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Posted on 19-07-05, 07:46 in Something about cheese!
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Not quite an expert at this particular math and model, but if your calculations show up wrong it is probably because you made a mistake along the way.

When I cannot solve a piece like this I usually turn towards a university and send an email to one of my old professors. For them, it doesn't take long to solve those particular models. Perhaps you should ask them?

Posted on 19-07-05, 20:19 in Something about cheese!
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Posted by sureanem
I wouldn't think there's anything wrong with the calculations. The replication study also said it gave very high results, like estimating the top German player above the current world champion. Plugging in k = 7, it says that the gap according to the model would be 228-298 points, depending on your values for n. This is about what the study finds too.

If you're saying the model is horribly broken and does not accurately reflect reality, then that makes sense. I've yet to understand what was wrong with the far simpler model that can be calculated on a better pocket calculator.


I think that your main mistake is that you simply do not rebase sigma, ยต, c1 and/or c2 between the two pools, but not an expert as I said.

As you note, it doesn't make sense that two different pools with two different skills have the same predicted mean. That is way off, like waaaay off.
Posted on 19-07-08, 11:24 in Something about cheese!
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You still do not understand the methodology. The model *should* come up with different means. There is a difference in skill, because there is a difference in "pool size".

Here, let me simplify the math for you. The advanced math you see is to deal with statistics and smoothen the curves. That is why it's there.

The hypothesis is that the skill difference between the k:th persons of the two pools correlate to their respective pool size, yes?

Suppose we have a total population size (Z) of 1000 individuals. In this pool size, we have 900 people from one group (X), and 100 people from a different group (Y).

For a simplistic model, if a correlation exists between skill difference and pool size, and it is linear, the model could be something like: Dn = c1 * n + c2

Where c1 and c2 are calculated from the ratio between X and Y.

If no difference exist, X and Y should have the same mean. But since they do, X and Y should have different means, especially compared to Z. This is why I think you made a mistake in your model calculations.

Either way a correlation has been proven. Perhaps a ML method could shed further light upon this. But, yes. I think we have reached the end for now.
Posted on 19-07-08, 19:25 in Something about cheese!
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This does not make sense.



As per your own observations - females and males both have a bell curve distribution (ish). Both with a clearly distinguished differing mean.

We have established there is a difference. Now you are telling me they have the same mean? My head hurts, but whatever.
Posted on 19-07-09, 07:25 in Something about cheese!
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Re-read the study carefully. Now you are just making shit up again.

There is an established gap already, and that gap will be reflected in means. For any study to make the claim you are proposing it would have been shot dead at review and laughed out of the room, since it is statistics 101.

The only rebuttal article - and this is a quite controversial opinion mind you, so for it to only have a single rebuttal piece is in itself a testament of strength - attacks the method for predicting too high numbers. This does not matter however, as it predicts both pools as equally wrong and the purpose is not to predict skill, but skill gap. The model may need some calibration for sure, but is otherwise fine.

So, nope. Just another case of illiteracy. We are done now. :)
Posted on 19-07-09, 19:02 in Something about cheese!
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Just... Stop. Go see a statistics professor at your local college/university and point them towards the study, if you have any more questions about it.

Your ignorance is painfully obvious and I've got better things to do than explain every single nuance where you are wrong. 'Nuff said.
Posted on 19-07-17, 20:35 in Leaked Super Mario 64 Decompiled Source
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Posted by tomman

As for input prediction, doesn't that involve obscene amounts of resource usage just for a niche feature with little gain? Dude, for your own good, stop overthinking stuff! Let it be, there are still good reasons of why native ports of SM64 (or any console game, for that matter) make sense over emulation.


Input Prediction in terms of network play means the game has a simple algorithm that guesses what the player will do next. This is why sometimes you can see a player avatar run forward only to get snapped back a meter or two the next frame. It is a way to deal with latency issues and reduce the number of times that particular instance happens.

It would be possible to put an AI and train it, then make a network using a very simple matrix calculation for the input prediction at the end. Even an 8x6 matrix would be decent at predicting inputs at these levels, and is hardly resource intensive for a modern GPU.

Posted by tomman

...now after reading some comments here and there, it seems the biggest roadblock for a possible PC port would be dealing with the rather primitive SGI RSP graphics architecture, it doesn't sound like a walk in the park to essentially rewrite half of the game for OpenGL (I'll pretend DirectX does not exist for this example, but the end result will be the same)


With Vulkan, probably not as much of a pain as you think. It would be possible to create wrapper functions with Vulkan as a base that does the same thing. Still a big hassle, but it would save a lot on the rewrite boilerplate.

Or just rewrite it all to Vulkan because why not... :)
Posted on 19-09-09, 16:29 in I still HATE smartdevices
Post: #88 of 205
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Back on topic; would a Librem 5 help?
Posted on 19-09-10, 18:43 in I still HATE smartdevices (revision 1)
Post: #89 of 205
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Aaaaand new iPhone is out.

Aaaaaaand Apple stopped being greedy.

Expect them to grow their iPhone by a *lot* for a couple of years.

[edit]Spoke too soon - The 11 seems pretty decent for $699. The other two are like, yeah I guess if you like photography. Still, I expect the iPhone 11 to really *sell*.[/edit]
Posted on 19-09-11, 12:57 in Computer Hardware News
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Holy... CRAP O_o

That will seriously murder Intel in the server space! What were they thinking?
Posted on 19-09-11, 13:57 in Computer Hardware News
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Posted by tomman
I'm still waiting for someone to take over my DANGER MINES full DMA capable Firewire ports. But then, I would need to find Firewire devices first, as those have always been very rare where I am located.


