The physics table is available to objects and used to control any collisions or force regions configured on those objects.
void
physics.setForceEnabled(String
force, bool
enabled)Enables or disables the specified physics force region.
void
physics.setCollisionPosition(String
collision, Vec2F
position)Moves the specified physics collision region to the specified position.
void
physics.setCollisionEnabled(String
collision, bool
enabled)Enables or disables the specified physics collision region.