FILES
-----
player.config
cinematics\story\opengate\opengate.cinematic
cinematics\story\opengate\opengatecracks.png
cinematics\story\opengate\opengateinside.png
cinematics\story\opengate\opengatepiece1.png
cinematics\story\opengate\opengatepiece1white.png
cinematics\story\opengate\opengatepiece1white2.png
cinematics\story\opengate\opengatepiece2.png
cinematics\story\opengate\opengatepiece2white.png
cinematics\story\opengate\opengatepiece2white2.png
cinematics\story\opengate\opengatepiece3.png
cinematics\story\opengate\opengatepiece3white.png
cinematics\story\opengate\opengatepiece3white2.png
cinematics\story\opengate\opengatepiece4.png
cinematics\story\opengate\opengatepiece4white.png
cinematics\story\opengate\opengatepiece4white2.png
cinematics\story\opengate\opengatepiece5.png
cinematics\story\opengate\opengatepiece5white.png
cinematics\story\opengate\opengatepiece5white2.png
cinematics\story\opengate\opengatepiece6.png
cinematics\story\opengate\opengatepiece6white.png
cinematics\story\opengate\opengatepiece6white2.png
[NEW] cinematics\story\opengate\opengatewarp.frames
[NEW] cinematics\story\opengate\opengatewarp.png
dungeons\apex\apextestfacility\apextestfacility4a.json
dungeons\apex\apextestfacility\apextestfacility4b.json
dungeons\apex\apextestfacility\apextestfacility4c.json
dungeons\apex\apextestfacility\apextestfacility4d.json
dungeons\hylotl\hylotlruinedcastle\castletop1.json
dungeons\hylotl\hylotlruinedcastle\castletop2.json
dungeons\hylotl\hylotlruinedcastle\castletop3.json
dungeons\hylotl\hylotlruinedcastle\castletop4.json
dungeons\hylotl\hylotlruinedcastle\castletop5.json
dungeons\hylotl\hylotlruinedcastle\hylotlcastlebase1.json
[NEW] dungeons\hylotl\hylotlruinedcastle\hylotlcastlebase2.json
[NEW] dungeons\hylotl\hylotlruinedcastle\hylotlcastletemplate.json
dungeons\hylotl\hylotlruinedcastle\hylotlruinedcastle.dungeon
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy1.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy10.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy2.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy3.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy4.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy5.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy6.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy7.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy8.json
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy9.json
dungeons\hylotl\hylotlruinedcastle\room10dojo.json
[NEW] dungeons\hylotl\hylotlruinedcastle\room1passage.json
[NEW] dungeons\hylotl\hylotlruinedcastle\room2shrine.json
[NEW] dungeons\hylotl\hylotlruinedcastle\room3passage.json
dungeons\hylotl\hylotlruinedcastle\room4screen.json
[NEW] dungeons\hylotl\hylotlruinedcastle\room6dining.json
[NEW] dungeons\hylotl\hylotlruinedcastle\room7bedroom.json
dungeons\hylotl\hylotlruinedcastle\room8study.json
[NEW] dungeons\hylotl\hylotlruinedcastle\room9display.json
dungeons\other\outpost\outpost.json
dungeons\other\outpost\outpost_full.json
items\categories.config
items\active\effects\lightning.lua
items\active\weapons\weapon.lua
items\active\weapons\biome\bioluminescent\lightbow.activeitem
items\active\weapons\biome\cave\cavebow.activeitem
items\active\weapons\biome\icecaves\frozenbow.activeitem
items\active\weapons\biome\jungle\poisonbow.activeitem
items\active\weapons\bow\bow.animation
items\active\weapons\bow\bow.lua
items\active\weapons\bow\energybow.animation
[NEW] items\active\weapons\bow\abilities\bowshot.lua
[NEW] items\active\weapons\bow\abilities\bowshot.weaponability
[NEW] items\active\weapons\bow\abilities\zenshot.lua
[NEW] items\active\weapons\bow\abilities\zenshot.weaponability
items\active\weapons\bow\bow\bow.activeitem
items\active\weapons\bow\compoundbow\compoundbow.activeitem
items\active\weapons\bow\cupidsbow\cupidsbow.activeitem
items\active\weapons\bow\ironbow\ironbow.activeitem
items\active\weapons\bow\tungstenbow\tungstenbow.activeitem
items\active\weapons\melee\abilities\spear\charge\charge.lua
items\active\weapons\npc\npcbow.activeitem
items\active\weapons\npc\npcfirebow.activeitem
items\active\weapons\npc\npctungstenbow.activeitem
items\active\weapons\protectorate\aegisaltbow\aegisaltbow.activeitem
items\active\weapons\staff\abilities\controlprojectile\elementbouncer.weaponability
[NEW] items\active\weapons\staff\abilities\controlprojectile\elementorb.weaponability
items\active\weapons\staff\abilities\controlprojectile\elementrain.weaponability
items\active\weapons\staff\abilities\controlprojectile\elementswarm.weaponability
items\active\weapons\staff\abilities\guidedbolt\guidedbolt.lua
items\active\weapons\staff\generated\commonstaff.activeitem
items\armors\apex\apex-tier1\apextier1.chest
items\armors\apex\apex-tier1\apextier1.head
items\armors\apex\apex-tier1\apextier1.legs
items\armors\apex\apex-tier2\apextier2.chest
items\armors\apex\apex-tier2\apextier2.head
items\armors\apex\apex-tier2\apextier2.legs
items\armors\apex\apex-tier3\apextier3.chest
items\armors\apex\apex-tier3\apextier3.head
items\armors\apex\apex-tier3\apextier3.legs
items\armors\apex\apex-tier4\apextier4.chest
items\armors\apex\apex-tier4\apextier4.head
items\armors\apex\apex-tier4\apextier4.legs
items\armors\apex\apex-tier5accelerator\apextier5accelerator.chest
items\armors\apex\apex-tier5accelerator\apextier5accelerator.head
items\armors\apex\apex-tier5accelerator\apextier5accelerator.legs
items\armors\apex\apex-tier5manipulator\apextier5manipulator.chest
items\armors\apex\apex-tier5manipulator\apextier5manipulator.head
items\armors\apex\apex-tier5manipulator\apextier5manipulator.legs
items\armors\apex\apex-tier5separator\apextier5separator.chest
items\armors\apex\apex-tier5separator\apextier5separator.head
items\armors\apex\apex-tier5separator\apextier5separator.legs
items\armors\apex\apex-tier6accelerator\apextier6accelerator.chest
items\armors\apex\apex-tier6accelerator\apextier6accelerator.head
items\armors\apex\apex-tier6accelerator\apextier6accelerator.legs
items\armors\apex\apex-tier6manipulator\apextier6manipulator.chest
items\armors\apex\apex-tier6manipulator\apextier6manipulator.head
items\armors\apex\apex-tier6manipulator\apextier6manipulator.legs
items\armors\apex\apex-tier6separator\apextier6separator.chest
items\armors\apex\apex-tier6separator\apextier6separator.head
items\armors\apex\apex-tier6separator\apextier6separator.legs
items\armors\avian\avian-tier1\aviantier1.chest
items\armors\avian\avian-tier1\aviantier1.head
items\armors\avian\avian-tier1\aviantier1.legs
items\armors\avian\avian-tier2\aviantier2.chest
items\armors\avian\avian-tier2\aviantier2.head
items\armors\avian\avian-tier2\aviantier2.legs
items\armors\avian\avian-tier3\aviantier3.chest
items\armors\avian\avian-tier3\aviantier3.head
items\armors\avian\avian-tier3\aviantier3.legs
items\armors\avian\avian-tier4\aviantier4.chest
items\armors\avian\avian-tier4\aviantier4.head
items\armors\avian\avian-tier4\aviantier4.legs
items\armors\avian\avian-tier5accelerator\aviantier5accelerator.chest
items\armors\avian\avian-tier5accelerator\aviantier5accelerator.head
items\armors\avian\avian-tier5accelerator\aviantier5accelerator.legs
items\armors\avian\avian-tier5manipulator\aviantier5manipulator.chest
items\armors\avian\avian-tier5manipulator\aviantier5manipulator.head
items\armors\avian\avian-tier5manipulator\aviantier5manipulator.legs
items\armors\avian\avian-tier5separator\aviantier5separator.chest
items\armors\avian\avian-tier5separator\aviantier5separator.head
items\armors\avian\avian-tier5separator\aviantier5separator.legs
items\armors\avian\avian-tier6accelerator\aviantier6accelerator.chest
items\armors\avian\avian-tier6accelerator\aviantier6accelerator.head
items\armors\avian\avian-tier6accelerator\aviantier6accelerator.legs
items\armors\avian\avian-tier6manipulator\aviantier6manipulator.chest
items\armors\avian\avian-tier6manipulator\aviantier6manipulator.head
items\armors\avian\avian-tier6manipulator\aviantier6manipulator.legs
items\armors\avian\avian-tier6separator\aviantier6separator.chest
items\armors\avian\avian-tier6separator\aviantier6separator.head