I get what you're saying, however here we are talking about a vulnerability accessible through your RJ45 Ethernet port to bypass every other security mechanism.

It's like you had a secret entrance to the throne room (or worse yet, royal bedroom) just outside your main gate. With a cover painted all red, and the text DO NOT OPEN.
Posted on 19-09-15, 07:48 in Mozilla, *sigh*
Post: #92 of 205
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On the subject of TOR, it is amazing how many people actually believe it is safe and secure and then proceed to run some other shenanigans. Tor is only safe if you adhere to a very strict policy which includes never opening PDFs online, always rely on HTTPS (which is a very weak security) and so on. Breaking these rules makes you pretty much trackable in either case. Because of that a standard VPN solution is far more reliable in order to protect your anonymity.

TOR is a great tool built for a single purpose; to anonymously blow the whistle or release information in a single burst. For this it is excellent.
Posted on 19-09-15, 14:58 in Mozilla, *sigh*
Post: #93 of 205
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This is FUD posted by the VPN companies, and not only this but also old FUD.


I am a security professional, I know quite a few people working with this, and I have hacked quite a few of these very connections myself (for academic purposes only). Sorry, but it is not FUD. TOR is about as safe and anonymous to use through everyday usage as Bitcoin is.

The basic gist of it is, anything you download that makes a http request outside the TOR browser may reveal your identity. It could be an installer, a video game, an excel document or a CAD file. A VPN is not quite as vulnerable to this, but neither option is perfect.

Ignore the expert, though. After all, that is what you are good at. :)
Posted on 19-09-15, 22:48 in Mozilla, *sigh*
Post: #94 of 205
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Expert as in, I live, breathe and do this shit for a living (but granted, only 25% of my working time). While I have only hacked TOR in a lab, it is very possible.

TOR (T... Onion Routing, forgot what the T stands for? The?) is an acronym therefore it should be spelt that way. Pretty much like HTTP, SSH or TLS. You don't like it, go complain to the Oxford English Dictionary team if you want to complain at someone. (Should be named TORP actually, but I digress)

Granted, been a couple of years since I last dabbled with it, got bigger fish to fry in my daily life now. Still, I concluded TOR is far from a silver bullet and only useful in certain highly specialised scenarios back then, and I doubt it has changed now.
Posted on 19-09-17, 08:57 in Mozilla, *sigh*
Post: #95 of 205
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Lol.

At the end of the day I got better things to do than argue meaningless semantic shit on the internet. You have been fairly warned about the shortcomings of TOR; what you do with that information is up to you. :)

(Also, scandinavian here, so I would rather not confuse TOR with a certain god of thunder, but I digress)
Posted on 19-09-24, 11:57 in Anticipating near future [politics]
Post: #96 of 205
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Posted by sureanem
Objective reality does matter; if a policy is implemented which is going to have disastrous results then it is definitely useful to realize it will have such, and that obviously has predictive value, even if we can hardly rely on this clientele to realize it. Furthermore, the media takes pains to avoid appearing inconsistent with the past. For instance, if they are changing their position on a given matter, they will generally do so slowly and edit older articles to be consistent with it as they go along, instead of publicly announcing a U-turn - this tends to confuse and anger people and in some cases even get them to lose credibility.


Tell that bullshit to the UK and the Brexiteers. ^^
Posted on 19-10-03, 09:06 in Mozilla, *sigh* (revision 1)
Post: #97 of 205
Since: 11-24-18

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On a tangent note, trying to build a small footprint embedded system with a kiosk-style webapp on top, and in the market for a small-ish webbrowser. Needs to tick the following boxes:

* Wayland support (found a large tech company to sponsor parts, but part of the deal is that I use Wayland)
* HTML5 (partial is fine as long as it has the parts I need)
* CSS2.1+
* Basic JS and DOM support
* Kiosk mode
* On-screen keyboard (could be solved from the OS itself with a Wayland on-screen keyboard)
* Everything (OS+GUI+Webapp) comfortably fits on a 512MB internal flash storage (that's the size the dev kit uses)

My options so far:

* Firefox - big and bloated (100+ MB), supports all I do, no support for on-screen keyboard
* Dillo - small, lean, and only supports HTML 3.2, no JS or Wayland support
* Chromium - SUPER bloated (~200 MB!!!), does tick all other boxes but leaves very little left for programs on a 512 MB SD card
* Opera/Vivaldi - Only supports Xorg

Also interested in Yocto as a build tool, so plus if it exists as a Yocto package, but if need be I can roll my own. Any comments?
Posted on 19-10-03, 12:36 in Mozilla, *sigh* (revision 1)
Post: #98 of 205
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Industrial use, so flash memory comes at an absolute premium due to being certified for 25+ years. Actually, we would like to get away with 256MB use, but that might be too limited.
Posted on 19-10-20, 07:22 in Stupid computer bullcrap we put up with.
Post: #99 of 205
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Having to pay for a Windows license, then having to spend several hours getting that system to run with several driver installations, reboots and forced updates.

Remind me why we pay money for that shit again?
Posted on 19-10-23, 11:51 in Making interactive fiction
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Oooh, interactive fiction.

Been toying with the idea about making my own IF web engine that accepts plain old HTML files, image files and CSS, with some way to pick up "locks and keys" with JavaScript, cookies and some minor PHP engine that writes a game session to a file.

That way, if you want a Zork style adventure, you can have it... But the main idea would be something like a point-and-click game like Curse of Monkey Island, with dialogue labyrinths and other cool stuff.

Would be interesting to see how far you could take it with a stateless IF machine.
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