SmartMonkey |
Posted on 22-01-28, 21:58
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Post: #1 of 1
Since: 01-28-22 Last post: 1027 days Last view: 1025 days |
Hallo, I would like to read the contents of a save state file to check out the progress of the game, if that is possible. I'm not a C++ coder, so the Github repo was not very helpful for me. Is it possible to provide documentation on the fileformat? |
creaothceann |
Posted on 22-01-28, 22:38 (revision 1)
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Post: #383 of 456 Since: 10-29-18 Last post: 44 days Last view: 1 day |
Afaik there's no fixed format. And even then you'd have to reverse engineer the WRAM/SRAM format that the game uses (or see if other people already did that). Your best bet is creating a Save RAM (*.srm) file and trying to reverse engineer the format. My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |