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    Posted on 19-01-22, 12:02
    The best thing since bread glue

    Post: #128 of 599
    Since: 10-29-18

    Last post: 195 days
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    Posted by CaptainJistuce
    Conclusion: Pokemon exists in a world where the Saturn beat the Playstation.
    Insert the obvious meme here.
    Posted on 19-01-23, 13:57 (revision 1)

    Post: #45 of 166
    Since: 10-29-18

    Last post: 1561 days
    Last view: 1238 days
    Speaking of Pokemon, I just finished Silver on the GBC. Well, I got the credits anyway. I haven't done the post credit game (Kanto region I think).

    My party pretty much consisted of really low level characters and one outrageously overpowered one (the very first Pokemon you can pick from the three actually). Guessing this is not really the intended way to play and I didn't initially set out to do it this way but after a while my evolved Cindaquil was really the highest level of the party so most fights were fought by it so naturally it got all the exp... and then of course the gap kept widening as the level of enemies kept getting higher so I had even less incentive to use them and so on...

    Even wild Pokemon were not really worth it (from what I found anyway: I didn't look at any guides/faq), I captured some but didn't want to spend a lot of time leveling them up just so they could be at the same level as my main. I know there's a "weak/strong against" type x system but even against types that my main was weak against it was still basically one-shot-ing everything and receiving next to no damage (plus I had the rest/sleep talk moves learned for those rare cases where one shot wasn't enough). I didn't need to farm for exp/levels either. So tldr; I didn't had to play very strategically 99% of the time.

    The others were essentially used for moving around (HM02/03/04 etc).

    So, obviously not going for a competitionist run and I'm probably not gonna do the post credit game (which is pretty neat that there's such a thing) but it's an impressive game for the GBC still (even though the world of the game -never watched the anime so can't comment on it, is absurd beyond anything I've seen in any RPG where everything and anything revolve around Pokemon).

    Posted on 19-01-23, 14:08 (revision 1)
    Dinosaur

    Post: #129 of 1315
    Since: 10-30-18

    Last post: 58 days
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    I can't really call "I played a videogame" to 10 minutes of fooling around on a random ROM in an emulator, but if we strictly stick to the meaning of the phrase, yes, I've played Pepsiman. Yes, the infamous Pepsiman.

    The game is stupid, controls are awkward (seriously, you can't turn!?!?! Also, controls get inverted when you enter the shed where you exit inside a trashcan, which gets incredibly confusing at first, and even once you get that you should move the "wrong" way, you can't really properly control your character), Pepsiman is insanely WEAK (he can survive 3-4 hits and that's all), although I have no complaints about the cutscenes.
    I can't believe a visual novel developer actually developed THIS (it would be like asking Kojima to write a Hello Kitty game). Also, I can't believe Western publishers (and PepsiCo itself) let that opportunity pass. But now I get why 20 years ago, every street seller of bootleg PSX games had at least five or six copies of Pepsiman, in a country where the cola wars never really cooled down.

    Thankfully I'm a Pepsi guy (fuck Coke forever), otherwise I would never ever have bothered trialing this... "game".

    ... now where is my ice cold Pepsi? I could really have one right now :/

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 19-01-23, 14:21
    Great and Powerful

    Post: #130 of 599
    Since: 10-29-18

    Last post: 195 days
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    Sorry, this is my server. It's coke or you enjoy your pepsi in silence.
    Posted on 19-01-23, 18:33

    Post: #41 of 159
    Since: 10-29-18

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    Posted by Kawa
    Sorry, this is my server. It's coke or you enjoy your pepsi in silence.

    :D

    I still have no idea what I'm talking about.
    Posted on 19-01-23, 19:27
    Natural Selection's gift to womankind

    Post: #131 of 599
    Since: 10-29-18

    Last post: 195 days
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    Sure why not.
    Posted on 19-01-23, 20:19
    Dinosaur

    Post: #130 of 1315
    Since: 10-30-18

    Last post: 58 days
    Last view: 18 hours
    I also enjoy off-brand cola from time to time. If you ever come to Soviet Venezuela (and don't get robbed/murdered after landing), you should have a Big Cola. Not as good as Pepsi, but the flavor is unique, and still better than Coke.

    Also, there is a Pepsi I can't enjoy under any circumstances (despite having drinked it for years): Pepsi Light (you may know it in your market as Diet Pepsi). Ugh, that tastes like sewage. Pick any of the sugar-free varieties (Pepsi Max/Zero) any day of the week over "light" flavors, no matter the brand. If you must drink "light", water is a much saner option anyway :P

    Protip: only no-world-name colas come in 3-liter bottles over here (in fact, it was Big Cola that introduced the form factor nearly 20 years ago). For whatever reason, Coke and Pepsi max out at 2-liter bottles.

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 19-01-23, 20:26
    12 herbs and spices!

    Post: #132 of 599
    Since: 10-29-18

    Last post: 195 days
    Last view: 4 hours
    No wonder it's called Big Cola. 😸
    Posted on 19-01-23, 20:34

    Post: #43 of 159
    Since: 10-29-18

    Last post: 206 days
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    I very seldom have cola nowadays (no particular reason), but when I do, I'd very much prefer the full-fat version regardless of brand. There's always something off when I drink any off those "lite" or "sugar free" versions, akin to chewing plastic when you're expecting nougat (not that I've had any experience of the former :P)

    I still have no idea what I'm talking about.
    Posted on 19-01-23, 23:46 (revision 1)
    Custom title here

    Post: #204 of 1164
    Since: 10-30-18

    Last post: 63 days
    Last view: 9 hours
    Posted by tomman
    I can't really call "I played a videogame" to 10 minutes of fooling around on a random ROM in an emulator, but if we strictly stick to the meaning of the phrase, yes, I've played Pepsiman. Yes, the infamous Pepsiman.

    The game is stupid, controls are awkward (seriously, you can't turn!?!?! Also, controls get inverted when you enter the shed where you exit inside a trashcan, which gets incredibly confusing at first, and even once you get that you should move the "wrong" way, you can't really properly control your character), Pepsiman is insanely WEAK (he can survive 3-4 hits and that's all), although I have no complaints about the cutscenes.
    I can't believe a visual novel developer actually developed THIS (it would be like asking Kojima to write a Hello Kitty game). Also, I can't believe Western publishers (and PepsiCo itself) let that opportunity pass. But now I get why 20 years ago, every street seller of bootleg PSX games had at least five or six copies of Pepsiman, in a country where the cola wars never really cooled down.

    Thankfully I'm a Pepsi guy (fuck Coke forever), otherwise I would never ever have bothered trialing this... "game".

    ... now where is my ice cold Pepsi? I could really have one right now :/
    I played Pepsi Invaders once. Modified version of VCS Space Invaders. Was apparently distributed at a Coke investor's meeting or some such.

    --- In UTF-16, where available. ---
    Posted on 19-01-23, 23:55 (revision 1)

    Post: #46 of 166
    Since: 10-29-18

    Last post: 1561 days
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    Posted by KoiMaxx
    I very seldom have cola nowadays (no particular reason), but when I do, I'd very much prefer the full-fat version regardless of brand. There's always something off when I drink any off those "lite" or "sugar free" versions, akin to chewing plastic when you're expecting nougat (not that I've had any experience of the former :P)


    Likewise: rarely drink any now, when I did however, on some rare occasions that I would buy diet the difference would always be striking. It's not just a matter of Pepsi vs Coke at that point; if you can't tell the difference blindfolded between regular and diet, honestly I don't know what to say (and at that point might as well avoid soda altogether). Some people actually prefer the taste of sugar free weirdly enough.
    Posted on 19-01-24, 00:36
    Wonderbolt

    Post: #133 of 599
    Since: 10-29-18

    Last post: 195 days
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    I actually do prefer the taste of diet coke. Proper coke is too... I dunno, strong you could maybe call it? Also, it makes me burp harder and I'm trying to retain a bit of civility. Shocker, I know.

    Anyway, can we get back on topic?
    Posted on 19-01-24, 01:39 (revision 4)

    Post: #47 of 166
    Since: 10-29-18

    Last post: 1561 days
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    On topic after seeing an AGDQ run of it I decided to give another chance to ActRaiser 2 (I must have played/rented it as a kid once when it came out, didn't like it and pretty much didn't played the game since).




