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Posted on 18-10-31, 22:30 in Board feature requests/suggestions (revision 1)
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Like https://board.byuu.org/search.php?search_id=active_topics

https://helmet.kafuka.org/bboard/lastposts.php exists but doesn't group all posts from a single thread.

oh yeah feature request, make URLs clickable
Posted on 18-11-23, 08:17 in Board feature requests/suggestions
Post: #2 of 77
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How do I jump to the "most recent unread post" of a thread, as opposed to "most recent post"? I couldn't find a way from within https://helmet.kafuka.org/bboard/lastposts.php .
Posted on 18-12-18, 01:31 in Misc. software
Post: #3 of 77
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obs studio is miserably awful at recording individual windows at native resolution without black borders.

part of the issue is the overcentralization and expectation that videos conform to rigidly selected resolutions: youtube (maybe twitch too).

in desktop browsers, images are rendered at native resolution. youtube doesn't even try.
Posted on 18-12-19, 23:59 in Declarative mount points? (revision 1)
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- Symlinks are declarative and don't require root (ln -s old new).
- /etc/fstab is declarative but centralized, requires root to edit, and I don't understand them well.
- The mount command is imperative, requires creating a folder first, and is highly stateful (you have to memorize the command used to mount unless there's a trick to obtain the right command-line from `mount` output, and it does not persist across reboots).

I wish `mount`ing disks was as easy as symlinking, and mount information was stored within mount points, and persisted across reboots (or could be recreated with a single `remount` command without arguments).
Posted on 18-12-20, 00:02 in Board feature requests/suggestions
Post: #5 of 77
Since: 10-31-18

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I think I asked for https://helmet.kafuka.org/bboard/lastposts.php to link to "first unread post" instead of "most recent post". I assume it never got implemented. Can I have a per-user option to turn this on? (I'd prefer the entire URL to lead to "unread", whereas the old forum had a too-small 12x12-ish icon linking to "unread post")
Posted on 19-01-05, 07:11 in Mozilla, *sigh* (revision 1)
Post: #6 of 77
Since: 10-31-18

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I think the only use case for "allow webpages to choose their own fonts" is google docs.

Did I mention yet? Firefox 59 removed (https://bugzilla.mozilla.org/show_bug.cgi?id=1263313) the ability to search for extensions. Now the addon manager's "Get Add-ons" tab has no search bar... and the installed "Extensions" tab only allows searching for new extensions... (https://bugzilla.mozilla.org/show_bug.cgi?id=1516227 WONTFIX)
Posted on 19-01-09, 04:32 in Sneeze9x
Post: #7 of 77
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So is sneeze9x less accurate than snes9x, except the SA-1 timing is more accurate?
Posted on 19-01-17, 18:51 in JILost's computer stuff returns
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Posted by JILost
The reason I suggest that it might be a RAM issue is because I've been told that far weaker CPU's have blown through higan easily. Dolphin gets 10-30 fps on a good day. Same with Saturn emus. I should be able to run all of these at over 60 fps with my current CPU, shouldn't I? Am I lacking some kind of Open GL components that would be present on a dedicated video card?

Even if I did upgrade my processor, would any of the above improve or would I need a whole new mobo?

What would be the benefit of going to an SSD over a HDD? Would it just be a reliability/stability thing or would the performance actually pick up in any significant way?


Maybe try running Higan using some "null video output" or similar, to isolate the problem to either display output, or emulation? Maybe prime95 or intel burn test as a CPU check? Check for WHEA CPU/RAM corruption errors? Run a benchmark?
Posted on 19-01-31, 08:51 in Mozilla, *sigh*
Post: #9 of 77
Since: 10-31-18

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>oxidation

What do you mean? Removal of customization? Injecting Rust (*ahem* iron oxide) into the browser?
Posted on 19-02-11, 12:10 in Mozilla, *sigh* (revision 2)
Post: #10 of 77
Since: 10-31-18

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dear mozilla,
i will never want to visit "123refills.net". ever.
sincerely, a student of "school.example.com/class-123"
----------
they're pushing this "forced completion for popular sites" crap down my throat, and i fucking hate it.

First it was Firefox on Android, now it's Firefox Desktop.

I'm resorting to disabling browser.urlbar.autoFill, which stops autofill even for websites I actually visited in the past.
Posted on 19-02-12, 07:18 in Mozilla, *sigh* (revision 1)
Post: #11 of 77
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Posted by Nicholas Steel

When configuring the "Default Search Engine" there is an option to Provide Search Suggestions, try turning that off. You can then re-enable it showing results from your bookmarks, history etc.


I turned "Provide Search Suggestions" off years ago, before this bug began.

Aaand I just got the Firefox unresponsive glitch... *after* turning Javascript off, with nothing open but several Twitter no-JS tabs open... and 1.5 of 8GB of RAM used.
Posted on 19-02-12, 22:51 in Mozilla, *sigh* (revision 1)
Post: #12 of 77
Since: 10-31-18

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i'm not going to bother going through your troubleshooting steps. This was a deliberate change from Mozilla which they refuse to allow users to revert.

https://support.mozilla.org/en-US/questions/1171259
https://old.reddit.com/r/firefox/comments/4zba5m/firefox_android_odd_suggestions_in_address_bar/
https://bugzilla.mozilla.org/show_bug.cgi?id=858829

Domain list at https://dxr.mozilla.org/mozilla-release/source/mobile/android/base/resources/raw/topdomains.txt they moved it to a different url, probably when "unifying" the "top domain list" between products.
Posted on 19-02-12, 22:55 in Buying a new phone (not safe for tomman)
Post: #13 of 77
Since: 10-31-18

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Posted by Screwtape
Second, the default size for icons is smaller than the default launcher, making everything feel empty. There's an "icon size" slider, of course, but it's one of the features reserved for paying customers.


