Noxico


PNG mode is back, and this time it’s as fast it can be without using unsafe blocks or extra libraries.

Stole an 8×8 font for experimentation purposes. Tall cells work much better…

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On Macs

Don’t. It might just be Apple doing something silly after Lion, but running Noxico on anything that came after is (while technically possible) not recommended.

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Task scheduler

I tried writing one before. It didn’t quite work, so I dummied it all out to fix later.

It seems I took too long, because PillowShout made his own. It looks pretty kickin’, but I just came up with another test case…

Update: Yeah okay, I started a new game and pure luck started me on five in the morning. Pillow’s schedule says villagers sleep from midnight to six, give or take half an hour or so. This is what I found ten turns into the game:

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I believe I can touch the sky~

Yeah. Flight is now in. At least for the player, it is. It’s still a bit of a work in progress, but there’s fun shit like running out of juice right above the water and drowning to death, and (being a total dummy) hitting your head when trying to take off while indoors.

Some things like dropping items in-flight haven’t been tested, and the combat rules haven’t been updated yet.

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I believe I can fly~

Last commit involved laying the groundwork for in-game flight. Not in the sense of moving around several Z-levels above ground, because there are no Z-levels in this game¹, but in the sense of passing over fences, water, and other things you can’t walk on.

It also involves a bit more strategy in that a walking creature (unless tall enough) can’t hit a flying creature in mêlée, but a flying creature can hit both other flyers, or divebomb a walker. Long-range attacks are fair game, of course. None of that has been implemented just yet, but that’s basically what’s planned.

The only problem is that laying all this groundwork changed the board format. But there’s already a bunch of breaking changes since 0.1.14 and the game can detect old, incompatible saves, so all’s well.

(¹: The dungeon generator has a sense of Z-depth but the individual boards are still flat.)

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