items\armors\avian\avian-tier6separator\aviantier6separator.legs
[NEW] items\armors\decorative\costumes\barrel\barrel.chest
[NEW] items\armors\decorative\costumes\barrel\barrel.head
[NEW] items\armors\decorative\costumes\barrel\bsleeve.png
[NEW] items\armors\decorative\costumes\barrel\chest.png
[NEW] items\armors\decorative\costumes\barrel\fsleeve.png
[NEW] items\armors\decorative\costumes\barrel\head.png
[NEW] items\armors\decorative\costumes\barrel\icons.png
[NEW] items\armors\decorative\costumes\barrel\mask.png
items\armors\floran\floran-tier1\florantier1.chest
items\armors\floran\floran-tier1\florantier1.head
items\armors\floran\floran-tier1\florantier1.legs
items\armors\floran\floran-tier2\florantier2.chest
items\armors\floran\floran-tier2\florantier2.head
items\armors\floran\floran-tier2\florantier2.legs
items\armors\floran\floran-tier3\florantier3.chest
items\armors\floran\floran-tier3\florantier3.head
items\armors\floran\floran-tier3\florantier3.legs
items\armors\floran\floran-tier4\florantier4.chest
items\armors\floran\floran-tier4\florantier4.head
items\armors\floran\floran-tier4\florantier4.legs
items\armors\floran\floran-tier5accelerator\florantier5accelerator.chest
items\armors\floran\floran-tier5accelerator\florantier5accelerator.head
items\armors\floran\floran-tier5accelerator\florantier5accelerator.legs
items\armors\floran\floran-tier5manipulator\florantier5manipulator.chest
items\armors\floran\floran-tier5manipulator\florantier5manipulator.head
items\armors\floran\floran-tier5manipulator\florantier5manipulator.legs
items\armors\floran\floran-tier5separator\florantier5separator.chest
items\armors\floran\floran-tier5separator\florantier5separator.head
items\armors\floran\floran-tier5separator\florantier5separator.legs
items\armors\floran\floran-tier6accelerator\florantier6accelerator.chest
items\armors\floran\floran-tier6accelerator\florantier6accelerator.head
items\armors\floran\floran-tier6accelerator\florantier6accelerator.legs
items\armors\floran\floran-tier6manipulator\florantier6manipulator.chest
items\armors\floran\floran-tier6manipulator\florantier6manipulator.head
items\armors\floran\floran-tier6manipulator\florantier6manipulator.legs
items\armors\floran\floran-tier6separator\florantier6separator.chest
items\armors\floran\floran-tier6separator\florantier6separator.head
items\armors\floran\floran-tier6separator\florantier6separator.legs
items\armors\glitch\glitch-tier1\glitchtier1.chest
items\armors\glitch\glitch-tier1\glitchtier1.head
items\armors\glitch\glitch-tier1\glitchtier1.legs
items\armors\glitch\glitch-tier2\glitchtier2.chest
items\armors\glitch\glitch-tier2\glitchtier2.head
items\armors\glitch\glitch-tier2\glitchtier2.legs
items\armors\glitch\glitch-tier3\glitchtier3.chest
items\armors\glitch\glitch-tier3\glitchtier3.head
items\armors\glitch\glitch-tier3\glitchtier3.legs
items\armors\glitch\glitch-tier4\glitchtier4.chest
items\armors\glitch\glitch-tier4\glitchtier4.head
items\armors\glitch\glitch-tier4\glitchtier4.legs
items\armors\glitch\glitch-tier5accelerator\glitchtier5accelerator.chest
items\armors\glitch\glitch-tier5accelerator\glitchtier5accelerator.head
items\armors\glitch\glitch-tier5accelerator\glitchtier5accelerator.legs
items\armors\glitch\glitch-tier5manipulator\glitchtier5manipulator.chest
items\armors\glitch\glitch-tier5manipulator\glitchtier5manipulator.head
items\armors\glitch\glitch-tier5manipulator\glitchtier5manipulator.legs
items\armors\glitch\glitch-tier5separator\glitchtier5separator.chest
items\armors\glitch\glitch-tier5separator\glitchtier5separator.head
items\armors\glitch\glitch-tier5separator\glitchtier5separator.legs
items\armors\glitch\glitch-tier6accelerator\glitchtier6accelerator.chest
items\armors\glitch\glitch-tier6accelerator\glitchtier6accelerator.head
items\armors\glitch\glitch-tier6accelerator\glitchtier6accelerator.legs
items\armors\glitch\glitch-tier6manipulator\glitchtier6manipulator.chest
items\armors\glitch\glitch-tier6manipulator\glitchtier6manipulator.head
items\armors\glitch\glitch-tier6manipulator\glitchtier6manipulator.legs
items\armors\glitch\glitch-tier6separator\glitchtier6separator.chest
items\armors\glitch\glitch-tier6separator\glitchtier6separator.head
items\armors\glitch\glitch-tier6separator\glitchtier6separator.legs
items\armors\human\human-tier1\humantier1.chest
items\armors\human\human-tier1\humantier1.head
items\armors\human\human-tier1\humantier1.legs
items\armors\human\human-tier10old\humantier10old.chest
items\armors\human\human-tier10old\humantier10old.head
items\armors\human\human-tier10old\humantier10old.legs
items\armors\human\human-tier2\humantier2.chest
items\armors\human\human-tier2\humantier2.head
items\armors\human\human-tier2\humantier2.legs
items\armors\human\human-tier3\humantier3.chest
items\armors\human\human-tier3\humantier3.head
items\armors\human\human-tier3\humantier3.legs
items\armors\human\human-tier4\humantier4.chest
items\armors\human\human-tier4\humantier4.head
items\armors\human\human-tier4\humantier4.legs
items\armors\human\human-tier5accelerator\humantier5accelerator.chest
items\armors\human\human-tier5accelerator\humantier5accelerator.head
items\armors\human\human-tier5accelerator\humantier5accelerator.legs
items\armors\human\human-tier5manipulator\humantier5manipulator.chest
items\armors\human\human-tier5manipulator\humantier5manipulator.head
items\armors\human\human-tier5manipulator\humantier5manipulator.legs
items\armors\human\human-tier5separator\humantier5separator.chest
items\armors\human\human-tier5separator\humantier5separator.head
items\armors\human\human-tier5separator\humantier5separator.legs
items\armors\human\human-tier6accelerator\humantier6accelerator.chest
items\armors\human\human-tier6accelerator\humantier6accelerator.head
items\armors\human\human-tier6accelerator\humantier6accelerator.legs
items\armors\human\human-tier6manipulator\humantier6manipulator.chest
items\armors\human\human-tier6manipulator\humantier6manipulator.head
items\armors\human\human-tier6manipulator\humantier6manipulator.legs
items\armors\human\human-tier6separator\humantier6separator.chest
items\armors\human\human-tier6separator\humantier6separator.head
items\armors\human\human-tier6separator\humantier6separator.legs
items\armors\hylotl\hylotl-tier1\hylotltier1.chest
items\armors\hylotl\hylotl-tier1\hylotltier1.head
items\armors\hylotl\hylotl-tier1\hylotltier1.legs
items\armors\hylotl\hylotl-tier2\hylotltier2.chest
items\armors\hylotl\hylotl-tier2\hylotltier2.head
items\armors\hylotl\hylotl-tier2\hylotltier2.legs
items\armors\hylotl\hylotl-tier3\hylotltier3.chest
items\armors\hylotl\hylotl-tier3\hylotltier3.head
items\armors\hylotl\hylotl-tier3\hylotltier3.legs
items\armors\hylotl\hylotl-tier4\hylotltier4.chest
items\armors\hylotl\hylotl-tier4\hylotltier4.head
items\armors\hylotl\hylotl-tier4\hylotltier4.legs
items\armors\hylotl\hylotl-tier5accelerator\hylotltier5accelerator.chest
items\armors\hylotl\hylotl-tier5accelerator\hylotltier5accelerator.head
items\armors\hylotl\hylotl-tier5accelerator\hylotltier5accelerator.legs
items\armors\hylotl\hylotl-tier5manipulator\hylotltier5manipulator.chest
items\armors\hylotl\hylotl-tier5manipulator\hylotltier5manipulator.head
items\armors\hylotl\hylotl-tier5manipulator\hylotltier5manipulator.legs
items\armors\hylotl\hylotl-tier5separator\hylotltier5separator.chest
items\armors\hylotl\hylotl-tier5separator\hylotltier5separator.head
items\armors\hylotl\hylotl-tier5separator\hylotltier5separator.legs
items\armors\hylotl\hylotl-tier6accelerator\hylotltier6accelerator.chest
items\armors\hylotl\hylotl-tier6accelerator\hylotltier6accelerator.head
items\armors\hylotl\hylotl-tier6accelerator\hylotltier6accelerator.legs
items\armors\hylotl\hylotl-tier6manipulator\hylotltier6manipulator.chest
items\armors\hylotl\hylotl-tier6manipulator\hylotltier6manipulator.head
items\armors\hylotl\hylotl-tier6manipulator\hylotltier6manipulator.legs
items\armors\hylotl\hylotl-tier6separator\hylotltier6separator.chest
items\armors\hylotl\hylotl-tier6separator\hylotltier6separator.head
items\armors\hylotl\hylotl-tier6separator\hylotltier6separator.legs