You can uncheck a box that says "downscale icons to Material guidelines" or similar.
Posted on 19-02-13, 07:46 in Mozilla, *sigh* (revision 1)
Post: #14 of 77
Since: 10-31-18

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Multiprocess Windows 2/2 Enabled by default
Web Content Processes 9/8

this is bullshit.

Because one time I had like 8 firefox processes eating ram and cpu... I lowered the limit to 4 (Firefox decided to change it back to 8 without telling me, or maybe I changed in Windows and not Linux dual boot), and Firefox decides it's a good idea to spawn 9 processes.

And I recall there was more than 1 firefox process open when it became unresponsive, sureanem-style. I just opened Twitter and it was already becoming laggy, at which point I turned off JS using uMatrix and opened Twitter's no-JS site, which then caused Firefox to freeze.
Posted on 19-02-14, 06:35 in Mozilla, *sigh* (revision 2)
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Posted by funkyass
Posted by jimbo1qaz


And I recall there was more than 1 firefox process open when it became unresponsive, sureanem-style. I just opened Twitter and it was already becoming laggy, at which point I turned off JS using uMatrix and opened Twitter's no-JS site, which then caused Firefox to freeze.
changing something like that probably needs a full restart of firefox - its probably something it checks on load, but only then. Thats another issue glossed over when they fully ape Chromium's process structure.

There is also the issue when you are trying to select some text, and you wind up dragging an image from many pages back...


Disabling JS via uMatrix is instant and per-site (though I disabled JS in the global scope = all pages loaded from then on). I'm not sure if it's 100% effective, it seems to work via injecting CSP to block <script>, and network-filtering external JS:

Posted by Firefox Console

Content Security Policy: The page’s settings blocked the loading of a resource at inline (“script-src”).
Loading failed for the <script> with source “https://www.google.com/xjs/_/js/k=xjs.hp.en_US.JrhqsPLSQXo.O/m=d/rt=j/d=1/rs=ACT90oFPctLSYgEs_IrQtHOsGBz96d9nCA”.
Posted on 19-02-21, 06:23 in Retroarch's (controller) interface is an bad abstraction (revision 1)
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(in reply to https://helmet.kafuka.org/bboard/thread.php?pid=1524#1524 )

I have some theories about Retroarch's interface (mostly N64):

- Main menu is designed for game controller use, not keyboard/mouse.
- I wish I could search the entire options hierarchy, like Jetbrains IDE setttings.
- Different config options available from the menu, vs. in-game.
- I don't understand the difference between global, per-console, per-game config.

One config interface for every console under the sun:
- You have to manually map your controller to retroarch's Retropad abstraction (ABXY, L1L2L3, etc...) then read the docs to find how the RetroPad abstraction is mapped to the per-console buttons.
- I feel that a "global controller abstraction" causes problems with consoles with controllers that don't fit the mold.
- Some N64 games use C buttons individually. IIRC, Retroarch only lets you bind L/R and U/D to controller axes. Retroarch Mupen64Plus has no option to bind C buttons separately. Retroarch ParaLLel has an option, but it's confusingly organized because...

Autogenerated GUI based on per-core metadata?
- It's like the worst of a text editor dump (no ctrl+F) and the worst of a GUI (no organization) and a non-native console-style interface (tedious and slow to use: scroll 1 line at a time, can't click to jump to line).
- I'm not entirely sure how to edit N64 video plugin settings.
- If I recall, m64py also uses autogenerated graphics plugin GUIs based on config files. The config files have comments. The GUI doesn't. m64py is also hard to configure in ways.

-----------

Eventually I got OOT running mostly fine in Retroarch on Ubuntu 18.04... except the audio would be interspersed with bursts of noise, and fiddling with audio buffer length/etc. would randomly change/fix the issue... And my display would keep turning off during gameplay (which is OK until the display turns off and Retroarch freezes). At that point I decided to play VC on my Wii instead.
Posted on 19-02-21, 12:28 in Retroarch's (controller) interface is an bad abstraction (revision 1)
Post: #17 of 77
Since: 10-31-18

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lemme just post a follow-up:

I think retroarch's controller abstraction tries to do too much (too many consoles). I recall byuu talking about how Higan's UI is clunky because it has to handle too many consoles, but I haven't noticed any issues from that (yet).

I think Higan's options screens are at least intuitively laid out (unlike Retroarch, which has the extra task of presenting per-plugin options to the user). Though I ran into the issue where "higan isn't responding to controller input settings say I have Gamepad selected and all bindings correct, but the Super Famicom menu (which is hidden until you open a game) says I have None controllers connected".
Post: #18 of 77
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I would use Bizhawk, but last time I tried (years ago on Windows, don't remember graphics plugin), performance dropped precipitously on resolutions above 640/800x600, while m64py/retroarch didn't break a sweat. (Somebody told me this is normal due to "improved accuracy" in bizhawk, but I'm skeptical.)
Post: #19 of 77
Since: 10-31-18

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>for a long time Mozilla has been trying to wean itself off advertising money

Remember when Firefox added sponsored "new tab" tiles? Then sponsored "new tab" Pocket recommendations? I just bumped into the latter a few days ago.

(I hope it's not surveillance-capitalism advertising, but it's still advertising.)
Posted on 19-02-23, 10:38 in Terminal colour schemes (revision 1)
Post: #20 of 77
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Posted by sureanem
Posted by tomman
All I want is a native xterm port for Windows, preferably as a cmd.exe (or whatever MS uses nowadays to render console apps) replacement.
Cygwin had (has? haven't used it in years) a terminal that could run cmd.exe and other such programs. Don't remember the name but it looked good.
mintty?
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