tomman |
Posted on 19-05-17, 16:17 (revision 1)
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Dinosaur
Post: #326 of 1316 Since: 10-30-18 Last post: 1 hour Last view: 1 hour |
Posted by Nicholas Steel I've only seen a SINGLE widescreen tube display in my entire life. It was in 2011, at a department store. Some 24" flat-tube LG TV I wasn't aware it even existed. Apparently it wasn't for sale, as it was located at the rear of a seldomly-visited section of said store, and it has no price/specs tag or anything that indicated at "we sell TVs here and you can actually buy this one too!". I should have snagged a photo if it, as I've yet to see another widescreen CRT display. Posted by sureanem And there was this reckless "this intertubes thing will never catch on, so let's squander /8s away because nobody cares" attitude back then. Why the DoD still holds so many /8s to this date!? (ranges that they will never relinquish control over due to "national sekuritah" BS just because they still store their routing tables on 8" floppies). Why radio hams had to waste a COMPLETE /8 too?! (AMPRnet, 44.0.0.0/8). Why Ford Motor Company and an insurance company still have assigned /8s!? (I'm sure your Mustang and its insurance policy doesn't have to be in the public Internet). At least I'm glad that GE turned theirs back to the public interest, albeit very late. Fun fact: when Cloudflare launched their 1.1.1.1 (and its lesser known brother, 1.0.0.1) public DNS servers, they started receiving gigabytes of rubbish at their end, because a whole load of devices were using this (formerly unused) /8. From test packets sent to 1.1.1.1 to home and enterprise routers completely blackholing the entire /8 space because they were unaware that 1.0.0.0/8 was NOT barred from use in any RFC. I'm still pondering the switch to TEST-NET-3, seriously. All I would need is to edit some stuff at my routerbox (the interfaces file, a couple of scripts, and my local BIND zones), change the IP on my AP, and call it a day. I don't expect breakage from any of my real PCs (even the Windows 95 one, as I suppose that example networks weren't a thing back then), but as for smartdevices... Remember: "example.com" now resolves to an actual IP. Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™ |
Duck Penis |
Posted on 19-05-17, 18:42
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Stirrer of Shit
Post: #295 of 717 Since: 01-26-19 Last post: 1763 days Last view: 1761 days |
Posted by tomman >DoD Oh wow, I never knew they had so many. 13 /8's, that's over 5.9% of all IPs. And then there's the PRC's 330,321,408 IPs (equivalent to 19.7 /8's), another 8.9% down the drain. The many new Internet users in countries such as China and India are also driving address exhaustion. This is a direct lie, because the Indians aren't "driving" shit, this is just to make up an alibi for a certain other country. They have 0.028 IPs per capita, 34.7 million in total. This is 33% less than the Dutch, a small, irrelevant, EU country whose greatest achievements throughout history are the creation of the world's first speculative market bubble and almost sinking into the sea. It would be more factually accurate to rewrite the passage as such: The many new Internet users in countries such as China and the Netherlands are also driving address exhaustion. Yet nobody would do this. Why? Why do the Dutch of all people get a free pass? I'm still pondering the switch to TEST-NET-3, seriously. You can always do it North Korea style. No routing, no problem! There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this. |
tomman |
Posted on 19-05-18, 23:34
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Dinosaur
Post: #328 of 1316 Since: 10-30-18 Last post: 1 hour Last view: 1 hour |