items\armors\novakid\nova-tier1\novatier1.chest
items\armors\novakid\nova-tier1\novatier1.head
items\armors\novakid\nova-tier1\novatier1.legs
items\armors\novakid\nova-tier2\novatier2.chest
items\armors\novakid\nova-tier2\novatier2.head
items\armors\novakid\nova-tier2\novatier2.legs
items\armors\novakid\nova-tier3\novatier3.chest
items\armors\novakid\nova-tier3\novatier3.head
items\armors\novakid\nova-tier3\novatier3.legs
items\armors\novakid\nova-tier4\novatier4.chest
items\armors\novakid\nova-tier4\novatier4.head
items\armors\novakid\nova-tier4\novatier4.legs
items\armors\novakid\nova-tier5accelerator\novatier5accelerator.chest
items\armors\novakid\nova-tier5accelerator\novatier5accelerator.head
items\armors\novakid\nova-tier5accelerator\novatier5accelerator.legs
items\armors\novakid\nova-tier5manipulator\novatier5manipulator.chest
items\armors\novakid\nova-tier5manipulator\novatier5manipulator.head
items\armors\novakid\nova-tier5manipulator\novatier5manipulator.legs
items\armors\novakid\nova-tier5separator\novatier5separator.chest
items\armors\novakid\nova-tier5separator\novatier5separator.head
items\armors\novakid\nova-tier5separator\novatier5separator.legs
items\armors\novakid\nova-tier6accelerator\novatier6accelerator.chest
items\armors\novakid\nova-tier6accelerator\novatier6accelerator.head
items\armors\novakid\nova-tier6accelerator\novatier6accelerator.legs
items\armors\novakid\nova-tier6manipulator\novatier6manipulator.chest
items\armors\novakid\nova-tier6manipulator\novatier6manipulator.head
items\armors\novakid\nova-tier6manipulator\novatier6manipulator.legs
items\armors\novakid\nova-tier6separator\novatier6separator.chest
items\armors\novakid\nova-tier6separator\novatier6separator.head
items\armors\novakid\nova-tier6separator\novatier6separator.legs
items\buildscripts\buildbow.lua
items\buildscripts\buildweapon.lua
items\buildscripts\weaponabilities.config
leveling\bow.functions
monsters\ghosts\skimbus\skimbus.animation
monsters\ghosts\skimbus\skimbus.frames
objects\hylotl\hylotlclassicgong\hylotlclassicgong.object
objects\hylotl\hylotlshojiscreen\hylotlshojiscreen.object
objects\hylotl\hylotlspeaker\hylotlradio.animation
objects\hylotl\hylotlspeaker\hylotlradio.object
objects\outpost\treasuredtrophies\treasuredtrophies.object
[NEW] objects\outpost\ursaminer\icon.png
[NEW] objects\outpost\ursaminer\ursaminer.object
[NEW] objects\outpost\ursaminer\ursaminerleft.frames
[NEW] objects\outpost\ursaminer\ursaminerleft.png
[NEW] objects\outpost\ursaminer\ursaminerleftlit.frames
[NEW] objects\outpost\ursaminer\ursaminerleftlit.png
objects\protectorate\objects\protectorateradio\protectorateradio.animation
objects\protectorate\objects\protectorateradio\protectorateradio.object
projectiles\physics.config
[NEW] projectiles\activeitems\staff\elementbouncer\bouncespikes.lua
[NEW] projectiles\activeitems\staff\elementbouncer\default.frames
[NEW] projectiles\activeitems\staff\elementbouncer\electricbouncer.png
[NEW] projectiles\activeitems\staff\elementbouncer\electricbouncer.projectile
projectiles\activeitems\staff\elementbouncer\firebouncer.projectile
[NEW] projectiles\activeitems\staff\elementbouncer\icebouncer.png
[NEW] projectiles\activeitems\staff\elementbouncer\icebouncer.projectile
[NEW] projectiles\activeitems\staff\elementbouncer\poisonbouncer.png
[NEW] projectiles\activeitems\staff\elementbouncer\poisonbouncer.projectile
projectiles\activeitems\staff\elementcloud\cloud.png
projectiles\activeitems\staff\elementcloud\cloudappear.png
[NEW] projectiles\activeitems\staff\elementorb\default.frames
[NEW] projectiles\activeitems\staff\elementorb\electricorb.png
[NEW] projectiles\activeitems\staff\elementorb\electricorb.projectile
[NEW] projectiles\activeitems\staff\elementorb\fireorb.png
[NEW] projectiles\activeitems\staff\elementorb\fireorb.projectile
[NEW] projectiles\activeitems\staff\elementorb\iceorb.png
[NEW] projectiles\activeitems\staff\elementorb\iceorb.projectile
[NEW] projectiles\activeitems\staff\elementorb\poisonorb.frames
[NEW] projectiles\activeitems\staff\elementorb\poisonorb.png
[NEW] projectiles\activeitems\staff\elementorb\poisonorb.projectile
[NEW] projectiles\activeitems\staff\elementstickyspikes\default.frames
[NEW] projectiles\activeitems\staff\elementstickyspikes\electricspikes.png
[NEW] projectiles\activeitems\staff\elementstickyspikes\electricstickyspikes.projectile
[NEW] projectiles\activeitems\staff\elementstickyspikes\firespikes.png
[NEW] projectiles\activeitems\staff\elementstickyspikes\firestickyspikes.projectile
[NEW] projectiles\activeitems\staff\elementstickyspikes\icespikes.png
[NEW] projectiles\activeitems\staff\elementstickyspikes\icestickyspikes.projectile
[NEW] projectiles\activeitems\staff\elementstickyspikes\poisonspikes.png
[NEW] projectiles\activeitems\staff\elementstickyspikes\poisonstickyspikes.projectile
[NEW] projectiles\activeitems\staff\elementswarmer\electricswarmer - copy.png
[NEW] projectiles\activeitems\staff\elementswarmer\electricswarmer.png
[NEW] projectiles\activeitems\staff\elementswarmer\electricswarmer.projectile
[NEW] projectiles\activeitems\staff\elementswarmer\iceswarmer.png
[NEW] projectiles\activeitems\staff\elementswarmer\iceswarmer.projectile
projectiles\activeitems\staff\healingzone\default.frames
projectiles\activeitems\staff\healingzone\healingzone.png
projectiles\activeitems\staff\healingzone\healingzone.projectile
projectiles\activeitems\staff\lowgravzone\default.frames
projectiles\activeitems\staff\lowgravzone\lowgravzone.png
projectiles\activeitems\staff\lowgravzone\lowgravzone.projectile
[NEW] projectiles\explosions\elementimpact\electricimpact.config
[NEW] projectiles\explosions\elementimpact\iceimpact.config
[NEW] projectiles\explosions\elementimpact\poisonimpact.config
quests\generated\locations.config
[NEW] recipes\treasuredtrophies\adaptablecrossbow.recipe
[NEW] recipes\treasuredtrophies\giantbowhead.recipe
tilesets\packed\objects-by-category\light.json
tilesets\packed\objects-by-category\other.json
tilesets\packed\objects-by-colonytag\commerce.json
tilesets\packed\objects-by-colonytag\hylotl.json
tilesets\packed\objects-by-colonytag\hylotlvillage.json
tilesets\packed\objects-by-colonytag\light.json
tilesets\packed\objects-by-colonytag\outpost.json
tilesets\packed\objects-by-race\generic.json
tilesets\packed\objects-by-race\hylotl.json
DIFFS
-----
player.config
336,339d335
< { "item" : "ironbow" },
< { "item" : "aegisaltbow" },
< { "item" : "feroziumbow" },
<
cinematics\story\opengate\opengate.cinematic
325a326,349
> {
> "startTime" : 62.09,
> "endTime" : 130,
> "drawables" : [
> {
> "image" : "/cinematics/story/opengate/opengatewarp.png:"
> }
> ],
> "animationFrames" : 16,
> "keyframes" : [
> {
> "timecode" : 0,
> "alpha" : 1,
> "zoom" : 1.5,
> "position" : [484, 303],
> "frame" : 0
> },
> {
> "timecode" : 20,
> "frame" : 300
> }
> ]
> },
>
328c352
< "startTime" : 61.95,
---
> "startTime" : 61.9,
345c369
< "timecode" : 0.15,
---
> "timecode" : 0.14,
372c396
< "position" : [398, 362]
---
> "position" : [398, 361]
377c401
< "position" : [398, 362]
---
> "position" : [398, 361]
401c425
< "position" : [398, 362]
---
> "position" : [398, 361]
430c454
< "position" : [398, 362]
---
> "position" : [398, 361]
517c541
< "timecode" : 3.4,
---
> "timecode" : 3.6,
601c625
< "timecode" : 3.5,
---
> "timecode" : 3.65,
711c735
< "position" : [427, 199]
---
> "position" : [427, 198]
716c740
< "position" : [427, 199]
---
> "position" : [427, 198]
739c763
< "position" : [427, 199]
---
> "position" : [427, 198]
767c791
< "position" : [427, 199]
---
> "position" : [427, 198]
770c794
< "timecode" : 4.5,
---
> "timecode" : 4.6,
1374a1399,1424
>
> {
> "startTime" : 70,
> "endTime" : 127,
> "useCamera" : false,
> "drawables" : [
> {
> "image" : "/cinematics/story/black.png"
> }
> ],
> "keyframes" : [
> {
> "timecode" : 0,
> "zoom" : 100,
> "alpha" : 0,
> "position" : [480, 280]
> },
> {
> "timecode" : 1,
> "zoom" : 100,
> "alpha" : 1,
> "position" : [480, 280]
> }
> ]
> },
>
dungeons\apex\apextestfacility\apextestfacility4a.json
[TMX file differences are left out for huge size.]
