CaptainJistuce |
Posted on 19-08-10, 11:53 in I have yet to have never seen it all.
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Post: #621 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
What the craps? Everyone on the board is listed with the user name "anonymous" right now. This is confusing as all get-out. -Sir Captain Jistuce the First, Esquire --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-11, 08:27 in Cartoons, imported
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Post: #622 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
So to kick this thread back to some semblance of on-topic(don't worry, we're only going to be rails-adjacent)... I've got a regular social engagement where me and a couple of friends watch anime and/or suit action and/or whatever else seems interesting. One of them was saying he missed having a Masked Rider* series on the schedule, because we haven't had one going for a while. ... I split the difference and sloted in Go-Busters, which is the Super Squad* show that everyone hated because it struck a more serious tone and setting than the franchise normally hews towards. Characters acted less cartoonish, the villain was vicious, lethal, and competent... To oversimplify things, it wanted to be a Masked Rider show. (Meanwhile, the Masked Rider franchise at the time was running the borderline-slapstick Fourze. So the balance was maintained.) I've determined, with a random sampling of shows, that I can't actually stand the Super Squad shows... except for Go-Busters. It hits a line between SERIOUS DRAMA and FORM BLAZING SWORD that I'm really comfortable with. And everything the fanbase hated about it and felt should've been done differently is something I really liked. I mention all of this mostly because I feel Kawa would appreciate said friend's desire to see a Go-Busters/Masked Rider Drive team-up, rooted solely in the fact that they both have cool cars and superheroing equipment that announces "let's driving" in engrish. *Franchise titles translated from Kamen Rider and Super Sentai because leaving titles untranslated is almost universally stupid. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-11, 10:06 in I have yet to have never seen it all.
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Post: #623 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by sureanem I shouldn't ask. I really shouldn't. Buuuuuuuuuuuut... WTF does STGM mean? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-11, 10:18 in I still HATE smartdevices
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Post: #624 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by sureanem Sorry, how does that help that there's a large and growing population of elderly and infirm resting on the shoulders of an ever-shrinking population of young, able-bodied folks? It seems like it will make things worse by reducing employment opportunities for the folks charged with supporting the aged population. As you note, Japan is in a bit of a double whammy since they both dropped birth rates and extended life expectancy, and now they can't do anything about it in the near term since increasing birth rates again would just further depress the support ratio. Yeah, they kinda missed the window to fix things in the near term.
That's a long-term solution that should've been enacted a couple of decades ago, so cancer would start showing BEFORE the current crop of retirees ... retired. And yeah, not really a good plan. Ignoring the moral concerns, cancer is a slow and expensive killer and would probably make the situation worse. They could've also fixed their work culture so the younger generation had the time and energy to knock their wives/girlfriends/mistresses up before they moved into middle age, thereby avoiding a precipitous crash in birth rate. But they didn't do that either. The only politically acceptable long-term solution (well, until they run out of space) is to increase the birth rates And when they run out of space, they can move to take over Korea! It worked so well last time! ... Even odds whether the South Koreans find japanese rule of North Korea more or less offensive than the status quo. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-11, 10:19 in I have yet to have never seen it all.
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Post: #625 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
OIC --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-11, 11:45 in Cartoons, imported
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Post: #626 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by DonJon Read it while listening to https://en.m.wikipedia.org/wiki/The_Touch_(Stan_Bush_song) --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-11, 19:07 in I still HATE smartdevices
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Post: #627 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by tommanYep. Their radio waves move the opposite direction. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-12, 10:01 in Retroarch's (controller) interface is an bad abstraction
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Post: #628 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by ScrewtapeWord. Button alignment based on natural laws instead of arbitrary and capricious constructs. This also means they need to all be in a row. No diamonds. Also, they should be in increasing order. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-12, 10:44 in Cartoons, imported
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Post: #629 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by DonJonDamn kids! Also, the Saints Row scene isn't really a Transformers parody, it just uses an awesome song. Trufax: I was using the classic rock station in the game and The Touch started playing as I picked up my first superpower. It was fantastic. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-12, 10:44 in I have yet to have never seen it all.
