Pages: 1 2
Posted on 09-26-12, 10:03 pm in Collision detection [resolved]

 

Posts: 1/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
When moving between the right side of town and what I presume to be wilderness, it was possible for me to move from the wilderness through walls along the right side of town. This resulted in me being trapped inside a house during my first run of the game.
Posted on 09-26-12, 10:38 pm in Scenes and things that need to be written

 

Posts: 2/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
In the forum rules it explicitly states that I shouldn't ask to join the staff, so instead I'll merely offer my services as a writer and/or programmer because I think this game has a neat concept and then endeavor to prove that I'm capable of serving in that capacity. With that bit out of the way, let's move on to the topic I want to discuss: scenes. You guys probably have a list of things already planned out, stuff that you want to write and include in the game, so I won't devote this post to listing my own suggestions as far as content, but I will say that I think you need to bump up the level of complexity before you start adding variety.

What I mean by that is that I think you should make the game really fun and make what you already have more detailed, and then worry about adding new races/monsters/locations/etc. Not only would this mean that you're still adding new content with less coding work, it also means that you can take the complex action and dialogue chains, swap out the details, and have a rudimentary base for new content that is equally complex. Again, I'm not gonna sit here and tell you guys how to do what you're doing, but here's the course of action that I would recommend.

tl;dr Debug/flesh out what you already have, then add new content using the templates you'll have created.
Posted on 09-27-12, 01:36 am in The Bodshivita's writing thread.

 

Posts: 3/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
You need more commas.

I should probably clarify that statement.

"Moaning like a whore you bounce yourself off the slime’s oral intruder again and again rocking your hips slowly at the tip before bottoming out again, impaling yourself with glee as it’s tongue brushes gently against your cervix."

I like this line, but it has a pair of grammatical sticking points.

"Moaning like a whore, you bounce yourself off the slime’s oral intruder again and again, rocking your hips slowly at the tip before bottoming out again, impaling yourself with glee as it’s tongue brushes gently against your cervix."

There are things like this scattered throughout the whole of this segment, like here. Also, the run-on sentence at the beginning is driving me mad and makes me want to edit it a little just to break it up for ease of reading.

Finally getting into the groove you lower your body along with your partner’s head to the ground bucking your hips to the rhythm of your heartbeat sending subtle vibrations through your slimey oral slave’s sensitive membrane, you don’t know why but this seems to have some sort of effect on the slime sending it into some sort of passionate frenzy and before you know it your love canal is being filled with an ever increasing amount hot gooey tongue.

Finally getting into the groove, you lower your body, along with your partner’s head, to the ground, bucking your hips to the rhythm of your heartbeat, sending subtle vibrations through your slimey oral slave’s sensitive membrane. You don’t know why but this seems to have some sort of effect on the slime, sending it into some sort of passionate frenzy, and before you know it your love canal is being filled with an ever increasing amount hot gooey tongue.

I really like your style though, so keep at it. I look forward to the finished product.
Posted on 09-27-12, 02:32 am in The Bodshivita's writing thread.

 

Posts: 4/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
I work as a professional freelance writer, I write and edit things for a living. I've already expressed an interest in helping this project along in another post, and if they way that I do that is by proofreading and revising the work of others then so be it. When you finish up that section I'll go over it and send you my comments. Sound good to you?
Posted on 09-27-12, 04:03 pm in Collision detection [resolved]

 

Posts: 5/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
Is it a complicated issue to fix?
Posted on 09-27-12, 05:14 pm in Scenes and things that need to be written

 

Posts: 6/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
Dodongo dislikes accidentally overstepping boundaries, so I wanted to err on the side of caution as far as offering my assistance. As for the rest, like I said, that's just my two-cents on how I'd do it. Now then... please point me in the direction of where I'd find out how to become a scene writer, if you'd be so kind.
Posted on 09-27-12, 05:16 pm in The Bodshivita's writing thread.