dungeons\apex\apextestfacility\apextestfacility4b.json
[TMX file differences are left out for huge size.]
dungeons\apex\apextestfacility\apextestfacility4c.json
[TMX file differences are left out for huge size.]
dungeons\apex\apextestfacility\apextestfacility4d.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\castletop1.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\castletop2.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\castletop3.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\castletop4.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\castletop5.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\hylotlcastlebase1.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\hylotlruinedcastle.dungeon
7c7
< "anchor" : [ "hylotlcastlebase1" ],
---
> "anchor" : [ "hylotlcastlebase1", "hylotlcastlebase2" ],
20,23c20
< // [ "maxSpawnCount", [3] ],
< // [ "doNotCombineWith", [ "examplepiece" ] ]
< // [ "doNotConnectToPart", [ "examplepiece" ] ]
< // [ "ignorePartMaximumRule" ]
---
> [ "doNotCombineWith", [ "hylotlcastlebase1", "hylotlcastlebase2" ] ]
28a26,34
> {
> "name" : "hylotlcastlebase2",
> "rules" : [
> [ "doNotCombineWith", [ "hylotlcastlebase1", "hylotlcastlebase2" ] ]
> ],
> "def" : [ "tmx", "hylotlcastlebase2.json" ],
> "chance" : 1
> },
>
149c155
< "name" : "room1",
---
> "name" : "room1passage",
153c159
< "def" : [ "tmx", "room1.json" ],
---
> "def" : [ "tmx", "room1passage.json" ],
157c163
< "name" : "room2",
---
> "name" : "room2shrine",
161c167
< "def" : [ "tmx", "room2.json" ],
---
> "def" : [ "tmx", "room2shrine.json" ],
165c171
< "name" : "room3",
---
> "name" : "room3passage",
169c175
< "def" : [ "tmx", "room3.json" ],
---
> "def" : [ "tmx", "room3passage.json" ],
189c195
< "name" : "room6",
---
> "name" : "room6dining",
193c199
< "def" : [ "tmx", "room6.json" ],
---
> "def" : [ "tmx", "room6dining.json" ],
197c203
< "name" : "room7",
---
> "name" : "room7bedroom",
201c207
< "def" : [ "tmx", "room7.json" ],
---
> "def" : [ "tmx", "room7bedroom.json" ],
213c219
< "name" : "room9",
---
> "name" : "room9display",
217c223
< "def" : [ "tmx", "room9.json" ],
---
> "def" : [ "tmx", "room9display.json" ],
228,235d233
< {
< "name" : "fillroom",
< "rules" : [
< [ "ignorePartMaximumRule" ]
< ],
< "def" : [ "tmx", "room3.json" ],
< "chance" : 0
< },
364c362
< "chance" : 100
---
> "chance" : 1
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy1.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy10.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy2.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy3.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy4.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy5.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy6.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy7.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy8.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\lowertunnel_mossy9.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\room10dojo.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\room4screen.json
[TMX file differences are left out for huge size.]
dungeons\hylotl\hylotlruinedcastle\room8study.json
[TMX file differences are left out for huge size.]
dungeons\other\outpost\outpost.json
[TMX file differences are left out for huge size.]
dungeons\other\outpost\outpost_full.json
[TMX file differences are left out for huge size.]
items\categories.config
9a10,12
> "chestarmour" : "Chest Armour",
> "headarmour" : "Head Armour",
> "legarmour" : "Leg Armour",
items\active\effects\lightning.lua
46a47,53
> local getLinePosition = function(bolt, positionType)
> return bolt["world"..positionType.."Position"]
> or (bolt["item"..positionType.."Position"] and vec2.add(activeItemAnimation.ownerPosition(), activeItemAnimation.handPosition(bolt["item"..positionType.."Position"])))
> or (bolt["part"..positionType.."Position"] and vec2.add(activeItemAnimation.ownerPosition(),
> activeItemAnimation.handPosition(activeItemAnimation.partPoint(bolt["part"..positionType.."Position"][1], bolt["part"..positionType.."Position"][2]))))
> end
>
50,57c57,59
< -- bolt.startLine = vec2.add(activeItemAnimation.ownerPosition(), activeItemAnimation.handPosition(bolt.startLine))
< if bolt.endPosition then
< bolt.endLine = vec2.add(bolt.endPosition, bolt.endLine)
< -- Put end point in the same space as the start point to draw properly over the world wrap
< bolt.endLine = vec2.add(bolt.startLine, world.distance(bolt.endLine, bolt.startLine))
< else
< -- bolt.endLine = vec2.add(activeItemAnimation.ownerPosition(), activeItemAnimation.handPosition(bolt.endLine))
< end
---
> local startPosition = getLinePosition(bolt, "Start")
> local endPosition = getLinePosition(bolt, "End")
> endPosition = vec2.add(startPosition, world.distance(endPosition, startPosition))
59c61
< bolt.endLine = vec2.add(bolt.endLine, randomOffset(bolt.endPointDisplacement))
---
> endPosition = vec2.add(endPosition, randomOffset(bolt.endPointDisplacement))
61c63
< drawLightning(bolt.startLine, bolt.endLine, bolt.displacement, bolt.minDisplacement, bolt.forks, bolt.forkAngleRange, bolt.width, bolt.color)
---
> drawLightning(startPosition, endPosition, bolt.displacement, bolt.minDisplacement, bolt.forks, bolt.forkAngleRange, bolt.width, bolt.color)
items\active\weapons\weapon.lua
14c14
< newWeapon.handGrip = config.getParameter("handGrip")
---
> newWeapon.handGrip = config.getParameter("handGrip", "inside")
153,157c153,154
< if (self:isFrontHand()) then
< activeItem.setArmFrame(self.stance.frontArmFrame)
< else
< activeItem.setArmFrame(self.stance.backArmFrame)
< end
---
> activeItem.setFrontArmFrame(self.stance.frontArmFrame)
> activeItem.setBackArmFrame(self.stance.backArmFrame)
245,249c242,243
< if (self:isFrontHand()) then
< activeItem.setArmFrame(stance.frontArmFrame)
< else
< activeItem.setArmFrame(stance.backArmFrame)
< end
---
> activeItem.setFrontArmFrame(self.stance.frontArmFrame)
> activeItem.setBackArmFrame(self.stance.backArmFrame)
items\active\weapons\biome\bioluminescent\lightbow.activeitem
35,53c35,42
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0.125],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "lightarrow",
< "powerProjectileType" : "chargedlightarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "fireOffset" : [1.75, 0.125],
> "projectileType" : "lightarrow",
> "powerProjectileType" : "chargedlightarrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\biome\cave\cavebow.activeitem
24c24
< "offset" : [0, 0.125]
---
> "offset" : [0.25, 0.125]
35,53c35,42
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0.125],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "woodenarrow",
< "powerProjectileType" : "chargedarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "fireOffset" : [1.75, 0.125],
> "projectileType" : "ironarrow",
> "powerProjectileType" : "chargedironarrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\biome\icecaves\frozenbow.activeitem
35c35
< "walkWhileFiring" : true,
---
> "elementalType" : "ice",
37,53c37,44
< "fireOffset" : [1.75, 0.125],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "icearrow",
< "powerProjectileType" : "chargedicearrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "fireOffset" : [1.75, 0.125],
> "projectileType" : "icearrow",
> "powerProjectileType" : "chargedicearrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\biome\jungle\poisonbow.activeitem
35,47d34
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0.125],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "poisonBowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
49,54c36,46
< "projectileType" : "poisonarrow",
< "powerProjectileType" : "chargedpoisonarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
---
>
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "fireOffset" : [1.75, 0.125],
> "drawFrameSelector" : "poisonBowImageSelector",
> "drawArmFrames" : ["rotation", "swim.2", "swim.2", "swim.2", "swimIdle.1", "swimIdle.1"],
> "projectileType" : "poisonarrow",
> "powerProjectileType" : "chargedpoisonarrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\bow\bow.animation
7c7,8
< "image" : ":"
---
> "image" : ":",
> "transformationGroups" : ["weapon"]
10a12,15
> },
>
> "transformationGroups" : {
> "weapon" : {}
items\active\weapons\bow\bow.lua
0a1
> require "/scripts/util.lua"
1a3
> require "/items/active/weapons/weapon.lua"
6,9c8
< self.energyPerShot = config.getParameter("energyPerShot", 0)
< self.walkWhileFiring = config.getParameter("walkWhileFiring", true)
< self.fireOffset = config.getParameter("fireOffset")
< self.handGrip = config.getParameter("handGrip", "inside")
---
> self.weapon = Weapon:new()
11c10
< updateAim()
---
> self.weapon:addTransformationGroup("weapon", {0,0}, 0)
13,14c12,13
< self.drawTime = 0
< storage.cooldownTimer = storage.cooldownTimer or 0
---
> local primaryAbility = getPrimaryAbility()
> self.weapon:addAbility(primaryAbility)
16,66c15,17
< animator.setGlobalTag("drawFrame", "0")
< end
<
< function update(dt, fireMode, shiftHeld)
< updateAim()
<
< storage.cooldownTimer = math.max(storage.cooldownTimer - dt, 0)
<
< if status.resourceLocked("energy") then
< self.drawTime = 0
< elseif fireMode ~= "none" and storage.cooldownTimer <= 0 then
< if self.drawTime == 0 then
< animator.playSound("draw")
< end
<
< if self.walkWhileFiring then mcontroller.controlModifiers({runningSuppressed = true}) end
< self.drawTime = self.drawTime + dt
< elseif fireMode == "none" and self.drawTime > 0 then
< release()
< end
<
< if self.handGrip == "wrap" then
< activeItem.setOutsideOfHand(isFrontHand())
< elseif self.handGrip == "embed" then
< activeItem.setOutsideOfHand(not isFrontHand())
< elseif self.handGrip == "outside" then
< activeItem.setOutsideOfHand(true)
< elseif self.handGrip == "inside" then
< activeItem.setOutsideOfHand(false)
< end
<
< animator.setGlobalTag("drawFrame", math.floor(root.evalFunction(config.getParameter("drawFrameSelector"), self.drawTime)))
< end
<
< function release()
< if not world.pointTileCollision(firePosition()) and status.overConsumeResource("energy", self.energyPerShot) then
< world.spawnProjectile(
< projectileType(),
< firePosition(),
< activeItem.ownerEntityId(),
< aimVector(),
< false,
< projectileParameters()
< )
< end
<
< animator.stopAllSounds("draw")
< if perfectTiming() then
< animator.playSound("perfectRelease")
< else
< animator.playSound("release")
---
> local secondaryAttack = getAltAbility(self.weapon.elementalType)
> if secondaryAttack then
> self.weapon:addAbility(secondaryAttack)
69,70c20
< self.drawTime = 0
< storage.cooldownTimer = config.getParameter("cooldownTime", 1.0)
---
> self.weapon:init()
73,113c23,24
< function perfectTiming()
< local powerProjectileTime = config.getParameter("powerProjectileTime")
< return self.drawTime > powerProjectileTime[1] and self.drawTime < powerProjectileTime[2]
< end
<
< function projectileType()
< if perfectTiming() then
< return config.getParameter("powerProjectileType")
< else
< return config.getParameter("projectileType")
< end
< end
<
< function projectileParameters()
< local projectileParameters = config.getParameter("projectileParameters", {})
< local projectileConfig = root.projectileConfig(projectileType())
< projectileParameters.speed = projectileParameters.speed or projectileConfig.speed
< projectileParameters.speed = projectileParameters.speed * root.evalFunction(config.getParameter("drawSpeedMultiplier"), self.drawTime)
< projectileParameters.power = projectileParameters.power or projectileConfig.power
< projectileParameters.power = projectileParameters.power
< * config.getParameter("damageLevelMultiplier")
< * root.evalFunction(config.getParameter("drawPowerMultiplier"), self.drawTime)
< projectileParameters.powerMultiplier = activeItem.ownerPowerMultiplier()
<
< return projectileParameters
< end
<
< function updateAim()
< self.aimAngle, self.aimDirection = activeItem.aimAngleAndDirection(self.fireOffset[2], activeItem.ownerAimPosition())
< activeItem.setArmAngle(self.aimAngle)
< activeItem.setFacingDirection(self.aimDirection)
< end
<
< function firePosition()
< return vec2.add(mcontroller.position(), activeItem.handPosition(self.fireOffset))
< end
<
< function aimVector()
< local aimVector = vec2.rotate({1, 0}, self.aimAngle + sb.nrand(config.getParameter("inaccuracy", 0), 0))
< aimVector[1] = aimVector[1] * self.aimDirection
< return aimVector
---
> function update(dt, fireMode, shiftHeld)
> self.weapon:update(dt, fireMode, shiftHeld)
116,117c27,28
< function isFrontHand()
< return (activeItem.hand() == "primary") == (self.aimDirection < 0)
---
> function uninit()
> self.weapon:uninit()
items\active\weapons\bow\energybow.animation
7c7,8
< "image" : ":"
---
> "image" : ":",
> "transformationGroups" : ["weapon"]
15c16,17
< "image" : ":"
---
> "image" : ":",
> "transformationGroups" : ["weapon"]
28c30,31
< ]
---
> ],
> "transformationGroups" : ["weapon"]
35c38,39
< "color" : [90, 50, 120]
---
> "color" : [90, 50, 120],
> "transformationGroups" : ["weapon"]
36a41,44
> },
>
> "transformationGroups" : {
> "weapon" : {}
items\active\weapons\bow\bow\bow.activeitem
35c35,36
< "walkWhileFiring" : true,
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
37c38
< "fireOffset" : [1.75, 0],
---
> },
39c40,41
< "energyPerShot" : 30,
---
> "altAbilityType" : "zenshot",
> "altAbility" : {
41,53d42
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "woodenarrow",
< "powerProjectileType" : "chargedarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
items\active\weapons\bow\compoundbow\compoundbow.activeitem
35,53c35,43
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "poisonBowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "ironarrow",
< "powerProjectileType" : "chargedironarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "drawFrameSelector" : "poisonBowImageSelector",
> "drawArmFrames" : ["rotation", "swim.2", "swim.2", "swim.2", "swimIdle.1", "swimIdle.1"],
> "projectileType" : "ironarrow",
> "powerProjectileType" : "chargedironarrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\bow\cupidsbow\cupidsbow.activeitem
16c16
< "level" : 6,
---
> "level" : 5,
35,53c35,41
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "heartarrow",
< "powerProjectileType" : "chargedheartarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "projectileType" : "heartarrow",
> "powerProjectileType" : "chargedheartarrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\bow\ironbow\ironbow.activeitem
35,53c35,41
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "ironarrow",
< "powerProjectileType" : "chargedironarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "projectileType" : "ironarrow",
> "powerProjectileType" : "chargedironarrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\bow\tungstenbow\tungstenbow.activeitem
35,53c35,41
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "ironarrow",
< "powerProjectileType" : "chargedironarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 80,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "projectileType" : "ironarrow",
> "powerProjectileType" : "chargedironarrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\melee\abilities\spear\charge\charge.lua
104,106c104,106
< bolt.startLine = vec2.rotate(vec2.add(self.weapon.weaponOffset, {0, 4.0}), self.weapon.relativeWeaponRotation)
< bolt.endLine = vec2.rotate(vec2.add(self.weapon.weaponOffset, {0, 4.0 - length}), self.weapon.relativeWeaponRotation)
< bolt.displacement = vec2.mag(vec2.sub(bolt.endLine, bolt.startLine)) / 4
---
> bolt.itemStartPosition = vec2.rotate(vec2.add(self.weapon.weaponOffset, {0, 4.0}), self.weapon.relativeWeaponRotation)
> bolt.itemEndPosition = vec2.rotate(vec2.add(self.weapon.weaponOffset, {0, 4.0 - length}), self.weapon.relativeWeaponRotation)
> bolt.displacement = vec2.mag(vec2.sub(bolt.itemEndPosition, bolt.itemStartPosition)) / 4
items\active\weapons\npc\npcbow.activeitem
35,53c35,41
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "woodenarrow",
< "powerProjectileType" : "woodenarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 50,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "projectileType" : "woodenarrow",
> "powerProjectileType" : "woodenarrow",
> "projectileParameters" : {
> "speed" : 50
> }
items\active\weapons\npc\npcfirebow.activeitem
35,53c35,41
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "flamingwoodenarrow",
< "powerProjectileType" : "flamingwoodenarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 50,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "projectileType" : "flamingwoodenarrow",
> "powerProjectileType" : "flamingwoodenarrow",
> "projectileParameters" : {
> "speed" : 50
> }
items\active\weapons\npc\npctungstenbow.activeitem
35,53c35,41
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.25,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "drawTimeMultiplier",
<
< "projectileType" : "ironarrow",
< "powerProjectileType" : "chargedironarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 50,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "projectileType" : "ironarrow",
> "powerProjectileType" : "ironarrow",
> "projectileParameters" : {
> "speed" : 50
> }
items\active\weapons\protectorate\aegisaltbow\aegisaltbow.activeitem
24c24
< "offset" : [0.25, 0]
---
> "offset" : [0, 0]
27c27
< "offset" : [0.25, 0]
---
> "offset" : [0, 0]
39,57c39,46
< "walkWhileFiring" : true,
<
< "fireOffset" : [1.75, 0],
<
< "energyPerShot" : 30,
<
< "cooldownTime" : 0.5,
< "inaccuracy" : 0.01,
<
< "drawFrameSelector" : "bowImageSelector",
< "drawPowerMultiplier" : "drawTimeMultiplier",
< "drawSpeedMultiplier" : "constant",
<
< "projectileType" : "energyarrow",
< "powerProjectileType" : "chargedenergyarrow",
< "powerProjectileTime" : [0.9, 1.1],
< "projectileParameters" : {
< "speed" : 100,
< "power" : 5.2
---
> "primaryAbilityType" : "bowshot",
> "primaryAbility" : {
> "drawSpeedMultiplier" : "constant",
> "projectileType" : "energyarrow",
> "powerProjectileType" : "chargedenergyarrow",
> "projectileParameters" : {
> "power" : 5.2
> }
items\active\weapons\staff\abilities\controlprojectile\elementbouncer.weaponability
10c10
< "name" : "Element Bouncer",
---
> "name" : " Bouncer",
18c18
< "projectileType" : "firebouncer",
---
> "projectileType" : "bouncer",
items\active\weapons\staff\abilities\controlprojectile\elementrain.weaponability
10c10
< "name" : "Element Rain",
---
> "name" : " Rain",
items\active\weapons\staff\abilities\controlprojectile\elementswarm.weaponability
28c28
< "projectileType" : "fireswarmer",
---
> "projectileType" : "electricswarmer",
items\active\weapons\staff\abilities\guidedbolt\guidedbolt.lua
155,156c155,156
< bolt.startLine = segment[1]
< bolt.endLine = segment[2]
---
> bolt.worldStartPosition = segment[1]
> bolt.worldEndPosition = segment[2]
items\active\weapons\staff\generated\commonstaff.activeitem
64,65c64,65
< "primaryAbilities" : ["elementrain", "elementswarm", "elementbouncer", "elementball", "elementportal"],
< "altAbilities" : ["healingzone", "lowgravzone", "slowzone", "pushzone", "pullzone", "forcecage"],
---
> "primaryAbilities" : ["elementrain", "elementswarm", "elementbouncer", "elementorb", "elementportal"],
> "altAbilities" : ["healingzone", "lowgravzone", "slowzone", "pushzone", "pullzone"],
