hit-and-miss. There are some really great arranges like Bloody Tears and Simon's Theme.....and then there's stuff that fits better in a disco (Vampire Killer) than in this game.

    That's right. Well, I guess that's one more reason to get the PSX port; you get one more soundtrack.

    Yeah, not a fan of that one either. Likewise for the original x68k Roland CS and LA; it's hit-or-miss for me, sometimes they sound/feel better with the Roland MIDI sound modules, sometimes I prefer the original sound.

    Also "Tower of Dolls" make its first appearance in this game (though I honestly prefer the Ecclesia version)





    Speaking of Castlevania I just noticed there's a (edit: fixed link) Castlevania Anniversary Collection Released over a month ago.

    Included are:

    Castlevania
    Castlevania II: Simon's Quest
    Castlevania III: Dracula's Curse
    Super Castlevania IV
    Castlevania: The Adventure
    Castlevania II: Belmont's Revenge
    Castlevania: Bloodlines
    Kid Dracula

    Kind of meh honestly. But, as always, I guess they don't want to give too much content: got to milk those old franchise I suppose (the N64 'vanias probably don't need a re-release though). I might still get it (currently at $13 on PSN) just to play an officially licensed Castlevania game that was originally on NES on the PS4.
    Posted on 19-07-13, 21:32
    Full mod

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    > I just noticed there's a Castlevania Anniversary Collection Released over a month ago.

    Most notably, I think this is the first official English translation of Kid Dracula. If I recall correctly, buried inside the game data there's a standard NES ROM which works fine in an ordinary emulator.

    The ending of the words is ALMSIVI.
    Posted on 19-07-13, 22:17
    Board Programmer

    Post: #298 of 598
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    You recall correctly.
    Posted on 19-07-16, 00:08

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    Posted by sureanem

    Posted by creaothceann
    Well there's Angrylion RDP Plus.

    Sure, although it's way too slow for practical use.

    "n64 emulation is reclining"
    "<links accurate n64 eumlation thing>"
    "it's really slow so it doesn't count"
    Emulating things accurately hurts performance. Who knew?
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