Kawaoneechan |
Posted on 18-11-12, 10:10
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Now then, let's have a nice naked talk.
Post: #65 of 599 Since: 10-29-18 Last post: 198 days Last view: 58 min. |
Because I have nothing better to do. ...now that I wrote that line I realize I do in fact have better things to do, but I don't care. I like the line. I like it about as much as the thread title, and that might as well be my personal motto. But that's already "e clunibus tractum" so 🤷♀️ |
CaptainJistuce |
Posted on 18-11-12, 10:30
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Custom title here
Post: #57 of 1164 Since: 10-30-18 Last post: 65 days Last view: 2 days |
What does SCI stand for? --- In UTF-16, where available. --- |
Kawaoneechan |
Posted on 18-11-12, 10:38
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Lying Dutchman
Post: #67 of 599 Since: 10-29-18 Last post: 198 days Last view: 58 min. |
Posted by CaptainJistuce"Sierra('s) Creative Interpreter". Some sources would argue it's "Script Interpreter" but that's a bit silly. Leave that to LucasArts. |
CaptainJistuce |
Posted on 18-11-12, 10:59
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Custom title here
Post: #59 of 1164 Since: 10-30-18 Last post: 65 days Last view: 2 days |
Who created SCI? --- In UTF-16, where available. --- |
Kakashi |
Posted on 18-11-12, 11:03
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Post: #20 of 210 Since: 10-29-18 Last post: 1879 days Last view: 1850 days |
How many times have we spoken about SCI on IRC? |
CaptainJistuce |
Posted on 18-11-12, 11:13
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Custom title here
Post: #60 of 1164 Since: 10-30-18 Last post: 65 days Last view: 2 days |
Will SCI run on a 68k-based Mac? How about an Atari ST? A VideoToaster? --- In UTF-16, where available. --- |
Kawaoneechan |
Posted on 18-11-12, 11:15 (revision 1)
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Tall, Dark and Bishōjo
Post: #68 of 599 Since: 10-29-18 Last post: 198 days Last view: 58 min. |
Posted by CaptainJistuceThe opening credits for King's Quest IV tell me the original SCI0 was created by Jeff Stephenson, Robert Heitman, Pablo Ghenis, Stuart Goldstein, and Chance Fullmer. I know Ghenis was still actively involved in the version I use and abuse. Posted by KakashiPlenty enough that Jistuce's first question is a damn meme. Posted by CaptainJistuceThere were Mac and Atari ports of at least several games, if the installation instructions in the tech manual are any indication. Amiga too, but I have doubts about the toaster specifically. |
Screwtape |
Posted on 18-11-12, 11:19
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Full mod
Post: #37 of 443 Since: 10-30-18 Last post: 1103 days Last view: 174 days |
In my experience, an engine like this starts out limited and clunky, then gets enhanced to the point where it can do some really cool things, then gets a whole boatload of extra buggy features nailed on the side to try to compete with other, newer engines, then gets dumped and replaced. For example, SCUMM was a nice idea for Maniac Mansion, was a great foundation for Monkey Island 2 and DoTT, but with Full Throttle they changed the verb system and added weird FMV stuff and it all got a bit silly. Which SCI game jumped the shark, technically? What was the Last Good SCI game? The ending of the words is ALMSIVI. |
Kawaoneechan |
Posted on 18-11-12, 11:27 (revision 1)
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Does not care, will put on the maid outfit
Post: #69 of 599 Since: 10-29-18 Last post: 198 days Last view: 58 min. |
Posted by ScrewtapeI think the shark moment came when they started doing live-action FMV. I'm not sure if that means Phantasmagoria, Police Quest The neat thing about the "verb coin" as seen in Full Throttle is that neither SCUMM nor SCI require their usual interfaces to be like they are. Nothing technical dictated that the distaff in Loom be on the bottom of the screen, and SCI's icon(ic) bar is 100% done in game script code. Even SCUMM can't make that claim! |
creaothceann |
Posted on 18-11-12, 11:56
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Post: #12 of 456 Since: 10-29-18 Last post: 46 days Last view: 3 days |
Can SCI's tech be used to create a Display Doctor? My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
Kawaoneechan |
Posted on 18-11-12, 12:00
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Local source of MSU-1 information
Post: #70 of 599 Since: 10-29-18 Last post: 198 days Last view: 58 min. |
Posted by creaothceann |