items\armors\apex\apex-tier1\apextier1.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier1\apextier1.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier1\apextier1.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier2\apextier2.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier2\apextier2.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier2\apextier2.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier3\apextier3.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier3\apextier3.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier3\apextier3.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier4\apextier4.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier4\apextier4.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier4\apextier4.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier5accelerator\apextier5accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier5accelerator\apextier5accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier5accelerator\apextier5accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier5manipulator\apextier5manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier5manipulator\apextier5manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier5manipulator\apextier5manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier5separator\apextier5separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier5separator\apextier5separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier5separator\apextier5separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier6accelerator\apextier6accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier6accelerator\apextier6accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier6accelerator\apextier6accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier6manipulator\apextier6manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier6manipulator\apextier6manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier6manipulator\apextier6manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\apex\apex-tier6separator\apextier6separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\apex\apex-tier6separator\apextier6separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\apex\apex-tier6separator\apextier6separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier1\aviantier1.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier1\aviantier1.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier1\aviantier1.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier2\aviantier2.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier2\aviantier2.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier2\aviantier2.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier3\aviantier3.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier3\aviantier3.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier3\aviantier3.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier4\aviantier4.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier4\aviantier4.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier4\aviantier4.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier5accelerator\aviantier5accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier5accelerator\aviantier5accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier5accelerator\aviantier5accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier5manipulator\aviantier5manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier5manipulator\aviantier5manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier5manipulator\aviantier5manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier5separator\aviantier5separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier5separator\aviantier5separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier5separator\aviantier5separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier6accelerator\aviantier6accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier6accelerator\aviantier6accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier6accelerator\aviantier6accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier6manipulator\aviantier6manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier6manipulator\aviantier6manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier6manipulator\aviantier6manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\avian\avian-tier6separator\aviantier6separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\avian\avian-tier6separator\aviantier6separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\avian\avian-tier6separator\aviantier6separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier1\florantier1.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier1\florantier1.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier1\florantier1.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier2\florantier2.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier2\florantier2.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier2\florantier2.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier3\florantier3.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier3\florantier3.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier3\florantier3.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier4\florantier4.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier4\florantier4.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier4\florantier4.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier5accelerator\florantier5accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier5accelerator\florantier5accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier5accelerator\florantier5accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier5manipulator\florantier5manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier5manipulator\florantier5manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier5manipulator\florantier5manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier5separator\florantier5separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier5separator\florantier5separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier5separator\florantier5separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier6accelerator\florantier6accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier6accelerator\florantier6accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier6accelerator\florantier6accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier6manipulator\florantier6manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier6manipulator\florantier6manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier6manipulator\florantier6manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\floran\floran-tier6separator\florantier6separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\floran\floran-tier6separator\florantier6separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\floran\floran-tier6separator\florantier6separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier1\glitchtier1.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier1\glitchtier1.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier1\glitchtier1.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier2\glitchtier2.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier2\glitchtier2.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier2\glitchtier2.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier3\glitchtier3.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier3\glitchtier3.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier3\glitchtier3.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier4\glitchtier4.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier4\glitchtier4.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier4\glitchtier4.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier5accelerator\glitchtier5accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier5accelerator\glitchtier5accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier5accelerator\glitchtier5accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier5manipulator\glitchtier5manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier5manipulator\glitchtier5manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier5manipulator\glitchtier5manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier5separator\glitchtier5separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier5separator\glitchtier5separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier5separator\glitchtier5separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier6accelerator\glitchtier6accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier6accelerator\glitchtier6accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier6accelerator\glitchtier6accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier6manipulator\glitchtier6manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier6manipulator\glitchtier6manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier6manipulator\glitchtier6manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\glitch\glitch-tier6separator\glitchtier6separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\glitch\glitch-tier6separator\glitchtier6separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\glitch\glitch-tier6separator\glitchtier6separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier1\humantier1.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier1\humantier1.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier1\humantier1.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier10old\humantier10old.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier10old\humantier10old.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier10old\humantier10old.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier2\humantier2.