 

Posts: 7/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
In that case, because I have tomorrow off, I'll go over what you have and give you my feedback whenever you finish it. And my vote is for catgirls and/or kitsune. Because adorable.
Posted on 09-27-12, 05:44 pm in Collision detection [resolved]

 

Posts: 8/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
Whoo! No more getting stuck in door-less buildings by ghost-walking through their walls!
Posted on 09-27-12, 05:46 pm in The Bodshivita's writing thread.

 

Posts: 9/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
It's almost like I suggested it because it's convenient... Well, that and fox ears are cute.
Posted on 09-27-12, 05:48 pm in Character racial traits and archetypes

 

Posts: 10/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
"This one time, at band camp, there was this girl I really liked and I wanted to impress her, so I asked her what she wanted most in the whole world. She told me 'The eradication of mankind and all the other worthless filth that contaminate this world!', so I rolled up my sleeves and opened up a portal for her. And that's the story of how I lost my virginity."
Posted on 09-28-12, 02:48 am in The Bodshivita's writing thread.

 

Posts: 11/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
*returns from a long afternoon at college*

I would be more than happy to collaborate on this. It sounds like a lot of fun to me. I think we should come up with a list of all the things we need to write, followed by all the things we want to write. The sex scenes, for example, would go under "want", but we would "need" at least one for each race. I have a bunch of ideas floating around in my head right now, so I'll write them down and flesh them out a little bit so I can show you something substantial and we can refine it, along with whatever you come up with. Just so you know, I have a personal preference for kitsune, so I'm more than likely going to end up focusing the majority of my energy on them rather than the nekomimi.
Posted on 09-28-12, 02:53 am in Character racial traits and archetypes

 

Posts: 12/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
I want to pull an Argonian Maid type thing, with different volumes scattered across the world randomly.
Posted on 09-28-12, 03:07 am in The Bodshivita's writing thread.

 

Posts: 13/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
Sounds like a plan to me~
Posted on 09-28-12, 05:19 am in Character racial traits and archetypes

 

Posts: 14/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
All of those are brilliant ideas. We should leave pages of each scattered across the map and make it so the apparent plot is wildly changing. Page 28 of The Wood Worker, for example, could involve her "bartering" with goblins, and then page 59 involves dragons and a forest fire or something.
Posted on 09-28-12, 02:42 pm in Character racial traits and archetypes

 

Posts: 15/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
This is the kind of thing for which the only limits are our imaginations and the size of the game.
Posted on 09-29-12, 04:32 am in The Bodshivita's writing thread.

 

Posts: 16/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
And now, editing/proofreading/revising time~
Posted on 09-29-12, 06:43 am in The Bodshivita's writing thread.

 

Posts: 17/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
I'm not entirely sure how best to send you the edits I've made, considering I copy/pasted it into a separate document and turned on the change tracker. How would you prefer it? Also, your run-on sentences bug me a little. Brevity can be just as useful as ornate language sometimes.
Posted on 09-29-12, 07:16 am in The Bodshivita's writing thread.

 

Posts: 18/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
But if I edit it myself then you'll never learn... I'll send you the file so you can look over it and see what changes I made. If any of them confuse you, just let me know.
Posted on 09-29-12, 02:58 pm in From the Tumblr: Prefix Mobs [repost]

 

Posts: 19/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
I like this idea. One of the ways that D&D stays interesting for me is through creature templates like plane-touched and half-golem, a collection of buffs, debuffs and new abilities for creatures that alter their feel substantially. I think we should go for it, or at least experiment with the idea and see how easy it is to implement.
Posted on 09-29-12, 03:02 pm in From the Tumblr: Things to add, maybe [repost]

 

Posts: 20/22
Since: 09-26-12

Last post: 4229 days
Last view: 4171 days
Yes to all, to varying degrees. Some of these are merely cosmetic changes, while others affect combat or add new ways to fuck people. How difficult would it be for you to implement these, at least in a basic form?
Pages: 1 2
Main » Iubdou » List of posts