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Posted on 19-10-05, 05:21 (revision 1)
Post: #290 of 352
Since: 10-30-18

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https://www.gridsagegames.com/blog/2019/09/sorry-mac-users-apple-doesnt-care-about-us-devs/

Apple being Apple, wants people to pay an annual fee to be able to Notarize their software before it can be sold on the Apple store and other dumb stuff like removal of 32bit support.

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Posted on 19-10-05, 05:47
Custom title here

Post: #733 of 866
Since: 10-30-18

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Apple's demanded the annual fee for a while on pocket computers and tablet computers. They're just extending that out to desktop and laptop systems now.
(I've never been clear if the annual fee is only required to sign and upload stuff, or if your software disappears from their storefront when you stop paying the ransom.)


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Posted on 19-10-05, 12:26
Not from my cellphone

Post: #570 of 664
Since: 10-30-18

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I thought crApple only kept selling their "not really personal computers" as they're the only licensed devices where you can make "apps" for their overpriced cellphones. You're not supposed to make applications targeting those designer computers!

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Posted on 19-10-05, 14:19
Post: #46 of 58
Since: 10-29-18

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Making people pay a fee and crypto-sign applications before they can be included in a store is normal and fine, IMO. The problem comes in when they make it harder and harder to load applications from other sources.
Posted on 19-10-05, 22:46
Custom title here

Post: #734 of 866
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Posted by hunterk
Making people pay a fee and crypto-sign applications before they can be included in a store is normal and fine, IMO. The problem comes in when they make it harder and harder to load applications from other sources.
A one-time fee, sure, I guess.
An annual fee, well, you better take a 0% slice of their actual sales instead of a third.

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Posted on 19-11-13, 05:21

Post: #3 of 66
Since: 11-13-19

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Yeah, they’ve always required the fee for crypto signing your apps, even when distributing outside the App Store. Not a requirement to get your software on the platform at all, just a measure to make your users feel safer, or something like that.

Notarization just means you upload your Developer ID signed software to Apple for malware scanning before they’ll co-sign your stuff. It takes about two minutes or so to scan my Cog binaries before they give me the go-ahead. Then you can export the stapled binaries and distribute them to your users, same as usual.

Note I’m no longer able to afford my own paid developer license, I ride on the coattails of my friend developers at Resolute Limited, the company that is bringing us foobar2000 Mobile.

Busy bees at Apple, I find that notarization breaks every time they blacklist and force an upgrade of Xcode.
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