CaptainJistuce |
Posted on 19-04-22, 12:54
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Custom title here
![]() Post: #412 of 1151 Since: 10-30-18 Last post: 22 days Last view: 2 days |
To add on, the graphics chipset offers eight background modes of varying capabilities. And instead of descriptive names like "high-res mode" and "cool 3D effects mode", they were officially identified by the numbers 0 through 7. The numbers were assigned because they were the number you had to feed the PPU to make it shift into the desired mode. --- In UTF-16, where available. --- |
MamiyaOtaru |
Posted on 19-04-22, 20:53
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Post: #3 of 3
Since: 04-17-19 Last post: 1830 days Last view: 1830 days |
Posted by byuu Any upscaling shaders in the quark shader repository are already non-working in HD mode 7. The only exception is super-xbr-3d (that hunterk ported over specifically in response to HD mode 7). Which is broken in menus now due to them not rendering at the same resolution as the mode 7 parts of games. Outputting that many pixels isn't something I'd want to do all the time for sure, but if I already (optionally!) have HD mode 7 on and am outputting that many when in mode 7 anyway, I wouldn't mind doing so in menus too, if at least one upscaling shader would work for the whole game. Currently with HD mode 7 I can either apply a single upscaling shader to the menu, or to the on track portion of Mario Kart, but not both, which was possible before. Whether that's a good reason to change things or not, am I at least making sense (phobia of sounding dumb)? Have you tried running HD mode 7 in conjunction with any upscaling shaders? Would you consider that something worth being able to do? Anyway, really grateful for your work! |
hunterk |
Posted on 19-04-23, 15:48
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Post: #25 of 60
Since: 10-29-18 Last post: 1433 days Last view: 1354 days |
I just pushed up a variant of the super-xbr-3d shaders that combines the 2x and 4x versions into one and should react to resolution changes with the appropriate codepath. It's called super-multi-xbr-3d. Let me know how it goes :) |
creaothceann |
Posted on 19-04-27, 00:16
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![]() Post: #127 of 449 Since: 10-29-18 Last post: 37 days Last view: 2 hours |
HD Mode 7 mod, beta 4 (bsnes 107.3): WideScreen (fullscreen 1080p) My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
Screwtape |
Posted on 19-04-27, 04:08
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Full mod
![]() Post: #228 of 443 Since: 10-30-18 Last post: 892 days Last view: 88 days |
I've started tracking DerKoun's releases in a branch of the unofficial higan repo, so (for example) you can review the actual beta 4 changes instead of the complete copies of modified files in the official release archive. The ending of the words is ALMSIVI. |
creaothceann |
Posted on 19-05-26, 21:30
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![]() Post: #144 of 449 Since: 10-29-18 Last post: 37 days Last view: 2 hours |
https://www.reddit.com/r/emulation/comments/btcw7i/bsneshd_beta_6_bsnes_1073_formally_hd_mode_7_mod/ My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |