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Posted on 19-07-20, 00:52 in Cartoons, imported (revision 1)
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If you were trapped like that wouldn't you just open a window and lean out of it for air? Obviously this'd provide oxygen for the fire but still...

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-07-30, 03:54 in bsnes v108 released (revision 21)
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Good work with the new release of BSNES.

I'm trying to compare Higan v106 performance with it and I gotta ask, why does Load a ROM in Higan v106 always open to my User folder? I only see an option to specify a default path for Libraries (which is honored if I want to load a game from a Library).

Edit: The same happens in BSNES v108 when configuring paths. when Assigning a path clicking an Assign button will always, always open to my Windows User folder (yes, even if a path is already defined) and in both Higan and BSNES I can't just copy/paste/manually type the paths in to any of the fields, I have to click Assign to configure one.

Load Game honors the specified path in BSNES, but it unloads the currently running ROM before you even attempt to open another ROM (what if you wanted to cancel?).

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-06, 08:47 in I still HATE smartdevices
Post: #243 of 426
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You got a link to a good article on that Target fiasco?

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-14, 06:38 in N64 emulators vs. "PJ64 v1.x" emulators (revision 7)
Post: #244 of 426
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Mupen64 Plus and GLideN64 video plugin have both been a god send for N64 emulation. Mupen64+ because its accuracy is great & also allows it to use sane defaults for unknown games, allowing hacks like Zelda: Ocarina of Time Randomizer to work without having to do any shenanigans to load game-specific-hacks from a emulator database (the resulting files are also compatible with an actual N64!).

GLideN64 is able to accurately recreate many/all(?) visual effects that N64 games used which is pretty friggen amazing to see in action, though performance can be pretty abysmal for some games (Goldeneye anyone? Especially when you get the Night Vision goggles).

I'm disappointed there's no N64 music plugin for media players that can correctly play the music from 1080 snowboarding.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-14, 06:41 in I still HATE smartdevices (revision 1)
Post: #245 of 426
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This topic is stuck being marked as containing new unread posts... with the + linking to this post:
Posted by Kakashi
https://img.4plebs.org/boards/s4s/image/1426/26/1426266714310.gif

You're welcome for the alleged shit-posting.

I'm sorry that I've offended your racist, sexist and classist debate-buddy.


Presumably after making this post the issue will have fixed it self... and it did.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-14, 16:37 in N64 emulators vs. "PJ64 v1.x" emulators (revision 3)
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Posted by CaptainJistuce
In fairness to SMWCentral, last I heard the Super Nintendo hackers were making a concerted effort to get people to stop making ZNES-only hacks and start testing against something resembling actual Super Nintendo behavior. As I recall, there was one specific tool responsible for most of the issues, and it wasn't super-important, just super-convenient.
It was old versions of this tool https://www.smwcentral.net/?p=section&a=details&id=17546 because it overwrote the audio echo data or some such which for ZSNES is fine and for anything remotely like a real SNES will wreck havoc. (Snes9x has an option to emulate the ZSNES behaviour)

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-14, 16:39 in bsnes v108 released (revision 2)
Post: #247 of 426
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It obviously stands for Nicholas Steel and I'm not very happy about the situation! /sarcasm

Cool to see you post here Byuu.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-15, 18:32 in bsnes v108 released
Post: #248 of 426
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Posted by DonJon
Posted by byuu

> Also i think the speedup may have broken NS's internet and/or NS... what the?

NS?


oh sorry, just a small joke referring to Nicholas Steel's 21 edits above.
Aaaaah nooo! Not public edit counts!

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Post: #249 of 426
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Posted by DonJon
Posted by CaptainJistuce

Hey, the first XBox controller tried that and it was a disaster.
(Seriously, the button slant on the OG XB GP is incredibly steep.)


I only have a vague recollection of the OG Xbox's controller but weren't they much more bulkier compared to XB360 and XBO's controllers?
They? Only one of the controllers can fit on our planet.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-15, 18:47 in I still HATE smartdevices
Post: #250 of 426
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Posted by Kawa
The exclamation mark means it's a hot thread, not that there's a new, unread post in it. That'd be the plus sign.
Yep, and it's clickable too.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Post: #251 of 426
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Posted by DonJon
Posted by CaptainJistuce
Much bulkier, and poorly laid-out(the real problem).