    This was on easy mode. The main difference is that you don't get the last stage, plus I think enemies have more HPs you have 1 or 2 less magic (your main source of damage for bosses) on normal. Things like that but if you're having a difficult time with jumping and the controls then easy won't really help you. I've looked at a playthrough of normal and it doesn't seem that much harder.

    Honestly, when all things is said is done and now that I played the game I can say, it is indeed not a very good sequel imo. It feels cheap compared to the first game. Sure, the city-building aspect of the first game was mostly a gimmick to make the game longer (it's pretty linear and there's no real depth to it unlike a proper-city building game) but seeing your cities on the world map exactly as they were built from the angel's POV was awesome.

    The level design of 2 is pretty bad compared to the dungeons of 1 I thought. Likewise for the bosses. I know there weren't particularly complex or impressive in the first game but here it's just about using magic two or three times and good bye boss.

    Oh and 2 has a password system instead of proper saving, kinda furthering the argument that it is a cheaper (figuratively and literally) sequel.

    So yeah, there's plenty of problems with the game and the controls is not the biggest problem imo. It's not a horribly bad game or anything, just doesn't live up to the first game.
    Posted on 19-01-24, 02:30 (revision 1)
    Post: #90 of 426
    Since: 10-30-18

    Last post: 499 days
    Last view: 14 days
    Anybody heard of https://www.gog.com/game/tanglewoodr? A 2018 game designed for the Sega Genesis and then ported to PC... (so it might be an awful port :P)

    No clue if the PC version includes a unprotected copy of the game ROM to allow you to use an emulator of your choice.

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 19-01-24, 03:22
    Full mod

    Post: #90 of 443
    Since: 10-30-18

    Last post: 1101 days
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    Posted by Nicholas Steel
    No clue if the PC version includes a unprotected copy of the game ROM to allow you to use an emulator of your choice.

    Two thirds of the way down the left-hand column there's a "Goodies" heading, which lists "PDF Manual" and "SEGA Mega Drive/Genesis ROM", so I'm guessing yes.

    Also, under "System requirements" at the bottom of the page, the Windows section says "Storage: 50MB Available Space", while the Linux and Mac sections say nothing about storage. The game details on the right say "Size: 280MB"... that must be some crazy complex emulator they're shipping with it.

    The ending of the words is ALMSIVI.
    Posted on 19-01-24, 07:40 (revision 3)
    Post: #19 of 202
    Since: 11-01-18

    Last post: 660 days
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    it has a demo...
    Posted on 19-01-24, 14:26

    Post: #46 of 63
    Since: 10-29-18

    Last post: 1364 days
    Last view: 642 days


    Yes, the PC version is a Genesis emulator.

    https://en.wikipedia.org/wiki/List_of_Screw_Yall
    Posted on 19-01-25, 16:46
    Post: #92 of 426
    Since: 10-30-18

    Last post: 499 days
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    Nintendo's scrapped their current Metroid Prime 4 work and have restarted work on it with Retro Studios.

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 19-01-25, 16:47
    Confound these ponies, they drive me to drink.

    Post: #134 of 599
    Since: 10-29-18

    Last post: 195 days
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    Can I say it?

    Metroid Prime Forever
    Posted on 19-02-11, 14:48 (revision 2)

    Post: #50 of 166
    Since: 10-29-18

    Last post: 1561 days
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    Good Ending:

    Normal Ending:

    Bad Ending:



    The (cart-only) game sells for more than a $100 on ebay for some reason...

    Also fun fact, the game has some kind of copy protection, no doubt meant for copiers back then (not gonna check but think ZSNES activates the copy protection too). It's not the Super Metroid kind of copy protection where you're just greeted with a "It is a serious crime to copy video games" message at start up but rather the kind that screws with the player. So about 5-10mins in the game, when you reach the Atma boss fight if something is detected, the boss will just have infinite life. Something about ROM mirroring I think.

    As for the game, pretty good imo; lots of neat visual tricks too (all done by the SNES, no co-processor help unlike MMXs) Perhaps a bit on the short side; the game relies heavily on replaying stages to get the items you couldn't obtain before. It kinda has a MMX feel to it ( which were also made by Capcom obviously).
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