qwertymodo |
Posted on 18-11-08, 07:03 in bboard archive
|
Post: #1 of 4 Since: 10-30-18 Last post: 1799 days Last view: 1798 days |
I see you have an archive of the current bboard hosted here. When the board finally gets locked down and you get a final dump of it, any chance you might post a zip file? I'd really like to have a copy of it. Or else, can you post the scraper you used to dump it? |
qwertymodo |
Posted on 18-11-14, 22:48 in NESRGB Famicom AV
|
Post: #2 of 4 Since: 10-30-18 Last post: 1799 days Last view: 1798 days |
Can you post a photo of the bottom of the console main board? |
qwertymodo |
Posted on 18-11-17, 01:15 in NESRGB Famicom AV
|
Post: #3 of 4 Since: 10-30-18 Last post: 1799 days Last view: 1798 days |
Ok, so if I understand you, the composite output is working but RGB is not? I haven't installed on an AV Famicom, so I'll have to do some reading before I can offer any specific feedback, but since your install is socketed, I would HIGHLY recommend insulating the row of pins on the bottom of the NESRGB board that sits over the top of the CPU pins. I toasted a CPU on my console when the NESRGB tilted a little bit and shorted out the CPU. A strip of electrical tape would work fine, I went with hot glue. I use composite video as my RGB sync source, but that will depend on your TV. |
qwertymodo |
Posted on 19-12-18, 23:58 in MSU1 for Super gameboy
|
Post: #4 of 4 Since: 10-30-18 Last post: 1799 days Last view: 1798 days |
Posted by NTI This isn't true. The MSU-1 and SGB do use the same pins, the Satellaview does not. However, it's really irrelevant, since they're analog audio lines. There is no "contention" like a digital bus, the results just get averaged out, which in an analog context just mixes the input sounds together. This is the exact same way that the MSU-1 audio or SGB audio, or Satellaview audio gets mixed into the SPC audio. If they couldn't coexist simultaneously, none of those things would work at all. |