The OG S controller was much nicer(and better laid-out than the 360/One).


https://www.youtube.com/watch?v=HXiAn92Wj1U

ah yes now I remember it better. Another thing I completely forgot is the OG Xbox actually had a pseudo 6 buttons layout, diamond + black & white, for both controller models.
It's like an N64 controller without the middle prong and with a 2nd analog stick.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-16, 15:26 in Board feature requests/suggestions
Post: #252 of 426
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Posted by Kakashi
Firefox is reporting a Secure Connection now, so success?
Can confirm it went from a mixed connection to a secure connection in Firefox.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-16, 17:26 in Board feature requests/suggestions (revision 1)
Post: #253 of 426
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Posted by Kakashi
The website is always really snappy for me, here.

Often (not always) slow for me.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-20, 09:30 in Computer Hardware News (revision 1)
Post: #254 of 426
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Nvidia is finally adding Integer Scaling to their video drivers in addition to a Low Latency mode: https://www.nvidia.com/en-us/geforce/news/gamescom-2019-game-ready-driver/

So now their drivers are pretty feature comparible with their competitors. The annoying thing is that they decided to make it a surprise announcement and were staying silent regarding these feature requests...

Edit: Integer Scaling isn't available for Pascal and older generation video cards... wtf!?

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-20, 17:24 in Computer Hardware News (revision 1)
Post: #255 of 426
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Posted by funkyass
Posted by Nicholas Steel
Edit: Integer Scaling isn't available for Pascal and older generation video cards... wtf!?


because integer scaling requires the power of TENSOR CORES or something.
I don't get why it needs to be limited to Turing and newer series cards. It's not like it's increasing the Internal Rendering Resolution (that's what Dynamic Super Resolution/Super Sample Anti-Aliasing does). Most emulators support Integer upscaling in software with no discernible performance impact!

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-20, 18:40 in Computer Hardware News (revision 1)
Post: #256 of 426
Since: 10-30-18

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Posted by tomman
It's not the first time nVidia ends the party for us users of their older hardware.

Remember when Fermi GPUs were in the roadmap for Vulkan support (the hardware itself supports it just fine, from what I've heard), then suddenly "MAXWELL+ ONLY, SORRY". And then there is the whole trainwreck of Sega 32X Optimus under non-Windows platforms.

Their hardware support lifecycle is still amazing, with regards of driver releases. But once your hardware is on the edge of getting moved to the legacy branch in the next 3 years, you know which company whose hardware NOT buy on your next refresh cycle. Oh wait, this means noone should buy GPUs at all :/
At least Fermi did eventually get DirectX 12 support, even if it was only the software components of DirectX 12. I think it took 3 or so years after DirectX 12 support was added to Windows 10 for them to finally fulfil that promise.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-25, 15:16 in N64 emulators vs. "PJ64 v1.x" emulators
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Nice article Tomman.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-26, 17:32 in Computer Technology News/Discussion
Post: #258 of 426
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https://devblogs.microsoft.com/directx/porting-directx-12-games-to-windows-7/
To better support game developers at larger scales, we are publishing the following resources to allow game developers to run their DirectX 12 games on Windows 7.


Microsoft is now supporting DX12 on Windows 7...

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-28, 17:04 in TAS (tool-assisted speedruns) (revision 1)
Post: #259 of 426
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Here's a nice Zelda: Link's Awakening TAS: https://www.youtube.com/watch?v=8bRngRpHF80

No wrong warping, superswimming, superdash screenwarping, map wrapping, or out of bounds screens. "Out of bounds screens" are screens not possible to get to legitimately, such as filler screens, screens with invalid tiletypes, and screens with the wrong color palate loaded(such as Tail Caves palate in Bottle Grotto). During screen transitions, the game applies the next screen's graphical set to the previous screen before shifting, causing incorrect visual appearances in some unintended transitions I perform, however the next screen is perfectly fine, therefore not out of bounds. Incorrect sprite appearances are not against the rules, since the previous movies had this happen as well.


AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-29, 10:29 in [Famicom]Konami QT Adapter finally emulated
Post: #260 of 426
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Because it would be a slippery slope to implement support for 1 unlicensed game? People would then ask why there's no official support for the other unlicensed games...

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
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    This does not actually go there and I regret nothing.