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier2\humantier2.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier2\humantier2.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier3\humantier3.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier3\humantier3.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier3\humantier3.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier4\humantier4.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier4\humantier4.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier4\humantier4.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier5accelerator\humantier5accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier5accelerator\humantier5accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier5accelerator\humantier5accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier5manipulator\humantier5manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier5manipulator\humantier5manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier5manipulator\humantier5manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier5separator\humantier5separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier5separator\humantier5separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier5separator\humantier5separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier6accelerator\humantier6accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier6accelerator\humantier6accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier6accelerator\humantier6accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier6manipulator\humantier6manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier6manipulator\humantier6manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier6manipulator\humantier6manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\human\human-tier6separator\humantier6separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\human\human-tier6separator\humantier6separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\human\human-tier6separator\humantier6separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier1\hylotltier1.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier1\hylotltier1.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier1\hylotltier1.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier2\hylotltier2.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier2\hylotltier2.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier2\hylotltier2.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier3\hylotltier3.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier3\hylotltier3.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier3\hylotltier3.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier4\hylotltier4.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier4\hylotltier4.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier4\hylotltier4.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier5accelerator\hylotltier5accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier5accelerator\hylotltier5accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier5accelerator\hylotltier5accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier5manipulator\hylotltier5manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier5manipulator\hylotltier5manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier5manipulator\hylotltier5manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier5separator\hylotltier5separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier5separator\hylotltier5separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier5separator\hylotltier5separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier6accelerator\hylotltier6accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier6accelerator\hylotltier6accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier6accelerator\hylotltier6accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier6manipulator\hylotltier6manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier6manipulator\hylotltier6manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier6manipulator\hylotltier6manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\hylotl\hylotl-tier6separator\hylotltier6separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\hylotl\hylotl-tier6separator\hylotltier6separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\hylotl\hylotl-tier6separator\hylotltier6separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier1\novatier1.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier1\novatier1.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier1\novatier1.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier2\novatier2.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier2\novatier2.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier2\novatier2.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier3\novatier3.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier3\novatier3.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier3\novatier3.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier4\novatier4.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier4\novatier4.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier4\novatier4.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier5accelerator\novatier5accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier5accelerator\novatier5accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier5accelerator\novatier5accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier5manipulator\novatier5manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier5manipulator\novatier5manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier5manipulator\novatier5manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier5separator\novatier5separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier5separator\novatier5separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier5separator\novatier5separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier6accelerator\novatier6accelerator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier6accelerator\novatier6accelerator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier6accelerator\novatier6accelerator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier6manipulator\novatier6manipulator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier6manipulator\novatier6manipulator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier6manipulator\novatier6manipulator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\armors\novakid\nova-tier6separator\novatier6separator.chest
7c7
< "category" : "chestwear",
---
> "category" : "chestarmour",
items\armors\novakid\nova-tier6separator\novatier6separator.head
7c7
< "category" : "headwear",
---
> "category" : "headarmour",
items\armors\novakid\nova-tier6separator\novatier6separator.legs
7c7
< "category" : "legwear",
---
> "category" : "legarmour",
items\buildscripts\buildbow.lua
1a2,3
> require "/scripts/versioningutils.lua"
> require "/items/buildscripts/abilities.lua"
3a6,17
> if level then
> parameters.level = level
> end
>
> -- select, load and merge abilities
> setupAbility(config, parameters, "alt")
> setupAbility(config, parameters, "primary")
>
> -- elemental type
> local elementalType = parameters.elementalType or config.elementalType or "physical"
> replacePatternInData(config, nil, "", elementalType)
>
9,14c23,28
< config.tooltipFields.energyPerShotLabel = config.energyPerShot or 0
< local bestDrawTime = (config.powerProjectileTime[1] + config.powerProjectileTime[2]) / 2
< local bestDrawMultiplier = root.evalFunction(config.drawPowerMultiplier, bestDrawTime)
< config.tooltipFields.maxDamageLabel = util.round(config.projectileParameters.power * config.damageLevelMultiplier * bestDrawMultiplier, 1)
< if config.elementalType and config.elementalType ~= "physical" then
< config.tooltipFields.damageKindImage = "/interface/elements/"..config.elementalType..".png"
---
> config.tooltipFields.energyPerShotLabel = config.primaryAbility.energyPerShot or 0
> local bestDrawTime = (config.primaryAbility.powerProjectileTime[1] + config.primaryAbility.powerProjectileTime[2]) / 2
> local bestDrawMultiplier = root.evalFunction(config.primaryAbility.drawPowerMultiplier, bestDrawTime)
> config.tooltipFields.maxDamageLabel = util.round(config.primaryAbility.projectileParameters.power * config.damageLevelMultiplier * bestDrawMultiplier, 1)
> if elementalType ~= "physical" then
> config.tooltipFields.damageKindImage = "/interface/elements/"..elementalType..".png"
items\buildscripts\buildweapon.lua
45a46
> replacePatternInData(config, nil, "", elementalType:gsub("^%l", string.upper))
items\buildscripts\weaponabilities.config
68c68
< "elementball" : "/items/active/weapons/staff/abilities/controlprojectile/elementball.weaponability",
---
> "elementorb" : "/items/active/weapons/staff/abilities/controlprojectile/elementorb.weaponability",
82a83,86
>
> // bows
> "bowshot" : "/items/active/weapons/bow/abilities/bowshot.weaponability",
> "zenshot" : "/items/active/weapons/bow/abilities/zenshot.weaponability",
leveling\bow.functions
2a3
> "normalizedDrawTimeMultiplier" : [ "linear", "clamp", [0, 0], [0.1, 0.01], [0.2, 0.25], [0.89, 0.9], [0.9, 1.0] ],
monsters\ghosts\skimbus\skimbus.animation
19,20c19,27
< "frames" : 5,
< "cycle" : 1.0
---
> "frames" : 1,
> "cycle" : 0.1,
> "mode" : "transition",
> "transition" : "chargewinduploop"
> },
> "chargewinduploop" : {
> "frames" : 4,
> "cycle" : 0.4,
> "mode" : "loop"
22a30,35
> "frames" : 1,
> "cycle" : 0.1,
> "mode" : "transition",
> "transition" : "chargeloop"
> },
> "chargeloop" : {
26a40
>
86a101,105
> "chargewinduploop" : {
> "properties" : {
> "image" : ":winduploop."
