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Posted on 19-08-29, 10:31 in Games You Played Today REVENGEANCE
Post: #261 of 426
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https://yachtclubgames.com/2019/08/upcoming-shovel-knight-features/ (Some info)
https://www.youtube.com/watch?v=kt9Aa8jy_Dk (New content)
https://www.youtube.com/watch?v=4WbDSCvS610 (New content)
https://www.youtube.com/watch?v=tRGOF9d7yoU (New game)

Who here is a fan of the Shovel Knight series?

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-29, 12:04 in Games You Played Today REVENGEANCE (revision 1)
Post: #262 of 426
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It's pretty great, also the base games sound track is (or was) also available in NSF format when you buy it on Bandcamp. The sound tracks for the later content installments however don't which is disappointing... since everything is mono (and you can easily upmix NSF to stereo).

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-08-29, 16:14 in Computer Hardware News
Post: #263 of 426
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Apple is reversing their stance on Right to Repair!??!?
https://www.cnbc.com/2019/08/29/apple-to-provide-independent-repair-shops-with-iphone-parts.html

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Posted on 19-09-04, 08:41 in Games You Played Today REVENGEANCE (revision 1)
Post: #264 of 426
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Posted by CaptainJistuce
Posted by Nicholas Steel
... (and you can easily upmix NSF to stereo).

Just because you can doesn't mean that you should.

Although one of the audio channels isn't consistently operated each time you play an audio track (Noise channel output differs every time you click Play), NotsoFatso does an amazing job of upmixing the audio.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-09-04, 08:45 in Mozilla, *sigh* (revision 2)
Post: #265 of 426
Since: 10-30-18

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Version 69 (heh) re-introduced the ability to block automated playback of media that starts off muted. That's how the feature originally worked, then they changed it to only block automated playback of muted videos... and now we've come full circle.

Wouldn't surprise me if there are media players that can bypass the mechanism.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-09-05, 04:39 in Games You Played Today REVENGEANCE (revision 4)
Post: #266 of 426
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Posted by CaptainJistuce
Posted by Nicholas Steel
Posted by CaptainJistuce
Posted by Nicholas Steel
... (and you can easily upmix NSF to stereo).
Just because you can doesn't mean that you should.
Although one of the audio channels isn't consistently operated each time you play an audio track (Noise channel output differs every time you click Play), NotsoFatso does an amazing job of upmixing the audio.
But that doesn't mean the composition was ever intended to BE stereo, or that forcing it to stereo is going to work well.
Sure but in the case of the NES the hardware capabilities and performance limitations that composers faced more often than not resulted in their songs having neat stereo effects (stereo chords and sounds travelling from one side to the other seamlessly) and sounding really good in general in Stereo.

Hmmm, not a fan of how quotes appear on the forum. Needlessly difficult to discern who is associated with what message since the names are detached from the messages.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-09-05, 12:17 in Games You Played Today REVENGEANCE (revision 4)
Post: #267 of 426
Since: 10-30-18

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That's what I like about NotsoFatso, it doesn't split all the audio channels 100% left and 100% right. There is some leakage in to the other speaker which is great if you wear headphones.

An example of seamless panning from one speaker to the other occurs when a composer sets one of the Square channels to have a sustain effect, so a sound plays out of Square 1 then Square 2 will play the sustained/fading element of the sound. You can also have the next sound begin while the previous sound is still sustaining/fading out so the audio overlaps a bit.

It's much less computationally expensive to keep one channel configured for Sustain effect than to toggle the Sustain ability on/off frequently.



Thanks for the visual update to quotes, Kawaoneechan.

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Posted on 19-09-05, 12:20 in Board feature requests/suggestions
Post: #268 of 426
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I guess I shoulda made my comment about the Quote system here, in any case thanks for adjusting the Quote visuals to make it easier to see who said what.

Here's a feature request: Add a "Cancel" button when making posts and editing posts, the button should obviously take you back to the previously visited page.

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Posted on 19-09-05, 13:59 in Games You Played Today REVENGEANCE
Post: #269 of 426
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Posted by CaptainJistuce
Ummm... the Nintendo doesn't HAVE two triangle waves.

It has two square waves, but they both output on the same pin. Any separation of them is a gross emulation hack and not really Nintendo sound anymore, by any stretch.

