FILES ----- items\active\weapons\melee\axe\axe.animation items\active\weapons\melee\axe\commonaxe.activeitem items\active\weapons\melee\axe\rareaxe.activeitem items\active\weapons\melee\broadsword\broadsword.animation items\active\weapons\melee\broadsword\commonbroadsword.activeitem items\active\weapons\melee\broadsword\rarebroadsword.activeitem items\active\weapons\melee\broadsword\uncommonbroadsword.activeitem items\active\weapons\melee\dagger\commondagger.activeitem items\active\weapons\melee\dagger\dagger.animation items\active\weapons\melee\dagger\raredagger.activeitem items\active\weapons\melee\dagger\uncommondagger.activeitem items\active\weapons\melee\hammer\commonhammer.activeitem items\active\weapons\melee\hammer\hammer.animation items\active\weapons\melee\hammer\rarehammer.activeitem items\active\weapons\melee\hammer\uncommonhammer.activeitem items\active\weapons\melee\shortsword\commonshortsword.activeitem items\active\weapons\melee\shortsword\rareshortsword.activeitem items\active\weapons\melee\shortsword\shortsword.animation items\active\weapons\melee\shortsword\uncommonshortsword.activeitem items\active\weapons\melee\spear\commonspear.activeitem items\active\weapons\melee\spear\rarespear.activeitem items\active\weapons\melee\spear\spear.animation items\active\weapons\melee\spear\uncommonspear.activeitem items\active\weapons\ranged\altabilities\guidedrocket\guidedrocket.altability items\active\weapons\ranged\altabilities\homingrocket\homingrocket.altability items\active\weapons\ranged\altabilities\markedshot\markedshot.altability items\active\weapons\ranged\assaultrifle\commonassaultrifle.activeitem items\active\weapons\ranged\grenadelauncher\commongrenadelauncher.activeitem items\active\weapons\ranged\machinepistol\commonmachinepistol.activeitem items\active\weapons\ranged\pistol\commonpistol.activeitem items\active\weapons\ranged\rocketlauncher\commonrocketlauncher.activeitem items\active\weapons\ranged\rocketlauncher\rarerocketlauncher.activeitem items\active\weapons\ranged\rocketlauncher\uncommonrocketlauncher.activeitem items\active\weapons\ranged\shotgun\commonshotgun.activeitem items\active\weapons\ranged\shotgun\rareshotgun.activeitem items\active\weapons\ranged\shotgun\uncommonshotgun.activeitem items\active\weapons\ranged\sniperrifle\commonsniperrifle.activeitem objects\apex\plasmadisc\plasmadisc.object [NEW] sfx\gun\rocket2.wav [NEW] sfx\gun\rocket_fly_faded.wav [NEW] sfx\interface\rocket_lockon.wav [NEW] sfx\interface\rocket_lockon2.wav [NEW] sfx\interface\sniper_mark_start1.wav [NEW] sfx\interface\sniper_mark_stop1.wav [NEW] sfx\interface\sniper_mark_target1.wav [NEW] sfx\interface\sniper_mark_target2.wav [NEW] sfx\interface\sniper_mark_target3.wav sfx\melee\blunt_hit_organic.wav [NEW] sfx\melee\hammer_hit_ground1.wav [NEW] sfx\melee\hammer_hit_ground2.wav [NEW] sfx\melee\hammer_hit_ground3.wav [NEW] sfx\melee\hammer_hit_ground4.wav [NEW] sfx\melee\hammer_hit_ground5.wav [NEW] sfx\melee\hammer_smash1.wav [NEW] sfx\melee\hammer_smash2.wav DIFFS ----- items\active\weapons\melee\axe\axe.animation 195c195 < "fire" : [ "/sfx/melee/swing_axe.wav" ] --- > "fire" : [ ] items\active\weapons\melee\axe\commonaxe.activeitem 89a90,92 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_axe.wav" ] > }, items\active\weapons\melee\axe\rareaxe.activeitem 102a103,109 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_axe.wav" ], > "fire" : [ [ "/sfx/melee/swing_axe_fire1.wav", "/sfx/melee/swing_axe_fire2.wav", "/sfx/melee/swing_axe_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_axe.wav" ], > "ice" : [ "/sfx/melee/swing_axe.wav" ], > "poison" : [ "/sfx/melee/swing_axe.wav" ] > }, items\active\weapons\melee\broadsword\broadsword.animation 28c28 < "damageArea" : [ [-0.5, -1.0], [-0.5, 3.25], [0.75, 2.5], [0.5, -1.0] ] --- > "damageArea" : [ [-0.7, -1.0], [-0.7, 2.5], [0.5, 2.5], [0.5, -1.0] ] 184c184 < "fire" : [ "/sfx/melee/swing_twohanded.wav" ] --- > "fire" : [ ] items\active\weapons\melee\broadsword\commonbroadsword.activeitem 69a70,76 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_twohanded.wav" ], > "fire" : [ [ "/sfx/melee/swing_twohanded_fire1.wav", "/sfx/melee/swing_twohanded_fire2.wav", "/sfx/melee/swing_twohanded_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_twohanded.wav" ], > "ice" : [ "/sfx/melee/swing_twohanded.wav" ], > "poison" : [ "/sfx/melee/swing_twohanded.wav" ] > }, items\active\weapons\melee\broadsword\rarebroadsword.activeitem 83a84,90 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_twohanded.wav" ], > "fire" : [ [ "/sfx/melee/swing_twohanded_fire1.wav", "/sfx/melee/swing_twohanded_fire2.wav", "/sfx/melee/swing_twohanded_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_twohanded.wav" ], > "ice" : [ "/sfx/melee/swing_twohanded.wav" ], > "poison" : [ "/sfx/melee/swing_twohanded.wav" ] > }, items\active\weapons\melee\broadsword\uncommonbroadsword.activeitem 77a78,84 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_twohanded.wav" ], > "fire" : [ [ "/sfx/melee/swing_twohanded_fire1.wav", "/sfx/melee/swing_twohanded_fire2.wav", "/sfx/melee/swing_twohanded_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_twohanded.wav" ], > "ice" : [ "/sfx/melee/swing_twohanded.wav" ], > "poison" : [ "/sfx/melee/swing_twohanded.wav" ] > }, items\active\weapons\melee\dagger\commondagger.activeitem 85a86,92 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_dagger.wav" ], > "fire" : [ [ "/sfx/melee/swing_dagger_fire1.wav", "/sfx/melee/swing_dagger_fire2.wav", "/sfx/melee/swing_dagger_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_dagger.wav" ], > "ice" : [ "/sfx/melee/swing_dagger.wav" ], > "poison" : [ "/sfx/melee/swing_dagger.wav" ] > }, items\active\weapons\melee\dagger\dagger.animation 194c194 < "fire" : [ "/sfx/melee/swing_dagger.wav" ] --- > "fire" : [ ] items\active\weapons\melee\dagger\raredagger.activeitem 98a99,105 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_dagger.wav" ], > "fire" : [ [ "/sfx/melee/swing_dagger_fire1.wav", "/sfx/melee/swing_dagger_fire2.wav", "/sfx/melee/swing_dagger_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_dagger.wav" ], > "ice" : [ "/sfx/melee/swing_dagger.wav" ], > "poison" : [ "/sfx/melee/swing_dagger.wav" ] > }, items\active\weapons\melee\dagger\uncommondagger.activeitem 