creaothceann |
Posted on 21-05-31, 17:21 in Near
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Post: #341 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
I just wondered if anyone knows how Near is doing Ares v120 was released about a month ago. Though it seems like he has deleted his reddit account. I noticed his byuu.org site has been down for a while https://ares.dev https://bsnes.dev https://higan.dev https://twitter.com/ares_emu My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-01, 21:21 in bsnes for Windows 98?
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Post: #342 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
You could always try Win95 -> VirtualBox -> WinXP -> bsnes 0.70... My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-02, 22:17 in bsnes for Windows 98? (revision 1)
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Post: #343 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
There may be a non-Windows version here: https://archive.org/details/tukuyomi-snes-archive --- Posted by NTI "This is definitely why I have no ambition whatsoever to implement NDS or N64 emulation." - byuu, 2014 :) My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-04, 15:53 in TAS (tool-assisted speedruns)
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Post: #344 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
eien86's DOS Prince of Persia in 13:08.53This movie is the result of decades of routing and discoveries, and has been developed with extensive help from the current speedrunner community. Notable contributors to the routing are the actual game top speedrunners, such as (in no particular order) crem, CapnClever, 7eraser7, Karlgamer, YOLO4GG, GoodSpectre, Higlak, Velcheran, Creditor, WinterThunder, uvq3tsa, Wolfadawn, KenshinTrek, and GMP. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-05, 16:59 in I have yet to have never seen it all. (revision 1)
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Post: #345 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
New Ben Eater video on how to decode USB (keyboard) signals. Also includes latency measurements on PS/2 vs USB at the end. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-05, 23:17 in Mozilla, *sigh*
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Post: #346 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Concerns were raised months ago, but... (Tabs still look the same in Tree Style Tab, btw.) My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-07, 08:12 in I have yet to have never seen it all.
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Post: #347 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Arguing against the dev, never gets old (unless you're the dev) My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-11, 21:56 in I have yet to have never seen it all. (revision 1)
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Post: #348 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
2010s internet humor has reached Japan Might take more than 5 minutes to explain... --- Villagers Try Insane Roller Coaster VR My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-16, 07:05 in Frame pacing in SNES games (revision 4)
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Post: #349 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
SNES is 60.09, assuming progressive mode. Interlaced mode (very rarely used for anything but static screens) is very close to standard NTSC (which is 60/1.001). master clock frequency = 5 * 7 * 9 / 88 * 6 * 1,000,000 Hz 1 dot = 2 pixels; dots per line = 256 (active) + 84 (blanking) = 340 clock cycles per dot = 4 line duration = 340 * 4 = 1360, plus "long dot" delay (4 cycles) for all lines except when line=240 + field=1 interlace=off lines per frame (30 Hz interlaced) = 525 lines per frame (30 Hz progressive) = 524 lines per field (60 Hz progressive) = 524 / 2 = 262 cycles per field 0 (60 Hz progressive) = (262 * 1364) = 357,368 cycles per field 1 (60 Hz progressive) = (261 * 1364) + (1 * 1360) = 357,364 master clock frequency / cycles per field, averaged = 60.09881 On a 60.0 Hz display that's 1 skipped field every 10.12 seconds. For recording videos I'd recommend BizHawk. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-26, 15:23 in Sales and giveaways
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Post: #350 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Steam has the Summer Sale going on, so I got myself some games: - Overload - Rise of the Tomb Raider - Shadow of the Tomb Raider - Titanfall 2 My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-27, 19:51 in Near (revision 1)
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Post: #351 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
https://www.reddit.com/r/emulation/comments/o900g6/near_has_sadly_passed_away/ Might or might not be true, but I doubt we will be hearing from him again. --- EDIT: https://twitter.com/near_koukai/status/1408940057235312640 My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-06-30, 21:51 in bsnes for Windows 98?
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Post: #352 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Posted by creaothceann Update: Perhaps not? My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-07-04, 15:01 in Windows 11
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Post: #353 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
This is probably going to be lots of work for me (at home and on the job) because Secure Boot needs GPT partitions. I might try the conversion tool on my installation, after doing a backup. I also don't see my i7-4790K on the list of supported CPUs. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-07-05, 17:51 in Windows 11
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Post: #354 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Posted by shadowinthelight As is tradition. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-07-08, 10:17 in Windows 11
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Post: #355 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
There might be support for older CPUs coming? My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-07-09, 14:35 in Mozilla, *sigh*
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Post: #356 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Posted by CaptainJistuce It's also written in ASM, which is a relatively slow and therefore costly process. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-07-10, 08:28 in Mozilla, *sigh* (revision 1)
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Post: #357 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Javascript is unfortunately going to stay as long as we have more than one platform. Right now a developer can write an app/website, and know that the browser developers already created a platform-independent "platform" for them. (Virtual machines are not just Java, they go back to the '60s; even on consoles and PCs we had Another World (Out of This World) and SCUMM engine games like Monkey Island etc.) byuu/Near had a lot of trouble with platform-independent GUIs, eventually creating his own; most people who do that only do so because they're writing a game. EDIT: https://cerebralab.com/The_universal_VM_we_call_browser My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-07-19, 05:14 in Instant messaging (cr)apps
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Post: #358 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
I've never been a fan of IRC, instant messaging etc, I prefer forums. Never used Discord either. I'm mostly active on certain subreddits these days (old.reddit.com of course). Where did I put my walking stick now...? My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-07-20, 12:07 in Dear modern UXtards... (revision 1)
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Post: #359 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
This seems to fit here...Hahahahaha. The content itself is in the fucking HTML - but hidden behind a <noscript> tag! So if you're browsing the site without JS, you just see the content immediately, but if your browser has JS enabled, you have to wait for the HTML to load completely (including the content), for the browser to parse the HTML and send a request to a javascript source file, wait for the javascript to load, get parsed, get to the point in execution where it sends a GET request to an API which serves the content, wait for the GET request to complete, the giant JSON payload to get parsed, and then finally JavaScript can do the DOM operations necessary to populate the body. EDIT: formatting My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
creaothceann |
Posted on 21-08-05, 23:22 in v115, cannot get shaders to work
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Post: #360 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Try the settings... Afaik the fullscreen shortcut is F11, if it's not undefined by default. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |