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Posted on 19-02-26, 15:18
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Post: #274 of 866
Since: 10-30-18

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I don't believe I've ever had a preorder with them. But they're terrible in so many ways that I'm not surprised.

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Posted on 19-02-26, 18:10

Post: #43 of 158
Since: 10-30-18

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Posted by byuu
That isn't still the case? I even pre-ordered Riviera on PSP from Gamestop, and the store employee opened the only copy they received -- mine -- before I arrived to pick it up.

Gamestop stores have always been crap. Software Etc., Babbage's didn't have those dumb policies. Funco was fine until Gamestop bought and twisted them.

After that, I just started buying games online.

There was no online then. Nobody put credit cards into the internet because no one on the internet could take credit cards. I'm talking about the mail-order sheets that Funco put out. A year after FF3 was released, I borrowed it from a neighbor and I liked it and wanted a copy. Trouble was, no stores had it anymore. So I put in an order to Funco, and when they (maybe eventually) got a used copy in, they'd send it to you. That was the kind of unavailability that pushed people to emulation at the time.

ZSNES couldn't quite reach full speed (with transparency, no skipping, etc) on our P2-333, so the notions of it being fast enough to run perfectly on the original pentium are uninformed. Snes9x was only marginally slower, but also not any more accurate at the time. I, for one, wanted my games to be perfectly smooth and to sound correct. So I'd certainly favor the real thing, even if there were some obstructions to getting it. By the late 90s, the internet was finally making buying used games easy, so there was even less reason to emulate. SNES emulation didn't get good enough to replace the real thing until you came around in the mid 00s.
Posted on 19-02-27, 00:31

Post: #27 of 49
Since: 10-29-18

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The mail-order Funco listed Phantasy Star IV for the Genesis for US$110 at the time I wanted it, so I just kept renting it. Got Chrono Trigger SNES at Toys 'R' Us for $80-90 and wasn't gonna be able to convince my mom to drop another $80-90 through Funco for Final Fantasy III SNES, so as soon as we had dial-up internet through AOL it was the first ROM I DL'ed and played via ESNES (yes, THAT old SNES emu).

FWIW, New York City at the time had FuncoLand (the physical stores for Funco), Software Etc., Babbage's, AND Electronics Boutique, all with nonsense prices for games.
Posted on 19-02-27, 01:09 (revision 1)
Not from my cellphone

Post: #172 of 664
Since: 10-30-18

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Posted by neologix
The mail-order Funco listed Phantasy Star IV for the Genesis for US$110 at the time I wanted it, so I just kept renting it. Got Chrono Trigger SNES at Toys 'R' Us for $80-90 and wasn't gonna be able to convince my mom to drop another $80-90 through Funco for Final Fantasy III SNES, so as soon as we had dial-up internet through AOL it was the first ROM I DL'ed and played via ESNES (yes, THAT old SNES emu).

FWIW, New York City at the time had FuncoLand (the physical stores for Funco), Software Etc., Babbage's, AND Electronics Boutique, all with nonsense prices for games.


And now, 20 years later, people is forking off up to x10 those prices for used carts of the very same games. Progress!

Heh, I can remember that when I downloaded my very first Genesis emulator (it was Gens), I learned that there were more Sonic games beyond the NOT FOR RESALE cart I had been playing for a couple years (yes, I was a VERY latecomer to the home console scene, having only got my hand-me-down Genesis in 1998... but not having a TV to hook it up until December '99!). Needless to say, while emulation failed to awake the PokéRAWMz kiddie inside me, it DID opened my eyes to the wide and wonderful world of (retro) console gaming in general.