> }
> },
89a109,113
> }
> },
> "chargeloop" : {
> "properties" : {
> "image" : ":chargeloop."
monsters\ghosts\skimbus\skimbus.frames
9,10c9,10
< [ null, "windup.1", null, "windup.2", "windup.3", "windup.4", "windup.5", null, "windup.6"],
< [ null, "charge.1", "charge.2", "charge.3", "charge.4", "charge.5", "charge.6", "charge.7", "charge.8"]
---
> [ null, "windup.1", null, "winduploop.1", "winduploop.2", "winduploop.3", "winduploop.4", null, "charge.1"],
> [ null, "chargeloop.1", "chargeloop.2", "chargeloop.3", "chargeloop.4", "chargeloop.5", "chargeloop.6", "chargeloop.7", "chargeloop.8"]
objects\hylotl\hylotlclassicgong\hylotlclassicgong.object
27a28,29
> "interactiveSpaces" : [ [-1,1], [0,1], [-1,2], [0,2], [-1,3], [0,3] ],
>
objects\hylotl\hylotlshojiscreen\hylotlshojiscreen.object
24,25d23
< "frames" : 1,
< "animationCycle" : 0.5,
29d26
<
31c28,33
< ]
---
> ],
>
> "objectType" : "loungeable",
> "sitCoverImage" : "/objects/hylotl/hylotlshojiscreen/hylotlshojiscreen.png",
> "sitFlipDirection" : false,
> "sitPosition" : [0, 19]
objects\hylotl\hylotlspeaker\hylotlradio.animation
84a85
> "flippable" : false,
objects\hylotl\hylotlspeaker\hylotlradio.object
20c20
< "lightColor" : [0, 25, 0],
---
> "lightColor" : [0, 0, 0],
objects\outpost\treasuredtrophies\treasuredtrophies.object
18a19,33
> "interactAction" : "OpenCraftingInterface",
> "interactData" : {
> "config" : "/interface/windowconfig/2stopshop.config",
> "paneLayoutOverride" : {
> "windowtitle" : {
> "title" : "Treasured Trophies",
> "subtitle" : "Turn in rare items for bountiful bounties!",
> "icon" : {
> "file" : "/interface/bounty/bountyicon.png"
> }
> }
> },
> "filter" : [ "treasuredtrophies" ]
> },
>
47,61c62
< ],
<
< "interactAction" : "OpenNpcBountyInterface",
< "interactData" : {
< "bounties" : [
< {
< "proof" : "monsterclaw",
< "rewards" : [
< ["money", 50, {}]
< ],
< "title" : "test",
< "description" : "additional testing"
< }
< ]
< }
---
> ]
objects\protectorate\objects\protectorateradio\protectorateradio.animation
82a83
> "flippable" : false,
objects\protectorate\objects\protectorateradio\protectorateradio.object
20c20
< "lightColor" : [0, 25, 0],
---
> "lightColor" : [0, 0, 0],
projectiles\physics.config
584a585,599
> "wallsticky" : {
> "mass" : 1.0,
> "gravityMultiplier" : 0.0,
> "stickyCollision" : true,
> "stickyForce" : 50.0,
> "maxMovementPerStep" : 0.4,
>
> "collisionPoly" : [ [-0.3, -0.3], [0.3, -0.3], [0.3, 0.3], [-0.3, 0.3] ],
> "ignorePlatformCollision" : true,
>
> "airFriction" : 1.0,
> "liquidFriction" : 1.0,
> "groundFriction" : 1.0
> },
>
projectiles\activeitems\staff\elementbouncer\firebouncer.projectile
14,31d13
< },
< {
< "action" : "projectile",
< "type" : "molotovflame",
< "inheritSpeedFactor" : 0,
< "offset" : [0.5, 0],
< "config" : {
< "timeToLive" : 5
< }
< },
< {
< "action" : "projectile",
< "type" : "molotovflame",
< "inheritSpeedFactor" : 0,
< "offset" : [-0.5, 0],
< "config" : {
< "timeToLive" : 5
< }
50c32,34
< "bounces" : 7,
---
> "bounces" : 6,
>
> "scripts" : [ "/projectiles/activeitems/staff/staffprojectile.lua", "/projectiles/activeitems/staff/elementbouncer/bouncespikes.lua" ],
52c36,37
< "scripts" : [ "/projectiles/activeitems/staff/staffprojectile.lua" ],
---
> "spikeProjectile" : "firestickyspikes",
> "spikeDamageFactor" : 0.2,
projectiles\activeitems\staff\healingzone\default.frames
4c4
< "dimensions" : [3, 2],
---
> "dimensions" : [6, 2],
6,7c6,7
< [ "0", "1", "2"],
< [ "3", "4", "5"]
---
> [ "0", "1", "2", "3", "4", "5" ],
> [ "6", "7", "8", "9", "10", "11" ]
projectiles\activeitems\staff\healingzone\healingzone.projectile
6,7c6,7
< "animationCycle" : 1.0,
< "frameNumber" : 6,
---
> "animationCycle" : 1.2,
> "frameNumber" : 12,
projectiles\activeitems\staff\lowgravzone\default.frames
3,4c3,4
< "size" : [60, 60],
< "dimensions" : [3, 2],
---
> "size" : [104, 104],
> "dimensions" : [4, 1],
6,7c6
< [ "0", "1", "2"],
< [ "3", "4", "5"]
---
> [ "0", "1", "2", "3"]
projectiles\activeitems\staff\lowgravzone\lowgravzone.projectile
6,7c6,7
< "animationCycle" : 1.0,
< "frameNumber" : 6,
---
> "animationCycle" : 0.3,
> "frameNumber" : 4,
15c15
< "statusEffectArea" : [ [-3.5, 0], [-2.5, -2.5], [0, -3.5], [2.5, -2.5], [3.5, 0], [2.5, 2.5], [0, 3.5], [-2.5, 2.5] ],
---
> "statusEffectArea" : [ [-6.0, 0], [-4.0, -4.0], [0, -6.0], [4.0, -4.0], [6.0, 0], [4.0, 4.0], [0, 6.0], [-4.0, 4.0] ],
quests\generated\locations.config
2626a2627,2634
> },
> "entrance" : {
> "name" : "entrance of the old Hylotl castle",
> "tags" : [ "hylotl", "friendly" ]
> },
> "rearentrance" : {
> "name" : "rear entrance of the old Hylotl castle",
> "tags" : [ "hylotl", "friendly" ]
tilesets\packed\objects-by-category\light.json
1599c1599
< "tilesetDirection" : "right"
---
> "tilesetDirection" : "left"
tilesets\packed\objects-by-category\other.json
7c7
< "tilecount" : 271,
---
> "tilecount" : 272,
1442a1443,1451
> "271" : {
> "//description" : "A family business. Sells refined ores for crafting.",
> "//name" : "ursaminer",
> "//shortdescription" : "Ursa Miner",
> "imagePositionX" : "-104",
> "imagePositionY" : "0",
> "object" : "ursaminer",
> "tilesetDirection" : "left"
> },
2672a2682,2684
> },
> "271" : {
> "image" : "../../../../../tiled/packed/objects/ursaminer.png"
tilesets\packed\objects-by-colonytag\commerce.json
7c7
< "tilecount" : 126,
---
> "tilecount" : 127,
287a288,296
> "126" : {
> "//description" : "A family business. Sells refined ores for crafting.",
> "//name" : "ursaminer",
> "//shortdescription" : "Ursa Miner",
> "imagePositionX" : "-104",
> "imagePositionY" : "0",
> "object" : "ursaminer",
> "tilesetDirection" : "left"
> },
1221a1231,1233
> },
> "126" : {
> "image" : "../../../../../tiled/packed/objects/ursaminer.png"
tilesets\packed\objects-by-colonytag\hylotl.json
534c534
< "tilesetDirection" : "right"
---
> "tilesetDirection" : "left"
tilesets\packed\objects-by-colonytag\hylotlvillage.json
282c282
< "tilesetDirection" : "right"
---
> "tilesetDirection" : "left"
tilesets\packed\objects-by-colonytag\light.json
1039c1039
< "tilesetDirection" : "right"
---
> "tilesetDirection" : "left"
tilesets\packed\objects-by-colonytag\outpost.json
7c7
< "tilecount" : 77,
---
> "tilecount" : 78,
672a673,681
> "77" : {
> "//description" : "A family business. Sells refined ores for crafting.",
> "//name" : "ursaminer",
> "//shortdescription" : "Ursa Miner",
> "imagePositionX" : "-104",
> "imagePositionY" : "0",
> "object" : "ursaminer",
> "tilesetDirection" : "left"
> },
916a926,928
> },
> "77" : {
> "image" : "../../../../../tiled/packed/objects/ursaminer.png"
tilesets\packed\objects-by-race\generic.json
7c7
< "tilecount" : 1698,
---
> "tilecount" : 1699,
6608a6609,6617
> "1698" : {
> "//description" : "A family business. Sells refined ores for crafting.",
> "//name" : "ursaminer",
> "//shortdescription" : "Ursa Miner",
> "imagePositionX" : "-104",
> "imagePositionY" : "0",
> "object" : "ursaminer",
> "tilesetDirection" : "left"
> },
16749a16759,16761
> },
> "1698" : {
> "image" : "../../../../../tiled/packed/objects/ursaminer.png"
tilesets\packed\objects-by-race\hylotl.json
414c414
< "tilesetDirection" : "right"
---
> "tilesetDirection" : "left"