Prefix mobs revisited

I brought these up way back in 2012 but recently had reason to revisit them. The old post predated the actual implementation, so let’s list what we got:

  • Vorpal: attacks do 1.5× damage.
  • Underfed: attacks do only 0.25× damage.
  • Infectious: successful attacks cause one (1) step of mutation towards a specific bodyplan.
  • Burning: randomly immolates tiles it stands on, implies fireproof status.

And the prefixes that are less than fully implemented:

  • Dire: can be applied but has no effect.
  • Poisonous: can be applied but has no effect, also really should be venomous. Causes poisoned status?

Any suggestions on things to add, anyone?

And related to all that, what kind of prefixes could apply to items? I’m thinking vorpal, same as above, for starters.

Edit: updated the “Burning” entry to reflect today’s work.

Edit: updated it again.

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Status Quo

I was pretty pleased at myself when I came up with the basic character stats in Noxico, because there’s this symmetry to them. Four stats with C names, four with S.

However, I felt something was off. They seemed unclear, and one of them was entirely unused. So recently I went over the set, renamed most of them, and redefined the unused one. Here’s what I came up with, and as an added bonus what each of them actually means:

Name Replaces Intent
Charisma Charisma Generally good looks, physical or otherwise. May be used to roll for influencing others.
Climax Climax How long you can go before you nut, which happens at 100. Increased through actions.
Mind Cunning How smart you are. May be used to roll for identifying things and influencing others.
Vice Carnality How kinky you are. Gates various actions.
Excitement Stimulation How excited you are. Gates initiating sex. Too much excitement passively increases Climax.
Libido Sensitivity Passively increases Excitement over time. Certain actions may use this as a multiplier.
Speed Speed Determines how long a personal turn takes. May be used to roll for who acts first.
Body Strength Determines unarmed attack power, carrying capacity, and max health. May be used to roll for grapples and escapes.

None of these changes have actually been implemented yet, and all but maybe Body/Strength and Speed ought to be entirely scripted — as it is, there are still several areas of C# code that use the sex-specific stats, such as Climax and Excitement/Stimulation, and their respective bonus modifier tokens are all hardcoded also.

As good an excuse to do something about that as anything, really.

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437 Simulation mode

While working on randomized opponent callouts, I noticed that most of the font sheets were off, color-wise. And while fixing that, I noticed the option to enable 437 Simulation mode was not in the string list. That is, the checkbox said [opt_437] instead of a regular thing. In honor of that option finally being properly captioned, here’s the thing in action. There’s a lookup table that maps in-game tile numbers to Unicode and Codepage 437. One is used for HTML dumps, the other for this mode. I kinda want to make it render the player as a @ and use the initial of a character’s title…


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A quick explanation

As you can see, I’ve decided to ditch the static site and use the blog as the site. Because eh.

You might wonder, and that’s a very small might, where the info went. Where are the files? Where’s… everything?

It’ll be back over time. Perhaps even by next Monday. You can see the reference is already there, and the board, dead as it is, is still at its usual place. It’s just not linked yet.

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And here we are then

Tumblr has officially shut the door on NSFW content a couple weeks back and the Noxico blog was one of the victims. I just finished reposting almost every post on there worth reposting, and a bunch that weren’t. The only thing missing is asks.

Well, let’s see what we get. I already posted a status update on my other blog last month so… that just leaves the drive to actually do something.

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Here’s an idea I had earlier: Arbitrary board sizes.

The minimum would be like 80×25, the screen size, and connected boards would have to have matching edges. That is, a board that’s N tiles tall can only be connected on the east and west sides by boards that are also N tiles tall.

Surface boards could be 128×128, or 128×64 to adjust for tall tiles, which would make for nice “powers of two” work and fully covers the equal side lengths rule. Dungeons could be any size, considering those are currently only connected by stairways and such.

This would of course invalidate old saves.

Comments/opinions, please?

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Latest commit adds these two things to debug builds. Just aim at a blank spot and you get these options instead of nothing at all.

The “Beasties” item in the menu is already taken care of, but I did later find out that Urta has no tallness and thus broke the Look At function, which is not yet fixed.

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Cutting down on the body parts

Hi, we’re not dead yet! Here’s a thing that I’ve been pondering and just put in source control as an issue. I thought I’d mirror it here on Tumblr for coverage.

Right now, a given character can have any amount of penises and vaginas stuck down there, all different, and any amount of breasts, each row different. This complicates things like sex. Enormously.

I think actually getting the sex parts done would go a lot better, and actually playing them likewise, if we severely cut down on the whole “mess of genitalia” thing.

I’m thinking, a character would have a single penis token or none, with its size and type, and it may have a double token in there to signify there’s two. Similarly, there can be only one vagina token or none, the ability to have two very much up for discussion. Any extras would be limited to cocknipples, nipplecunts, tentacles, and tails.

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