http://www.racketboy.com/journal/ps1-strength-and-weaknesses-vs-n64-sega-saturn Very interesting article analyzing the strenghts of the original PlayStation against its competition of the era. tl;dr: - PS1 was an all-around well balanced console, easy to develop for, with reasonable CPU muscle and nice looking 3D graphics. Sony got their stuff right at its first try, and this really paid off. But the console was simply not made for 2D games, making the development of those a problem. - Oh boy, the Saturn... EVERYTHING was wrong with its INSANE hardware design! (Sega's motto: "the cure to all of your performance woes are MOAR PROCESSORS!!!") Yet... it had a saving grace: it was a pixel-pusher 2D powerhouse, to which nothing else was a match in its generation. The dual VDPs sucked for anything BUT raw 2D performance. - The N64 had plenty of power to spare, as its raw specs could easily mop the floor with its competition. But all that power was useless when Nintendo locked out themselves out of the use of optical media, leading to smaller and more expensive games. But there was a even deeper design flaw that sent its 3D graphics down the shitter: the microscopic 4KB texture cache. WTF, SGI?!!?!? Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™ |
Kawaoneechan |
Posted on 19-05-19, 00:51
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Amateur Vidya Dev'r
Post: #224 of 599 Since: 10-29-18 Last post: 195 days Last view: 8 hours |
Funny. From reading the No$ docs on the PSX and looking at footage I'd say it was better at 2D than 3D. |
wareya |
Posted on 19-05-19, 06:51
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Post: #61 of 100 Since: 10-30-18 Last post: 1782 days Last view: 1347 days |
The tiny texture cache basically only affects how big of a texture you can stuff into the rasterizer at once. It's not VRAM. Sure, 4KB was too tiny, but something like 16KB would have been fine too. Remember that the N64 had a shared rambus. |
CaptainJistuce |
Posted on 19-05-19, 06:52
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Custom title here
Post: #458 of 1164 Since: 10-30-18 Last post: 63 days Last view: 12 hours |
Posted by KawaThe PS1 was kinda bad at everything. But it was simple and cheap. :P --- In UTF-16, where available. --- |
Kawaoneechan |
Posted on 19-05-19, 09:07
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Random title!
Post: #225 of 599 Since: 10-29-18 Last post: 195 days Last view: 8 hours |
You certainly can't say it's good at 3D with a 1-bit "depth" buffer and nonexistent texture perspective correction 🤔 |
creaothceann |
Posted on 19-05-20, 21:30
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Post: #137 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Came across a lecture that mentions byuu.https://youtu.be/5cfvL3cMnz4?t=1272 Unfortunately only in German. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
Nicholas Steel |
Posted on 19-05-21, 04:07
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Post: #200 of 426
Since: 10-30-18 Last post: 499 days Last view: 14 days |
Posted by KawaIs that taking in to account that PS1 games were heavily optimized for CRT colour bleeding to enhance the visuals? Also it was really dumb of Sega to entice developers to *not* make 2D games on the Sega Saturn. "3D is the future, it'd look silly to still be making 2d games!" is what they presumably thought. AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64 |
Broseph |
Posted on 19-05-21, 05:06
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Post: #88 of 166 Since: 10-29-18 Last post: 1561 days Last view: 1238 days |
Yeah, a lot of good Saturn games never saw the light outside of Japan because Sega's focus on 3D at the time, when the system was not really made with 3D in mind (although it was still very possible to do fairly decent 3D that looked pretty competent next to the PS1). |
tomman |
Posted on 19-05-21, 05:34
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Dinosaur
Post: #341 of 1316 Since: 10-30-18 Last post: 1 hour Last view: 1 hour |
Posted by Nicholas Steel That was actually Stolar's Sega of America despising over 2D games because he believed he knew better than the average American gamer, and one of the many, many reasons the Saturn flopped hard outside Japan. The guy really hated the RPG genre, in particular (where the Saturn had quite some decent titles that never saw a chance in North America just because Stolar) ...and it was him that came with the famous "Saturn is not our future" remark that eventually led to his firing shortly after (or before?) the launch of the Dreamcast. Mind you, prior to landing at Sega, Bernie Stolar was spewing the same shit on Sony, as he was the first VP of the newly-founded SCEA, and his focus was "3D 3D 3D!!!! 2D is oooooooooold!". Imagine if this guy were let to put the red light at Final Fantasy in the West... Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™ |
