Posted on 19-04-07, 12:39 in Neo Geo Pocket on macOS [higan] (revision 2)
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Excellent. It works! Good job! Thank you.

By the way, they didn't fixed Neo Geo Pocket emulation errors for higan v106r130.
Posted on 19-04-10, 12:19 in bsnes v107.1 on macOS (revision 2)
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How do I building bsnes v107.1 on macOS, please ? I am able to building higan the latest one just fine.

bsnes is the one one I want to build for macOS for SNES/SFC only. The instruction there isn't clear. Help ?
Posted on 19-04-10, 13:04 in bsnes v107.1 on macOS
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Posted by Screwtape
How are you building higan? What goes wrong when you try to build bsnes?


After git clone link and I just type cd higan_repo/higan and type make.. Successfully.

BSNES 107.1 is different and it's bsnes v107.1 (source code).

I unzip it and open it and I drag and drop Higan after type cd in terminal and press return then type make.. everything is fine.

and I do the same for icarus. I got an error of the lists

I guess I ignored icarus and use BSNES instead.. I got an error also: BSNES quit unexpectedly

Am I doing something wrong ?

Posted on 19-04-10, 16:03 in bsnes v107.1 on macOS
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Posted by Screwtape
bsnes uses a built-in copy of icarus, not the standalone version, so you don't need to build it separately.

I don't know anything about the "quit unexpectedly" error, though.


Ahh, I understand.

So do you know how to build it for macOS? bsnes I mean.
Posted on 19-04-11, 18:22 in bsnes v107.1 on macOS (revision 1)
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Posted by Screwtape
Posted by azoreseuropa
So do you know how to build it for macOS? bsnes I mean.

You're doing that bit right.


Thank you @Sintendo.

@Screwtape

I am glad to hear that. Should you report to byuu about that ? For macOS users, I mean.
Posted on 19-04-13, 22:56 in Neo Geo Pocket on macOS [higan] (revision 1)
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Same issues for v106r131-33. Please let Byuu know. Thanks.
Posted on 19-04-26, 12:45 in bsnes v107.1 on macOS
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Anybody ? It works for Windows but crashes on macOS. Something's not right here.
Posted on 19-04-27, 20:23 in bsnes v107.1 on macOS (revision 1)
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Posted by wertigon
Posted by Screwtape
It seems the number of people with both macOS C++ development experience and SNES emulation interest is very close to zero, at least around here.

Maybe you could look on a macOS emulation forum?


Maybe it can be helpful. Where is that, may I ask ?
Posted on 19-05-05, 14:22 in bsnes v107.1 on macOS (revision 1)
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Posted by Sintendo
I've updated my bsnes-v107-macos-fixes branch to the latest v107r3 beta release. In addition to the previous change that fixed a startup crash, I've fixed the UI being scaled twice.

Here's all the changes so far:

hiro/cocoa: don't overrelease canvas surface
hiro/cocoa: stop scaling the UI twice

There's still plenty of remaining issues, but at least it's enough to start a game:


BSNEs v107r3 here: https://gitlab.com/Sintendo/higan/tree/becbca47d48496d2f6569fd0a685a498c18f0f91

After compiled and run it. I got unexpectedly quit.
Posted on 19-05-06, 22:18 in bsnes v107.1 on macOS
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Posted by Sintendo
My changes are on top of v107r3. If that's the exact commit you've checked out, you just compiled vanilla v107r3 without any of my changes.

Try this:
git clone --single-branch --branch bsnes-v107-macos-fixes https://gitlab.com/Sintendo/higan.git


Yes. It works! I hope you improve further. Keep up the good work.
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