My bad, I did mean the Square channels and of course it isn't accurate emulation. I'm personally more lenient when it comes to enhancing a old systems audio capabilities than every other aspect of emulation.

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-09-10, 07:49 in Mozilla, *sigh* (revision 2)
Post: #270 of 426
Since: 10-30-18

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Anybody else notice that you arbitrarily can't add Cookie exceptions for various websites?



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Posted on 19-09-10, 11:36 in Mozilla, *sigh* (revision 1)
Post: #271 of 426
Since: 10-30-18

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If you view the Page Info for a website you can disable cookie blocking, but there's nowhere in the UI to gain an overview of these exceptions across all websites where you've implemented custom permissions. That far left image in my screenshot doesn't show the exceptions you make via that Page Info method, nor does it let you easily view individual website configurations so it's mostly redundant.

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Posted on 19-09-11, 17:41 in N64 emulators vs. "PJ64 v1.x" emulators
Post: #272 of 426
Since: 10-30-18

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Pretty sure Lunar Magic now supports headerless ROM's. Took a long time for that to happen though, way too long.

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Posted on 19-09-12, 14:12 in N64 emulators vs. "PJ64 v1.x" emulators (revision 1)
Post: #273 of 426
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Bizhawk is missing all the extremely helpful tooltips for the GlideN64 plugin though (you can see them if you use the plugin in PJ64). It's also missing some options that the plugin exposes when used with Pj64.

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Posted on 19-09-12, 18:09 in N64 emulators vs. "PJ64 v1.x" emulators (revision 3)
Post: #274 of 426
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I know all that, Bizhawk uses the Mupen64+ emulation core so I don't need to worry about Mupen64+'s lack of a GUI or the various poor GUI Frontends for it (most of them are abandoned iirc).

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Posted on 19-09-15, 11:48 in Mozilla, *sigh*
Post: #275 of 426
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>Maximizing the window leaves you open to a fingerprinting attack, but it's hardly instant deanonymization.

Uh... what? How?

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Posted on 19-09-18, 07:27 in Games You Played Today REVENGEANCE
Post: #276 of 426
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Nintendo decided to implement a physics engine in their Link's Awakening HD remaster, resulting in fun stuff like this: https://clips.twitch.tv/AbstemiousSuccessfulGoblinNerfBlueBlaster

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-09-21, 13:59 in Sales and giveaways (revision 1)
Post: #277 of 426
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Death's Gambit is 50% off until the 24th: https://store.steampowered.com/app/356650/

It's effectively Dark Souls as a 2D side scrolling platformer game. Potentially a better imitation than Salt & Sanctuary.

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Posted on 19-09-21, 14:00 in bsnes v109 released
Post: #278 of 426
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Holding Alt while pressing Print Screen should still perform a traditional Screenshot (if you've set up the PC to use the Snip tool when pressing Print Screen). Just make sure the program is in focus before performing the button sequence.

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Posted on 19-09-22, 08:35 in BSNES v110 released
Post: #279 of 426
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Downloads: https://byuu.org/

Changelog:

* improved ExLoROM support (fixes Fire Emblem: Thracia 776 fan translation)
* several improvements to the libretro target, including macOS and Android platform support
* fixed an issue where the Alt key wasn't activating the menu on the Windows port
* removed 2160p HD mode 7 setting, due to Direct3D 9.0 texture size limits of 2048x2048
* reverted fresh configuration files to using the safer hardware drivers
* disabled the ASIO driver due to lack of support
* fixed a crashing issue when idling with the snow effect enabled
* added IOKit joypad support for macOS [Sintendo]
* added fast PPU render cycle position override for Firepower 2000's title screen
* ported higan's accurate PPU renderer back to bsnes to add sprite caching for Wolfenstein 3D

AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
Posted on 19-09-24, 06:04 in N64 emulators vs. "PJ64 v1.x" emulators (revision 1)
Post: #280 of 426
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Posted by jjndig
HLE and stuff was cool back in the day sure but seriously, it shouldn’t be used nowadays unless we have little to no clue what is being done at the low level operations. (And I’m saying this from someone who knows literally nothing about this stuff)

You have that backwards. HLE should be used for things we have a clear understanding of and LLE should be researched/used for things we don't fully understand or don't yet know how to optimize.

The only reason HLE gets a bad wrap is because developers like to use optimizations that break emulation accuracy.

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