92a93,99 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_dagger.wav" ], > "fire" : [ [ "/sfx/melee/swing_dagger_fire1.wav", "/sfx/melee/swing_dagger_fire2.wav", "/sfx/melee/swing_dagger_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_dagger.wav" ], > "ice" : [ "/sfx/melee/swing_dagger.wav" ], > "poison" : [ "/sfx/melee/swing_dagger.wav" ] > }, items\active\weapons\melee\hammer\commonhammer.activeitem 86a87,93 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_hammer.wav" ], > "fire" : [ [ "/sfx/melee/swing_hammer_fire1.wav", "/sfx/melee/swing_hammer_fire2.wav", "/sfx/melee/swing_hammer_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_hammer.wav" ], > "ice" : [ "/sfx/melee/swing_hammer.wav" ], > "poison" : [ "/sfx/melee/swing_hammer.wav" ] > }, items\active\weapons\melee\hammer\hammer.animation 230,231c230,231 < "fire" : [ "/sfx/melee/swing_hammer.wav" ], < "groundImpact" : [ "/sfx/melee/tarhammer_hit_organic.wav" ] --- > "fire" : [ ], > "groundImpact" : [ "/sfx/melee/hammer_hit_ground3.wav", "/sfx/melee/hammer_hit_ground4.wav" ] items\active\weapons\melee\hammer\rarehammer.activeitem 105a106,112 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_hammer.wav" ], > "fire" : [ [ "/sfx/melee/swing_hammer_fire1.wav", "/sfx/melee/swing_hammer_fire2.wav", "/sfx/melee/swing_hammer_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_hammer.wav" ], > "ice" : [ "/sfx/melee/swing_hammer.wav" ], > "poison" : [ "/sfx/melee/swing_hammer.wav" ] > }, items\active\weapons\melee\hammer\uncommonhammer.activeitem 99a100,106 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_hammer.wav" ], > "fire" : [ [ "/sfx/melee/swing_hammer_fire1.wav", "/sfx/melee/swing_hammer_fire2.wav", "/sfx/melee/swing_hammer_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_hammer.wav" ], > "ice" : [ "/sfx/melee/swing_hammer.wav" ], > "poison" : [ "/sfx/melee/swing_hammer.wav" ] > }, items\active\weapons\melee\shortsword\commonshortsword.activeitem 85a86,92 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_onehanded.wav" ], > "fire" : [ [ "/sfx/melee/swing_onehanded_fire1.wav", "/sfx/melee/swing_onehanded_fire2.wav", "/sfx/melee/swing_onehanded_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_onehanded.wav" ], > "ice" : [ "/sfx/melee/swing_onehanded.wav" ], > "poison" : [ "/sfx/melee/swing_onehanded.wav" ] > }, items\active\weapons\melee\shortsword\rareshortsword.activeitem 98a99,105 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_onehanded.wav" ], > "fire" : [ [ "/sfx/melee/swing_onehanded_fire1.wav", "/sfx/melee/swing_onehanded_fire2.wav", "/sfx/melee/swing_onehanded_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_onehanded.wav" ], > "ice" : [ "/sfx/melee/swing_onehanded.wav" ], > "poison" : [ "/sfx/melee/swing_onehanded.wav" ] > }, 101,102c108 < "damageSourceKind" : "shortsword < " --- > "damageSourceKind" : "shortsword" items\active\weapons\melee\shortsword\shortsword.animation 194c194 < "fire" : [ "/sfx/melee/swing_dagger.wav" ] --- > "fire" : [ ] items\active\weapons\melee\shortsword\uncommonshortsword.activeitem 