Sintendo |
Posted on 18-10-30, 11:45 in First!
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Post: #1 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
I don't recall setting up an avatar when I registered here last night. Am I going insane, or did somebody copy over the avatars from byuu's boards? |
Sintendo |
Posted on 18-10-30, 14:01 in First!
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Post: #2 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
Posted by CaptainJistuceThe >> present on the thread listing seems to be broken though? Takes me to this. |
Sintendo |
Posted on 18-11-07, 08:26 in Board feature requests/suggestions
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Post: #3 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
Posted by Nicholas SteelYes please. Also, TLS1.2+ support would be nice, although that may be entirely out of your control. |
Sintendo |
Posted on 18-11-28, 20:33 in I keep forgetting how hard it is to learn new things
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Post: #4 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
Posted by ScrewtapeYou could say the tutorial was... ambiguous. |
Sintendo |
Posted on 19-02-02, 13:32 in Gammakit and Magmakit - an insane language and a game engine
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Post: #5 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
Posted by wareyaI could've gone a lifetime without knowing that existed in JavaScript, and I've been writing Node.js code professionally for four years. |
Sintendo |
Posted on 19-04-06, 21:59 in Neo Geo Pocket on macOS [higan]
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Post: #6 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
Doing this fixes compilation at least. I vaguely recall a similar issue when byuu was shifting around things in nall/intrinsics.hpp or something. |
Sintendo |
Posted on 19-04-10, 22:17 in bsnes v107.1 on macOS
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Post: #7 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
tl;dr: apply this change to fix the startup crash. UI is still pretty busted, unfortunately. :/ DISCLAIMER: Fix may be completely wrong, I don't actually know what I'm doing. Worst case it leaks some memory now, which is still better than a crash, I guess? ¯\_(ツ)_/¯ |
Sintendo |
Posted on 19-04-13, 07:56 in Announcing the bsnes history kit (revision 1)
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Post: #8 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
https://github.com/PeterLemon/SNES/tree/master/CPUTest/CPU https://github.com/VitorVilela7/SnesSpeedTest Not sure what your policy is (or should be) on archiving entire git repositories rather than loose ROMs, but these seem worthy of inclusion somehow. |
Sintendo |
Posted on 19-05-03, 21:25 in bsnes v107.1 on macOS
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Post: #9 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
I've updated my bsnes-v107-macos-fixes branch to the latest v107r3 beta release. In addition to the previous change that fixed a startup crash, I've fixed the UI being scaled twice. Here's all the changes so far: hiro/cocoa: don't overrelease canvas surface hiro/cocoa: stop scaling the UI twice There's still plenty of remaining issues, but at least it's enough to start a game: |
Sintendo |
Posted on 19-05-05, 14:43 in bsnes v107.1 on macOS
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Post: #10 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
My changes are on top of v107r3. If that's the exact commit you've checked out, you just compiled vanilla v107r3 without any of my changes. Try this:
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Sintendo |
Posted on 19-05-16, 22:02 in I have yet to have never seen it all.
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Post: #11 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
The 1080p CRT monitor John Carmack used during Quake's development comes to mind. Odd, indeed. |
Sintendo |
Posted on 19-05-19, 08:12 in Mozilla, *sigh*
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Post: #12 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
Posted by sureanemThey can't, because that's not what WebAssembly is for. It's like asm.js, a compilation target for languages like C and Rust, except with an actual binary format rather than shoehorning everything into a subset of JavaScript. Anything that needs access to the DOM still has to be done from JavaScript. |
Sintendo |
Posted on 19-05-26, 07:14 in Board feature requests/suggestions
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Post: #13 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
Strangely, I'm seeing the small icons in the recently released Firefox Preview, but not in regular Firefox for Android. |
Sintendo |
Posted on 19-07-19, 20:28 in Leaked Super Mario 64 Decompiled Source
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Post: #14 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
I don't think I could've come up with a more confusing name even if I tried. |
Sintendo |
Posted on 19-11-12, 17:06 in Emulator code design without libco
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Post: #15 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
What you're showing us here looks like a very basic scheduler, in which you run the CPU ahead and let the GPU play catch-up. Whether this particular scheme will suffice for the Megadrive I can't say; I imagine the answer depends on how the different devices are capable of interacting with each other, and what level of accuracy you're aiming for with your emulator. However, a scheduler doesn't have a whole lot to do with whether you use cooperative threads (e.g. libco) or not. The true advantage of using cooperative threads, is that you can suspend execution at any point without requiring additional logic. This maps beautifully to cycle-level emulation, where you can suspend in the middle of an instruction. State machines are an alternative, but can be very cumbersome to write. byuu wrote a nice article on this topic, if you haven't read it yet. |
Sintendo |
Posted on 19-12-16, 09:27 in New Realtek website... where are the audio drivers!??
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Post: #16 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
Are NUMA and inter-core data latency the same thing? |
Sintendo |
Posted on 19-12-16, 11:41 in New Realtek website... where are the audio drivers!??
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Post: #17 of 17 Since: 10-29-18 Last post: 1804 days Last view: 1375 days |
That's what I thought. AFAIK NUMA does not apply to any of the regular Ryzen CPUs, only Threadripper/Epyc. |