Kawaoneechan |
Posted on 19-05-21, 06:07
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Secretly, I am Andres Villareal
Post: #226 of 599 Since: 10-29-18 Last post: 195 days Last view: 8 hours |
Posted by Nicholas SteelNo, because I'm not talking about how it displays the final product. And no amount of bleeding will fix those issues. |
tomman |
Posted on 19-05-24, 23:59 (revision 1)
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Dinosaur
Post: #345 of 1316 Since: 10-30-18 Last post: 1 hour Last view: 1 hour |
Posted by CaptainJistuce FUCK YOU IT'S https://twitter.com/fowltown/status/1131937685700980736 Why bother, Sega?! Cancel the movie, write off a few millions in liabilities, and continue business as usual. (In other news, Sega just ruined next Valentine's day) No amount of CGI edits will fix this disaster. If only you had listened to your fans... Posted by A Slashdot Now THAT'S a proper plot for a videogame-based movie. Hire this guy NAO! Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™ |
CaptainJistuce |
Posted on 19-05-25, 00:10
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Custom title here
Post: #462 of 1164 Since: 10-30-18 Last post: 63 days Last view: 12 hours |
Posted by tommanSega would if they could. They signed a deal with Hollywood, believing the studio wanted to make a good movie. Hollywood deals usually give the studio total control, with no way for the licensor to stop it. Same reason the Mario movie happened. --- In UTF-16, where available. --- |
tomman |
Posted on 19-05-25, 00:14
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Dinosaur
Post: #346 of 1316 Since: 10-30-18 Last post: 1 hour Last view: 1 hour |
Ah well, will wait for the lawsuits to happen then. At least that will ensure the popcorn will not go to waste. In the meanwhile I heard Nintendo just got another License To Print Mon€y™ with its Detective Pikachu movie, as it's doing reasonably well in theaters right now. Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™ |
Screwtape |
Posted on 19-05-27, 07:19
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Full mod
Post: #256 of 443 Since: 10-30-18 Last post: 1101 days Last view: 172 days |
> That's how you do your fish-out-of-water video game movie. That's totally not how Detective Pikachu goes. We've had videogames that use traditional hand-drawn pen-on-paper animation, when will we have a movie created entirely in Deluxe Paint? The ending of the words is ALMSIVI. |
CaptainJistuce |
Posted on 19-05-29, 23:28
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Custom title here
Post: #477 of 1164 Since: 10-30-18 Last post: 63 days Last view: 12 hours |
https://www.youtube.com/watch?v=xZ5OvTC9gAk Sonic the Hedgehog movie, improved. By a fan. There you go, Paramount. Someone in their garage has done your VFX team's job for you. Tell them to let this guy handle Sonic, and they can focus on making Jim Carrey as round as a beach ball, because Robotnik is hella wrong too. --- In UTF-16, where available. --- |
neologix |
Posted on 19-05-31, 02:06
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Post: #36 of 49 Since: 10-29-18 Last post: 1901 days Last view: 1786 days |
Posted by CaptainJistuce 1. Already that trailer was better. Too bad he didn't figure out a way to replace the music. 2. The recommended video annotation card at the end pointed to a short Darkwing Duck in 3D test he made. No sound, but wasn't disappointed. |
Duck Penis |
Posted on 19-05-31, 21:16
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Stirrer of Shit
Post: #345 of 717 Since: 01-26-19 Last post: 1763 days Last view: 1761 days |
Posted by https://www.schneier.com/essays/archives/2006/05/everyone_wants_to_ow.html 2006, that's even before the iPhone came out. Schneier sure knows his stuff. There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this. |
Duck Penis |
Posted on 19-06-01, 13:50
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Stirrer of Shit
Post: #347 of 717 Since: 01-26-19 Last post: 1763 days Last view: 1761 days |
“There is no invasion of privacy at all, because there is no privacy,” attorney Orin Snyder argued in a motion to have a class-action lawsuit against Facebook dismissed in California’s Northern District Court this week. There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this. |