CaptainJistuce |
Posted on 19-08-27, 11:08 in I have yet to have never seen it all. (revision 1)
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Post: #661 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by KawaTake off and nuke the site from orbit? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-27, 11:14 in I have yet to have never seen it all.
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Post: #662 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
I was thinking Google's site. Physical site, not web site(cybersite?). --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-30, 00:39 in Computer Hardware News
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Post: #663 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by KawaPower Rangers? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-30, 02:28 in Computer Hardware News
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Post: #664 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by KoiMaxxI was thinkin' Beast Morphers, actually. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-31, 13:46 in Games You Played Today REVENGEANCE
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Post: #665 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Nicholas Steel Just because you can doesn't mean that you should. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-01, 05:24 in amethyst (text editor)
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Post: #666 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by KawaLooks good to me. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-01, 05:28 in Computer Hardware News
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Post: #667 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Kawa How do you feel about the new show being called Kamen Rider 01? It just seems needlessly confusing to me. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-02, 20:45 in I have yet to have never seen it all.
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Post: #668 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by tommanThat's DOS 6.22's DEFRAG.EXE --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-02, 21:51 in Mozilla, *sigh* (revision 1)
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Post: #669 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Yeah, JavaScript is a huge problem at this point, but it would take a concerted multi-vendor effort to kill it like Flash. And that won't happen because Google is an offender. ... Maybe Oracle will kick it off by suing everyone because Java is a registered trademark? It'd be nice if they did SOMETHING good. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-04, 08:46 in Games You Played Today REVENGEANCE
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Post: #670 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Nicholas SteelAs I recall, the hardware outputs the square waves on one pin and the everything-else on a second pin. But that doesn't mean the composition was ever intended to BE stereo, or that forcing it to stereo is going to work well. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-04, 09:33 in Mozilla, *sigh*
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Post: #671 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
AT LONG LAST! Seamonkey 2.49.5 is out. https://www.seamonkey-project.org/ Also comments about the future. They aren't sure what they're going to do after 2.57(based on Firefox ESR 60), because Gecko's been shredded and gutted by Team Firefox in their ongoing crusade to make sure Gecko isn't usable by anyone that isn't Firefox. "The current Mozilla Gecko codebase has seen a flow of constant major changes and api removals in the last 2 years and is no longer really usable for our needs." as they more diplomatically put it. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-04, 23:07 in bsnes v108 released
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Post: #672 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
BZSNES returns! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-05, 08:31 in Games You Played Today REVENGEANCE
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Post: #673 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Nicholas SteelPanning seamlessly seems odd, given that the voices on the two pins actually carry different capabilities. Certainly, music has a strong tendency to use a square wave and a triangle wave in combination to create a desired effect, but... that's really an argument AGAINST separation. The older mods used to include a potentiometer to mix the two channels to dial in a stereo separation level, because complete separation was rarely desired, and there was always something that just sounded fracked up if it wasn't mono. Nowadays, kids are all "100% stereo separation is the one true way, the old mods suck because they use more components and don't give full separation!" --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-05, 12:33 in Games You Played Today REVENGEANCE
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Post: #674 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Ummm... the Nintendo doesn't HAVE two triangle waves. It has two square waves, but they both output on the same pin. Any separation of them is a gross emulation hack and not really Nintendo sound anymore, by any stretch. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-05, 12:34 in Board feature requests/suggestions
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Post: #675 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Nicholas SteelWhy not just alt-left? Or click the thread title above the reply/edit box? Or the back button in the address bar? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-05, 20:27 in Board feature requests/suggestions
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Post: #676 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Is there an echo in here? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-06, 04:32 in Board feature requests/suggestions (revision 1)
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Post: #677 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
How dare you buttume! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-06, 04:44 in Games You Played Today REVENGEANCE (revision 1)
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Post: #678 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Big baby. Final Fantasy ain't that bad. Also, I dunno about the 'Swan version, but the GBA version is a wildly imbalanced mage supremacy festival due to shoe-horning in the later games' "MP pool and casting cost" system instead of the original "castings per spell level" mechanism. There's effectively no limit on magic because of it and you can just lit3 or nuke everything. The PS1 version adds retargetting dumb attack choices and batch purchase of potions without making it the Black Wizard Power Hour. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-06, 08:26 in Games You Played Today REVENGEANCE
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Post: #679 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
You big baby. I beat it on a real Nintendo, and it wasn't that bad. I mean, as long as I didn't lose my save to a blinky cart(bootin' the game up was always a bit exciting). --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-09-06, 20:31 in Games You Played Today REVENGEANCE
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Post: #680 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
You never lost a game at power-up because of a bad cart connection? --- In UTF-16, where available. --- |