CaptainJistuce |
Posted on 19-06-17, 12:12 in Something about cheese!
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Post: #521 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
I meant my parent, aunts, and uncles on one side of my family. And your initial argument was in fact that societal standing was determined solely by inherited genetic intelligence. You are moving your goalposts, and I'm calling you on it. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-18, 12:46 in Web Browser Discussion (revision 3)
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Post: #522 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by tommanI think it is called "instant apps". The website can serve up the files for a pocket PC application, and the device can download the application to RAM and run it there. Leave the site and the app dies. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-19, 21:10 in Why is ROM translation so (technologically) hard?
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Post: #523 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Congratulations. You just invented dual-tile encoding. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-20, 01:13 in Why is ROM translation so (technologically) hard?
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Post: #524 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
" So why isn't it used more? This site suggests it's used in RPGs, but why never in fan translations?" Because it is a fairly limited technique, and if you're going to be making new code anyways, either code a better compression system* or relocate the text to somewhere you can actually fit what you need. It does get used when a game already implements it... sometimes. I think I've seen fan translations that removed the dual-tile encoding to add in something better. It turns out that people capable of doing fan translations tend to also be fairly well-versed in what you can feasibly do with a system while it is running the game they're working on. Yes, there are exceptions where the script is stored in plain ASCII or the text to be translated is all present as uncompressed images, but... a lot of the time it requires a good deal of assembly and platform knowledge to even extract the script in the first place, and a good deal more to get it back into the game later. Sometimes you even have to rework chunks of the game engine(I recall one title where the text was printed in vertical text boxes on the right side of the screen, and the hackers had to completely replace the text drawing code to get something that was useful for english) Your fundamental assumption that rawmhaxxors don't know what they're doing and are leaving even the most basic optimizations on the table is... questionable. *Exception for when RAM limitations or available processing power prevent you from using something better. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-20, 11:44 in Games You Played Today REVENGEANCE
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Post: #525 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
On normal mode, it is Symphony of the Night easy. So yes. Starting a new game with the name NIGHTMARE apparently unlocks all difficulties immediately. Also, I've spent most of an evening transforming into a bunny girl and kicking Shovel Knight right in his tool. I got the transformation immediately after telling someone this game is less random and unfocused than Symphony was. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-21, 01:13 in Why is ROM translation so (technologically) hard?
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Post: #526 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Because translation isn't an exact science. Some statements will be shorter, others longer. Some will have to be reworked to fit the game's output, which can change the length. Some games just have insane lovecraftian nightmares where one would expect the text engine code to be. I don't know what specific games you're thinking of, so I can only speak in vague generalities. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-21, 14:21 in Mozilla, *sigh*
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Post: #527 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by sureanem Peter principle. Dilbert illustrates the opposite of your argument, as the smartest man in Dilbert's world is his local garbage man. He just likes picking up trash, and reckons that doing what he enjoys is better than putting his intellect to work in a more glamorous job that he hates. Please don't fuck up TWO threads with this social darwinist crap. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-21, 14:24 in Games You Played Today REVENGEANCE
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Post: #528 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by ScrewtapeUse of the right analog nipple is mandatory for progression past a certain point. It would definitely be a bad idea. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-21, 14:28 in Final preparation complete! XTREME OCD
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Post: #529 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by RokkumanXSounds like it is booting the game in PAL mode and it is angry. Games can detect the frame rate, and some will use that to enforce regional lockouts on people with lockout bypass devices or modifications. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-22, 04:06 in Games You Played Today REVENGEANCE
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Post: #530 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Ooooh, I last played that sometime before 2017. And author's notes are always nice. "In my design concept for ChoRenSha68k, my number one goal was to make the sense of destruction fun. Second was to make the shooting exciting. " MY HERO! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-22, 07:12 in Games You Played Today REVENGEANCE
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Post: #531 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by ScrewtapeSounds likje it is time to start compiling your own!111 --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-22, 10:46 in Games You Played Today REVENGEANCE
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Post: #532 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Man, you should've played the beta/demo. Zangetsu was toned way down from his original final boss-like aggression. Often, the boss doesn't need to guard any items, because the boss's shard is the key to victory!... I mean further progression. There's ONE random-drop shard that will be required for progression past a certain point. Jury is out on if it is a brilliant subversion of expectations and meta-design, or just a dick move. I'm opting for the latter, because random drops can take forever if your luck is bad(real luck, not the in-game stat). --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-22, 20:27 in Ubuntu: x86_32 is dead because WE SAY SO!
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Post: #533 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by BraintrashHas no Steam client. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-22, 23:44 in Ubuntu: x86_32 is dead because WE SAY SO!
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Post: #534 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by sureanemThere's a lot of 32-bit games that aren't going anywhere, because Windows64 offers painless and automatic compatibility with 32-bit apps. I'm mildly surprised Win64 breaks 16-bit apps. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-23, 07:50 in Ubuntu: x86_32 is dead because WE SAY SO!
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Post: #535 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by BraintrashYou literally responded to someone complaining that there's no longer a Steam client on Ubuntu with "FreeBSD". Why change OS if that doesn't fix the problem? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-23, 08:34 in Mozilla, *sigh*
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Post: #536 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
As always, I can only reply with "LOL FIREFOX" --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-23, 11:07 in Mozilla, *sigh*
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Post: #537 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
I think Kawa's a terrestrial feline? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-24, 06:58 in Mozilla, *sigh*
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Post: #538 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Screwtape Mostly because you don't have to get near a Spectrum to do it. If you can afford to wall yourself off from the rest of the world and only use ... flathead screwdrivers, then that's cool, but don't be surprised or angry that other people can't afford to do so, or choose to spend their resources in other ways. Objection, because square driver is objectively the style you should be using. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-24, 10:52 in Mozilla, *sigh*
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Post: #539 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Screwtape I WILL NEVER BOW TO A CANADIAN! THAT IS ONE STEP REMOVED FROM SURRENDERING TO FRANCE! "The internal-wrenching square socket drive for screws (as well as the corresponding triangular socket drive) was conceived several decades before the Canadian P. L. Robertson invented the Robertson screw and screwdriver in 1908 and received patents in 1909 (Canada) and 1911 (U.S. Patent 1,003,657). An earlier patent covering both square-socket- and triangle-socket-drive wood screws, U.S. Patent 161,390, was issued to one Allan Cummings of New York City on March 30, 1875. " How about we call it the Cummings driver, since ROBERTSON IS A THIEF? --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 19-06-25, 06:59 in Ubuntu: x86_32 is dead because WE SAY SO! (revision 1)
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Post: #540 of 1164 Since: 10-30-18 Last post: 63 days Last view: 9 hours |
Posted by Screwtape Hooray, backwards-compatibility lives to fight another day! Also, from their post: You’ve heard about Spectre and Meltdown – many of the mitigations for those attacks are unavailable to 32-bit systems. What? Why not? --- In UTF-16, where available. --- |