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    Main » Engineering » Read save state (.bsz) file
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    Posted on 22-01-28, 21:58
    Post: #1 of 1
    Since: 01-28-22

    Last post: 1027 days
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    Hallo,

    I would like to read the contents of a save state file to check out the progress of the game, if that is possible.
    I'm not a C++ coder, so the Github repo was not very helpful for me.
    Is it possible to provide documentation on the fileformat?
    Posted on 22-01-28, 22:38 (revision 1)

    Post: #383 of 456
    Since: 10-29-18

    Last post: 44 days
    Last view: 1 day
    Afaik there's no fixed format. And even then you'd have to reverse engineer the WRAM/SRAM format that the game uses (or see if other people already did that).

    Your best bet is creating a Save RAM (*.srm) file and trying to reverse engineer the format.

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
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      Main » Engineering » Read save state (.bsz) file
      This does not actually go there and I regret nothing.