92a93,99 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_onehanded.wav" ], > "fire" : [ [ "/sfx/melee/swing_onehanded_fire1.wav", "/sfx/melee/swing_onehanded_fire2.wav", "/sfx/melee/swing_onehanded_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_onehanded.wav" ], > "ice" : [ "/sfx/melee/swing_onehanded.wav" ], > "poison" : [ "/sfx/melee/swing_onehanded.wav" ] > }, items\active\weapons\melee\spear\commonspear.activeitem 85a86,92 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_spear.wav" ], > "fire" : [ [ "/sfx/melee/swing_spear_fire1.wav", "/sfx/melee/swing_spear_fire2.wav", "/sfx/melee/swing_spear_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_spear.wav" ], > "ice" : [ "/sfx/melee/swing_spear.wav" ], > "poison" : [ "/sfx/melee/swing_spear.wav" ] > }, items\active\weapons\melee\spear\rarespear.activeitem 98a99,105 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_spear.wav" ], > "fire" : [ [ "/sfx/melee/swing_spear_fire1.wav", "/sfx/melee/swing_spear_fire2.wav", "/sfx/melee/swing_spear_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_spear.wav" ], > "ice" : [ "/sfx/melee/swing_spear.wav" ], > "poison" : [ "/sfx/melee/swing_spear.wav" ] > }, items\active\weapons\melee\spear\spear.animation 179c179 < "fire" : [ "/sfx/melee/swing_spear.wav" ] --- > "fire" : [ ] items\active\weapons\melee\spear\uncommonspear.activeitem 92a93,99 > "elementalFireSounds" : { > "physical" : [ "/sfx/melee/swing_spear.wav" ], > "fire" : [ [ "/sfx/melee/swing_spear_fire1.wav", "/sfx/melee/swing_spear_fire2.wav", "/sfx/melee/swing_spear_fire3.wav" ] ], > "electric" : [ "/sfx/melee/swing_spear.wav" ], > "ice" : [ "/sfx/melee/swing_spear.wav" ], > "poison" : [ "/sfx/melee/swing_spear.wav" ] > }, items\active\weapons\ranged\altabilities\guidedrocket\guidedrocket.altability 19c19 < "physicalGuided" : [ "/sfx/gun/rocket1.wav" ], --- > "physicalGuided" : [ "/sfx/gun/rocket2.wav" ], items\active\weapons\ranged\altabilities\homingrocket\homingrocket.altability 20c20 < "targetAcquired" : [ "/sfx/interface/nav_computer_on.wav" ] --- > "targetAcquired" : [ "/sfx/interface/rocket_lockon2.wav" ] items\active\weapons\ranged\altabilities\markedshot\markedshot.altability 5,7c5,7 < "enterAimMode" : [ "/sfx/interface/nav_computer_on.wav" ], < "targetAcquired" : [ "/sfx/interface/nav_select.wav" ], < "disengage" : [ "/sfx/interface/nav_computer_off.wav"] --- > "enterAimMode" : [ "/sfx/interface/sniper_mark_start1.wav" ], > "targetAcquired" : [ "/sfx/interface/sniper_mark_target3.wav" ], > "disengage" : [ "/sfx/interface/sniper_mark_stop1.wav"] items\active\weapons\ranged\assaultrifle\commonassaultrifle.activeitem 81c81,85 < "physical" : [ "/sfx/gun/ar1.wav", "/sfx/gun/ar2.wav", "/sfx/gun/ar3.wav", "/sfx/gun/ar4.wav", "/sfx/gun/ar5.wav", "/sfx/gun/ar6.wav" ] --- > "physical" : [ "/sfx/gun/ar1.wav", "/sfx/gun/ar2.wav", "/sfx/gun/ar3.wav", "/sfx/gun/ar4.wav", "/sfx/gun/ar5.wav", "/sfx/gun/ar6.wav" ], > "fire" : [ "/sfx/gun/plasma_ar1.wav", "/sfx/gun/plasma_ar2.wav", "/sfx/gun/plasma_ar3.wav", "/sfx/gun/plasma_pistol3.wav" ], > "electric" : [ "/sfx/gun/plasma_ar1.wav", "/sfx/gun/plasma_ar2.wav", "/sfx/gun/plasma_ar3.wav", "/sfx/gun/plasma_pistol3.wav" ], > "ice" : [ "/sfx/gun/plasma_ar1.wav", "/sfx/gun/plasma_ar2.wav", "/sfx/gun/plasma_ar3.wav", "/sfx/gun/plasma_pistol3.wav" ], > "poison" : [ "/sfx/gun/plasma_ar1.wav", "/sfx/gun/plasma_ar2.wav", "/sfx/gun/plasma_ar3.wav", "/sfx/gun/plasma_pistol3.wav" ] items\active\weapons\ranged\grenadelauncher\commongrenadelauncher.activeitem 102c102,106 < "physical" : [ "/sfx/gun/grenade1.wav", "/sfx/gun/grenade2.wav" ] --- > "physical" : [ "/sfx/gun/grenade1.wav", "/sfx/gun/grenade2.wav" ], > "fire" : [ "/sfx/gun/grenade1.wav", "/sfx/gun/grenade2.wav" ], > "electric" : [ "/sfx/gun/grenade1.wav", "/sfx/gun/grenade2.wav" ], > "ice" : [ "/sfx/gun/grenade1.wav", "/sfx/gun/grenade2.wav" ], > "poison" : [ "/sfx/gun/grenade1.wav", "/sfx/gun/grenade2.wav" ] items\active\weapons\ranged\machinepistol\commonmachinepistol.activeitem 77c77,81 < "physical" : [ "/sfx/gun/mp1.wav", "/sfx/gun/mp2.wav", "/sfx/gun/mp3.wav" ] --- > "physical" : [ "/sfx/gun/mp1.wav", "/sfx/gun/mp2.wav", "/sfx/gun/mp3.wav" ], > "fire" : [ "/sfx/gun/plasma_mp1.wav", "/sfx/gun/plasma_mp2.wav", "/sfx/gun/plasma_mp3.wav" ], > "electric" : [ "/sfx/gun/plasma_mp1.wav", "/sfx/gun/plasma_mp2.wav", "/sfx/gun/plasma_mp3.wav" ], > "ice" : [ "/sfx/gun/plasma_mp1.wav", "/sfx/gun/plasma_mp2.wav", "/sfx/gun/plasma_mp3.wav" ], > "poison" : [ "/sfx/gun/plasma_mp1.wav", "/sfx/gun/plasma_mp2.wav", "/sfx/gun/plasma_mp3.wav" ] items\active\weapons\ranged\pistol\commonpistol.activeitem 77c77,81 < "physical" : [ "/sfx/gun/pistol1.wav", "/sfx/gun/pistol2.wav", "/sfx/gun/pistol3.wav", "/sfx/gun/pistol4.wav" ] --- > "physical" : [ "/sfx/gun/pistol1.wav", "/sfx/gun/pistol2.wav", "/sfx/gun/pistol3.wav", "/sfx/gun/pistol4.wav" ], > "fire" : [ "/sfx/gun/plasma_pistol1.wav", "/sfx/gun/plasma_pistol2.wav", "/sfx/gun/plasma_pistol3.wav" ], > "electric" : [ "/sfx/gun/plasma_pistol1.wav", "/sfx/gun/plasma_pistol2.wav", "/sfx/gun/plasma_pistol3.wav" ], > "ice" : [ "/sfx/gun/plasma_pistol1.wav", "/sfx/gun/plasma_pistol2.wav", "/sfx/gun/plasma_pistol3.wav" ], > "poison" : [ "/sfx/gun/plasma_pistol1.wav", "/sfx/gun/plasma_pistol2.wav", "/sfx/gun/plasma_pistol3.wav" ] items\active\weapons\ranged\rocketlauncher\commonrocketlauncher.activeitem 105c105,109 < "physical" : [ "/sfx/gun/rocket1.wav" ] --- > "physical" : [ "/sfx/gun/rocket2.wav" ], > "fire" : [ "/sfx/gun/rocket_fire1.wav" ], > "electric" : [ "/sfx/gun/rocket_electric1.wav" ], > "ice" : [ "/sfx/gun/rocket_ice1.wav" ], > "poison" : [ "/sfx/gun/rocket_poison1.wav" ] items\active\weapons\ranged\rocketlauncher\rarerocketlauncher.activeitem 116c116 < "physical" : [ "/sfx/gun/rocket1.wav" ], --- > "physical" : [ "/sfx/gun/rocket2.wav" ], items\active\weapons\ranged\rocketlauncher\uncommonrocketlauncher.activeitem 116c116 < "physical" : [ "/sfx/gun/rocket1.wav" ], --- > "physical" : [ "/sfx/gun/rocket2.wav" ], items\active\weapons\ranged\shotgun\commonshotgun.activeitem 79c79,83 < "physical" : [ "/sfx/gun/shotgun1.wav", "/sfx/gun/shotgun2.wav", "/sfx/gun/shotgun3.wav", "/sfx/gun/shotgun4.wav" ] --- > "physical" : [ "/sfx/gun/shotgun1.wav", "/sfx/gun/shotgun2.wav", "/sfx/gun/shotgun3.wav", "/sfx/gun/shotgun4.wav" ], > "fire" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "electric" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "ice" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "poison" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ] 88c92 < } --- > } \ No newline at end of file items\active\weapons\ranged\shotgun\rareshotgun.activeitem 91c91,95 < "physical" : [ "/sfx/gun/shotgun1.wav", "/sfx/gun/shotgun2.wav", "/sfx/gun/shotgun3.wav", "/sfx/gun/shotgun4.wav" ], "fire" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], "electric" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], "ice" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], "poison" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ] --- > "physical" : [ "/sfx/gun/shotgun1.wav", "/sfx/gun/shotgun2.wav", "/sfx/gun/shotgun3.wav", "/sfx/gun/shotgun4.wav" ], > "fire" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "electric" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "ice" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "poison" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ] 96c100 < } --- > } \ No newline at end of file items\active\weapons\ranged\shotgun\uncommonshotgun.activeitem 91c91,95 < "physical" : [ "/sfx/gun/shotgun1.wav", "/sfx/gun/shotgun2.wav", "/sfx/gun/shotgun3.wav", "/sfx/gun/shotgun4.wav" ], "fire" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], "electric" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], "ice" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], "poison" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ] --- > "physical" : [ "/sfx/gun/shotgun1.wav", "/sfx/gun/shotgun2.wav", "/sfx/gun/shotgun3.wav", "/sfx/gun/shotgun4.wav" ], > "fire" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "electric" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "ice" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ], > "poison" : [ "/sfx/gun/plasma_shotgun1.wav", "/sfx/gun/plasma_shotgun2.wav", "/sfx/gun/plasma_shotgun3.wav", "/sfx/gun/plasma_shotgun4.wav" ] 96c100 < } --- > } \ No newline at end of file items\active\weapons\ranged\sniperrifle\commonsniperrifle.activeitem 77c77,81 < "physical" : [ "/sfx/gun/sniper1.wav", "/sfx/gun/sniper2.wav", "/sfx/gun/sniper3.wav", "/sfx/gun/sniper4.wav" ] --- > "physical" : [ "/sfx/gun/sniper1.wav", "/sfx/gun/sniper2.wav", "/sfx/gun/sniper3.wav", "/sfx/gun/sniper4.wav" ], > "fire" : [ "/sfx/gun/plasma_sniper1.wav", "/sfx/gun/plasma_sniper2.wav", "/sfx/gun/plasma_sniper3.wav", "/sfx/gun/plasma_sniper4.wav" ], > "electric" : [ "/sfx/gun/plasma_sniper1.wav", "/sfx/gun/plasma_sniper2.wav", "/sfx/gun/plasma_sniper3.wav", "/sfx/gun/plasma_sniper4.wav" ], > "ice" : [ "/sfx/gun/plasma_sniper1.wav", "/sfx/gun/plasma_sniper2.wav", "/sfx/gun/plasma_sniper3.wav", "/sfx/gun/plasma_sniper4.wav" ], > "poison" : [ "/sfx/gun/plasma_sniper1.wav", "/sfx/gun/plasma_sniper2.wav", "/sfx/gun/plasma_sniper3.wav", "/sfx/gun/plasma_sniper4.wav" ] objects\apex\plasmadisc\plasmadisc.object 5c5 < "category" : "decorative", --- > "category" : "light",