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Posted on 19-02-27, 06:33
Post: #8 of 32
Since: 12-21-18

Last post: 32 days
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Maybe in Venezuela it costs 10x as much, but I thought FF3 SNES had been a pretty consistent US$50 loose game for decades. (well, I haven't checked that lately to see if S-E has put it or mobile remakes on enough prices to drive down the price yet, like how I recall Bust-A-Move was once a kind of pricey SNES game until enough sequels/ports and even blatant ripoffs seemed to have saturated the market enough to drop it down)
(though Chrono Trigger has had much more fluctuation, I think)
Posted on 19-02-27, 14:35 (revision 1)
Post: #131 of 353
Since: 10-30-18

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Posted by BearOso
ZSNES couldn't quite reach full speed (with transparency, no skipping, etc) on our P2-333, so the notions of it being fast enough to run perfectly on the original pentium are uninformed.

No, ZSNES is perfectly capable on a Pentium 1 so long as it's the MS-DOS version (which also supported the transparency effects etc.) The Windows versions of ZSNES need something like a Pentium 3 though >.>

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Posted on 19-02-27, 17:01

Post: #3 of 7
Since: 11-03-18

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Posted by Nicholas Steel
No, ZSNES is perfectly capable on a Pentium 1 so long as it's the MS-DOS version (which also supported the transparency effects etc.)

Pentium might not have even been necessary. I remember getting playable if not full speeds on my brother's 486SX.
Posted on 19-02-27, 17:15 (revision 1)

Post: #44 of 158
Since: 10-30-18

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Posted by Nicholas Steel

No, ZSNES is perfectly capable on a Pentium 1 so long as it's the MS-DOS version (which also supported the transparency effects etc.) The Windows versions of ZSNES need something like a Pentium 3 though >.>

Sure as hell didn't run well on our Pentium 1, unless you count 30fps max as running well. I was talking about the DOS version (the Windows version didn't come around until later). A P2-333 was pretty much the baseline. It just barely maintained full speed in most games. And I was a tweaker and ran stuff like fastvid to enable MTRR. You *could* run ZSNES on a Pentium 1, it was just completely pathetic.

Posted by shadowinthelight

Pentium might not have even been necessary. I remember getting playable if not full speeds on my brother's 486SX.

You're definitely misremembering, or you two have a different definition of "full speed." Yeah, it could run the game near realtime, but with significant frame-skipping and poor sound, the same way no$sns runs full speed on a Pentium. A 486SX would definitely not maintain full speed by my definition, 60fps with no sound cutouts.

Posted by "neologix"

Got Chrono Trigger SNES at Toys 'R' Us for $80-90

I remember our TRU having it on a big display under glass on an endcap and touting it as something big, but I didn't know much about it at first. I guess they were charging extra for the game length. I don't know if that was the MSRP, but I remember about $80 as well.

Posted by "KingMike"

I thought FF3 SNES had been a pretty consistent US$50 loose game for decades.

It was about that price when I ordered it. Didn't get it until at least a year later because of the wait list. FF2 was more expensive, obviously because of age.
Posted on 19-03-03, 03:19
Post: #9 of 32
Since: 12-21-18

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I had a 486/33 as a kid and no, the only way ZSNES DOS could maintain a reasonable speed was max frameskip and disabling sound (which would mean no SPC700 emulation, so hope the game you wanted to play didn't require CPU/SPC sync or it would just freeze).

RPGs for the SNES were always on the higher end of the price range.
I assume it was a limited market combined with more localization required (both text translation as well as bugtesting work on said text) combined with generally pricier carts (more ROM and/or battery-backup RAM). Super Mario RPG might be the only RPG I recall seeing at the typical average $59.99 US price, and that being because, you know, Mario, that they could hope to draw a wider audience. (like how Yoshi's Island could getting away with having literally the shittiest US TV commercial (I'd say the bottom of the barrel is NoA's awful "Play It Loud" marketing plan. You know, the one that arguably helped make EarthBound a flop.) and still seem to have sold decently. Only Mario had that kind of marketing power.)
Posted on 19-03-03, 07:49
Post: #132 of 353
Since: 10-30-18

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Perhaps my experience with ZSNES before we got a computer with a VIA Cyrix III 600MHz CPU, was with a version before v1.00. Iirc it definitely worked fine on a Pentium 1 with MMX.

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