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Post: #630 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
KISSES FOR EVERYONE! MASS KISS-ORGY! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-12, 11:57 in I still HATE smartdevices
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Post: #631 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by KoiMaxxThe most important part of any trip. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-13, 01:52 in Retroarch's (controller) interface is an bad abstraction
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Post: #632 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by KoiMaxxHey, the first XBox controller tried that and it was a disaster. (Seriously, the button slant on the OG XB GP is incredibly steep.) ------------------------------------------------------------------------------------------------ Posted by Wowfunhappy The same is also true of a 3/3 layout. Rest your thumb on B and A, B, C, and Y are all available immediately by rocking your thumb. It also provides better chording. With a diamond, you can't hit down and up or left and right at the same time without bringing in another finger(a common practice in Super Metroid). This is a bigger problem on the modern 90° diamonds. The Super Nintendo's diamond was wider than it was tall, which helped ergonomics a bit. While a 3/3 layout doesn't solve the left+right chord, the up+down chord is trivial. The GameCube layout is actually an acknowledgement of this problem, as the T layout is a 3/3 with the X and Z buttons removed. The Dreamcast used a diamond, but that came after Playstation, and I don't think Microsoft chose their button layout based on the Dreamcast. I think they inherited it from western-style Playstation controllers that used X as confirmation. The PS2 was the most popular console at the time by far.The Dreamcast layout was almost certainly a concession to the dominance of Sony making their layout look "weird". The controller protocol is designed to support a 3/3 layout, and it looks like they were intending to use something very similar to the Saturn 3D pad until very late in development. ------------------------------------------------------------------------------------------------ Posted by KoiMaxx The "Microsoft standard" is almost certainly a combination of wanting to not be too different from the PlayStation controller combined with an acknowledgement of the kind of games the system was built for. The black and white buttons are also part of that design guideline, as the original controller had a 3/3 layout with a diamond labelling scheme. The "extra" buttons are simply colored black and white instead of being labelled C and Z. They get moved to a secondary location on the S controller, and become LB and RB on the 360. (That MS didn't have the stones to get rid of the fucking Select button while designing their own controller for the XBox OG galls me greatly.) The Sony layout is because of historical baggage. The Analog Joystick and neGcon's biggest flaw is they were only usable on games that supported them. The Analog Controller, and subsequent DualShock, added the analog nipples to the bottom of the existing digital-only controller so they were fully compatible with with the large collection of digital-only games. The PlayStation 2 and 3 stuck with the existing layout because back-compatibility was a major feature. Same reason the Dual Analog and DualShock controllers made the analog inputs a secondary feature instead of a primary input. The PS4 doesn't mess with things because inertia is a bitch. Preview post to make sure I didn't mangle the quote tags or general formatting, and... POST! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-13, 06:40 in Retroarch's (controller) interface is an bad abstraction
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Post: #633 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by KoiMaxx I hate to break this to you, but the Sony controllers don't use separate buttons for the directional. They use a rocker just like everyone else. They use some clever molding to make it APPEAR different Also, one of the best d-buttons of the polygon era was the XBox S Controller. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-13, 09:21 in Retroarch's (controller) interface is an bad abstraction (revision 1)
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Post: #634 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by wareyaThe ease or difficulty of falling into a diagonal depends a lot on the specific geometry, really. Personally, the XBox S superswitch was probably the single best superswitch I've ever used(I could consistently pull off a dragon punch-type move with it, which is something I can say for few input devices). Floating disk, but it WORKS. The original 360 superswitch was unusably awful, despite being the same design as the S(they messed up the tolerances and it hurt it badly). The revised 360 controller was... servicable. It didn't have the best superswitch, but it wasn't actively in the way. That first 360 pad I think was actually worse than the Gravis Gamepad Pro I used to have. The Gravis was at least RELIABLY squirrely. They put stops at the cardinal directions that were narrow enough to act as pivots, so it PREFERRED diagonals. The Mk1 360 device simply didn't care which direction you were pushing. The Sony superswitch... well, I'm told that there were two manufacturers for PS1 pads, which explains why people love the damn things. I'll assume half the world isn't crazy and MY controller was just from the bad OEM. It was stiff, unyielding, tore thumbs up like nobody's business(the only such device to ever give me a blister), and fuck it where's that Performance Dual Impact I bought? The Performance pad wasn't the most precise device, but it was one I could actually stand to use. It also fit my hands better, because Sony designed their housing for 8-year-old girl hands. PS2 pads exhibited a less awful, but still unpleasant, experience. PS3 was the first I had where the official controller was even really usable. And then the PS4 controller was large enough to hold comfortably. Nintendo's superswitches vary a good bit. Some are pretty darn good(the 8-bit ones), some are fucking AWFUL(GBA, GameCube), some are just "meh". And then there's the controllers where they fucking don't put a central pivot in and you can push it straight down. Very common in the modern era, even from respectable manufacturers, and I have no idea why. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-14, 09:57 in I still HATE smartdevices
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Post: #635 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Or you could hack the board and modify the code to fix the underlying glitch. Bug reports are for underachievers. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-14, 10:00 in N64 emulators vs. "PJ64 v1.x" emulators (revision 1)
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Post: #636 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
In fairness to SMWCentral, last I heard the Super Nintendo hackers were making a concerted effort to get people to stop making ZNES-only hacks and start testing against something resembling actual Super Nintendo behavior. As I recall, there was one specific tool responsible for most of the issues, and it wasn't super-important, just super-convenient. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-14, 20:31 in Retroarch's (controller) interface is an bad abstraction
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Post: #637 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Much bulkier, and poorly laid-out(the real problem). The OG S controller was much nicer(and better laid-out than the 360/One). --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-14, 20:33 in I still HATE smartdevices
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Post: #638 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by KawaHOT SINGLE THREADS IN YOUR AREA! CLICK HERE! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-15, 07:21 in What are you listening to right now?
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Post: #639 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Megaman 3 - Shadowman stage --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-08-16, 00:08 in Board feature requests/suggestions
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Post: #640 of 1164 Since: 10-30-18 Last post: 63 days Last view: 8 hours |
Posted by KawaI thought you were Batman. --- In UTF-16, where available. --- |