0 users browsing Programming. | 1 guest  
    Main » Programming » Using 512x448 resolution on SNES modes 5 and 6
    Pages: 1
    Posted on 20-02-24, 08:35
    Post: #1 of 1
    Since: 02-24-20

    Last post: 515 days
    Last view: 515 days
    Hello all,

    Just curious what board you would recommend I use to ask a question about background mode 5 and 6 on the SNES in regards to 512x448 resolution. I'd like to figure out a way to broadcast a signal to tv from a/v out that is at least 512 wide, with the catch that it's not all upsampled from from a single 256x224 image, that is to say that one way or another I can send data to every other pixel or at least influence the output so it's more than just a repost of the previous pixel to create the 512 width in the signal out. So basically even if the image is only 16 colors, I can still have the actual resolution of a 512 image out to tv.

    I would of figured this is a great question to ask on Byuu's official message board... But yeah...

    Also is there a way to get a .7z archive of the old message board and all its contents from 2008-2018? To much great stuff to lose and httrack is a pita to use.
    Posted on 20-02-24, 08:58
    Large and In Charge

    Post: #472 of 563
    Since: 10-29-18

    Last post: 3 days
    Last view: 6 hours
    "Programming" will do.
    Pages: 1
      Main » Programming » Using 512x448 resolution on SNES modes 5 and 6
      This does not actually go there and I regret nothing.