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    Main » Engineering » Guy Makes SNES/MD-style Homebrew Console
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    Posted on 19-03-15, 13:08
    Post: #17 of 60
    Since: 10-29-18

    Last post: 557 days
    Last view: 479 days
    totally from scratch:
    https://internalregister.github.io/2019/03/14/Homebrew-Console.html
    Posted on 19-03-15, 20:19 (revision 1)
    Post: #5 of 20
    Since: 10-29-18

    Last post: 651 days
    Last view: 537 days
    Excellent!
    I am now waiting for byuu to emulate it.
    Posted on 19-03-15, 20:23
    Dinosaur

    Post: #203 of 1027
    Since: 10-30-18

    Last post: 3 days
    Last view: 2 hours
    Now it only needs games...

    Well, it has Tetris, and that's a solid start.

    I like that it actually uses a descendant of the Genesis audio chip.

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 20-12-21, 07:25 (revision 1)
    Snapped
    Post: #10 of 48
    Since: 12-19-20

    Last post: 330 days
    Last view: 330 days
    This is actually really interesting. Sorry for the bump, I've just seen this and it's making me want to look further, was there anything else done since (this thread's inactive so I presume not)?

    Gotta also love the fact it has the much-required and also unevenly-aligned PAL Black Borders :D

    @tomman: Same, I much prefer the YM2612's raw-sounding output over the SNES. Makes it a lot more versatile overall which is unsurprising, and given it's closer to arcade systems... well, porting arcade games to the MD was generally always more authentic. Sega having experience in the field definitely paid off over in Europe, where they were way more successful over Nintendo: the arcade ports were better and that's what European console gamers wanted more - the bigger/heavier stuff tended to be home PC-exclusives :P
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