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Posted on 22-07-15, 11:15 in Computer Hardware News
Post: #421 of 426
Since: 10-30-18

Last post: 290 days
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Posted by tomman
Yet another logo-and-website speculative execution vulnerability that nobody but warfare actors would exploit: Retbleed
https://www.phoronix.com/scan.php?page=news_item&px=RETBLEED

Mitigating Retbleed in the Linux kernel required a substantial effort, involving changes to 68 files, 1783 new lines and 387 removed lines. Our performance evaluation shows that mitigating Retbleed has unfortunately turned out to be expensive: we have measured between 14% and 39% overhead with the AMD and Intel patches respectively.


I have a word for you security researchers: FUCK OFF.

Seriously, we know, our computers are broken... but nobody is buying ME that supoosedly invulnerable rig, so stay the hell away from making my machines much slower than they already are, all because of theoretic lab attacks that nobody does in real life (no, my machines are not targets for USA/China/Russia despite how much I hate them, thanks).

I'm starting to seriously hate security researchers with a passion. Go hack a Playstation or something actually useful!

So far most of these security protections can be disabled in Windows 11 and older via a registry key, or you can use software like InSepctre to make it easier.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 22-09-30, 17:37 in Upcoming game announcements/news (revision 4)
Post: #422 of 426
Since: 10-30-18

Last post: 290 days
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Posted by tomman

- Gamedevs fixations over MS-specific shinies (DX12+ being the main one), instead of going with cross-platform standards... wait, at this stage, OpenGL/Vulkan are getting confined to Linux, as Apple opted out of those years ago, and consoles have been always on their own separate leagues.


In my experience Direct X 12 API naturally has correct frame pacing/timing with the DWM in Windowed/Borderless Fullscreen modes where as you have to work for it when developing in other API's. iirc this is because DX12 is always promoted to a new display mode by that Fullscreen Optimizations shit where as that functionality is pretty selective for the other API's if you don't code things just right (Windows 11 apparently further improves FSO compatibility with the other API's).

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 23-05-20, 14:40 in Windows 11
Post: #424 of 426
Since: 10-30-18

Last post: 290 days
Last view: 17 days
SATA SSD's are a million times better than a SATA HDD. Why?

1) Multiple reads/writes can occur simultaneously!
2) Time spent seeking is virtually non-existent.
3) It's super quiet, so when a rogue program starts thrashing the SSD you won't know unless you open Task Manager or something!

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 23-05-23, 11:18 in Windows 11
Post: #425 of 426
Since: 10-30-18

Last post: 290 days
Last view: 17 days
Posted by tomman
You're still limited by the SATA port speeds, and in sequential reads the difference between a HDD and SSD is minimal, but sequential reads are not the most usual operation your OS will do everyday.


The biggest benefit really is the ability to read/write multiple things simultaneously. You can have your anti-virus scan your SSD while a game is loading data from the same SSD and experience virtually no negative impact caused by the storage device! or Windows decides to start doing a check for Windows Updates or something while you're gaming, or everything wants to load at the same time during Windows log-in... all of these greatly improved by an SSD's ability to handle multiple things simultaneously.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 23-07-11, 14:02 in I have yet to have never seen it all. (revision 2)
Post: #426 of 426
Since: 10-30-18

Last post: 290 days
Last view: 17 days
Geforce 7000 was also the last series to natively support Table Fog and 8-bit Palletized Textures. Which is at least partially why some old games look worse than they should on newer graphics cards.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
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