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Posted on 04-14-13, 09:54 pm in Contrast (revision 1)

 

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And you're saying that you're somehow an expert on color theory? I don't need someone else to tell me when something looks like shit, and that sir, looks like shit.

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 04-14-13, 10:56 pm in Contrast

 

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Posted by KawaI never said I was an expert in color theory. I merely know a bit or two about it, and said I can barely see any difference. What I do know is what contrast is.

There was a painter once, in olden times. A cobbler came by and saw the painter's latest work. He noticed there was something wrong with a sandal depicted in the painting, and informed the painter. When the painter had corrected the error, the cobbler started pointing out percieved flaws in the anatomy of the wearer's leg.

You came here to write.


I'd like to note that I am not angry, despite how you might interpret my replies so far. I'm at worst annoyed.


That cobbler remark was an unqualified, passive-aggressive jab, so I'm sure you can understand why I'm a little miffed.

You seem to assume I don't know anything about the look or feel of a game or really anything to do with game design of any kind. I have to ask then, what makes you so much more qualified than me to discuss these things?

You put this up here presumably to draw opinions and invite discussion, and that's fine. Even if you don't agree with me and ultimately decide that you're going to go in your new direction, heedless of my concerns as you usually do, then that's also fine. Feel free.

But shutting me out of the discussion entirely by presuming that I know nothing about the topic at hand? That's where I start getting irritated, and that's where I begin to wonder if putting up with your stranglehold on the design of this project is worth putting up with anymore.

You want people to work with you? Then start listening to them when they have something to say.

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 04-14-13, 11:57 pm in Contrast (revision 3)

 

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You want to know why I stopped writing? It's because in addition to the stress from recently becoming unemployed, I was frustrated by my apparent lack of creative influence over the project. Programming is cathartic for me and a great way to unwind, and I figured that if I could work on areas that you weren't already focusing on, I could at least have an iota of creative control.

I mean, I can understand your frustrations about bringing me on as a writer and then having me switch to code, I get that, honestly. But what you have to understand is that every time I criticized one of your ideas, you chose instead to shoot my ideas down, ultimately ignored my opinions and took no action to find a compromise or middle ground. This is something that I find intensely frustrating and a good part of the reason why I found it difficult to write anything.

I understand that not every one of my ideas are going to be good ones, and frankly most of them may be terrible, but the problem I have with how you respond to them is that you just pick them apart and then declare them unsuitable. If you had truly intended to make a qualified decision at the end when all suggestions had been made, then just say so and leave all your judgments until the very end.


Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 04-15-13, 12:35 am in Contrast (revision 4)

 

Posts: 104/105
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I'm not saying that you didn't let me change anything, I'm saying that anytime we disagreed about something, you always decided that I was wrong and then just did things your way.

As for not telling you what my problem was, you're right, I should have brought this up sooner and I'm sorry about that, but I honestly figured that if I had, you would have just told me that I should either stick to writing or to get off the project. I know that is also an unfair assumption and probably isn't what you would actually do, but the thing I have to ask then is, if you did know about this from the start, what would you have done differently?

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 04-15-13, 03:15 pm in Contrast (revision 2)

 

Posts: 105/105
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You know funnily enough, I actually tried to make my own more dynamic version of the scene system about a month ago. :LOL:


Looking back at what was actually said, I realized they there weren't actually any big issues of contention aside from the world map and maybe this one. I think a good part of how I felt yesterday was probably due to stress more than anything and I was probably just seeing enemies where there weren't any. So, I'm sorry about that and how I acted, and I think that from now on I'm going to air any grievances I have immediately rather than later.

I guess my big frustration from both of these issues is that when we disagreed, our discussions just devolved into ridiculous technical arguments that don't even bother to address the actual issue, which is game design. I suppose what I'd like in the future is for us to address these topics at a purely design level, and for you to explain to me why to design you've chosen isn't superior from a technical standpoint, but rather how you feel that it makes the game better and why you feel the game needs to be changed this way.


Alright, now that that's been said, I'd like to explain to you why I think taking the role as executive director may be hurting your progress on these projects. I know you look at yourself like the boss, and I'm not going to dispute that view, but the problem with taking that position is that it essentially just makes me and anyone else who works on the project a laborer. The problem with having labor though is that it needs to be compensated in some way, and for a voluntary project like this, there are really only a few meaningful types of compensation.

One of which is exposure, but due to the lack of exposure that this game has, that isn't really an option here. The next is constructive feedback on what was made, but again that's not really an option as there aren't enough people here to provide that feedback. The last type is that feeling of creative joy that you get when you design something and see it come through the way you wanted to. The problem with that last one of course is that it also means you have to be willing share creative control on the project, which I know that you don't want to.

I guess what I'm trying to say here is that in order for me to be happy in my role of being a writer and therefor a laborer, I need some form of meaningful compensation. If I don't have that, then I'm just going to end up feeling unfulfilled and frustrated for as long as I have to take that role. If you think that you can come up with some other scheme that adequately compensates me for my time, then I will gladly try to work something out with you, but until then, I can't really see myself doing any kind of writing for you.

Lead writer on Noxico (and sometimes programmer or designer) <br>
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