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Posted on 18-11-13, 04:37 in Excelsior!
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Post: #61 of 1164
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Posted by Nicholas Steel
As far as I can tell there's zero articles explaining how he died. They all either state he died or they state he died and then go on a long winded history of the guy.

I've seen "extended illness", but no specifics.

But he's coming back in a few issues anyways, they're gonna retcon this out.

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Posted on 18-11-14, 05:35 in NESRGB Famicom AV
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Post: #62 of 1164
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Composite video for sync is actually correct for SCART.
Which isn't to say you won't get better results with a cleaner sync signal, just that it isn't necessarily wrong.



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Posted on 18-11-14, 07:16 in I have yet to have never seen it all.
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Post: #63 of 1164
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Posted by Screwtape

EDIT: All of us → http://www.qwantz.com/index.php?comic=3366
GET OFF MY E-LAWN, WHIPERSNAPPERS!

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Posted on 18-11-14, 13:13 in NESRGB Famicom AV
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Post: #64 of 1164
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Posted by Kakashi
I forgot to mention; there's also the PPU VSync (PPUV Pad).
That one probably WON'T work. The TV needs HSync and VSync both. HSync signals the end of a line, VSync signals the end of a frame(more or less).
Composite sync is both sync signals on one line. Unlike composite video, they're very easy to separate out and don't interfere with each other, so there's not really a quality loss there.

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Posted on 18-11-14, 23:04 in NESRGB Famicom AV (revision 1)
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Post: #65 of 1164
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I'm pretty sure J8 should be closed. Note that it wasn't even an option on older revisions.

You can try using CSync instead of CVideo, but I don't think that's really an issue. I'd wait on that, try it if nothing else helps.





Edit: "NES / Famicom – The NESRGB mod offers both TTL and 75 ohm csync output, toggled via jumper J8. If you plan on using a SNES multi-out and standard SNES cable, use TTL to match the SNES’ output. If you’re using a cable with no components in the line, make sure to use 75ohm output.
csync line: Select sync via jumper."
I don't remember what your cable is like.

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Posted on 18-11-15, 09:21 in Board feature requests/suggestions
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Post: #66 of 1164
Since: 10-30-18

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Hey, Kawa, I think your profile is glitched. Your title changes every time I look at it. YOU MIGHT BE GETTING HACKED!11

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Posted on 18-11-15, 11:32 in Board feature requests/suggestions
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Post: #67 of 1164
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KAWA HACKED THE BOARD!

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Posted on 18-11-16, 08:54 in First!
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Post: #68 of 1164
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Posted by Kawa

ncbncb was the fastest at just under a minute.
But he could only do that because I was willing to defile the board's purity and create a thread.

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Posted on 18-11-16, 10:13 in NESRGB Famicom AV
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Post: #69 of 1164
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Posted by Kawa
Fuck it, doublepost limit commented out.
That's all we wanted, is the knowledge that you will do our bidding if we nag you enough.

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Posted on 18-11-16, 10:14 in First!
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Post: #70 of 1164
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And you didn't post.

Also, second place is just first loser.

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Posted on 18-11-18, 03:18 in NESRGB Famicom AV (revision 1)
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Post: #71 of 1164
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Posted by Kakashi
I have a multimeter, here. Is there an easy way to check for continuity between them?

(Keep in mind, the guy has checked output using a gamecube scart cable)
Set it to measure resistance, and put one probe on each contact.
If the result isn't infinity, there's a bridge.

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Posted on 18-11-19, 23:58 in PSA: The kilogram has been redefined
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Post: #72 of 1164
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Posted on 18-11-20, 00:04 in Games You Played Today REVENGEANCE
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Post: #73 of 1164
Since: 10-30-18

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Posted by Covarr
For casual play, that kind of mechanic is great. It's on par with Mario Kart giving better items to the players in worse positions. It may not make a truly fair game, but it makes for a more exciting and addictive game.

For competitive or tournament play, that's pretty awful. I have trouble taking most popular shooters seriously in any real competitive environment, and this is a good example of why.

So... uh... props to Valve for not pulling any stunts like this with Counter-Strike, I guess?
I'd disagree about it being similar to Mario Kart.
The Mario Kart idea of balancing would be more akin to the winning team's planes starting to spontaneously explode whenever they take off.

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Posted on 18-11-20, 00:59 in Games You Played Today REVENGEANCE
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Post: #74 of 1164
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I was just taking a dig at Mario Kart's attitude of punishing the winners more than it actually assists the losers. The blue shell provides no meaningful aid to the guy in last place, just the satisfaction of taking someone else out with him.

Though apparently Battlefield does start extending the spawn timer if your team is very far ahead, it only starts at quite high score differences.

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Posted on 18-11-20, 07:30 in Games You Played Today REVENGEANCE
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Post: #75 of 1164
Since: 10-30-18

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It adjusts the time it takes vehicles to spawn, not players.

And Super Mario Kart is fine, but the later games the "slow driver" inventory is mostly dedicated to fucking over other players(especially the guy in first) instead of actually helping the guy at the back catch up.

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Posted on 18-11-22, 11:15 in Happy thanksgiving!
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Post: #76 of 1164
Since: 10-30-18

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It is the annual turkey slaughter. May you all enjoy spending time with your loved ones as you consume enough food to keep a family of seven going for a week.

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Posted on 18-11-22, 11:29 in Board feature requests/suggestions
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Post: #77 of 1164
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Nicholas Steel would be a great superhero secret identity. Or a supervillain identity, for that matter.
</random_thought>

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Posted on 18-11-23, 05:20 in Happy thanksgiving!
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Post: #78 of 1164
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Posted by Kakashi
Happy Thanksgiving! I'm not American, but I like...things!
I LIKE THINGS TOO!

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Posted on 18-11-24, 01:43 in DIY ATX to AT PSU converter
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Post: #79 of 1164
Since: 10-30-18

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You PROBABLY don't need the -5 line. While very common in the 70s and early 80s, the rise of CMOS technology eliminated its usage(as CMOS transistors don't need -5).
But no guarantees.

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Posted on 18-11-25, 10:50 in Games You Played Today REVENGEANCE
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Post: #80 of 1164
Since: 10-30-18

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I've been playing Pokken Tournament.
It is a more direct version of the typical pokemon cockfighting shtick, in that you are directly controlling your trained fighting creatures in a versus fighter not dissimilar to Tekken.

I have punched so many 'mons into submission. My cockfighter is the best cockfighter.

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