FILES ----- interface\easel\signstoregui.config objects\generic\arcadegame\arcadegamegui.lua objects\generic\invisiblelight\invisiblelight.object objects\ship\bigboosterflame\bigboosterflame.object objects\ship\bigboosterflameavian\bigboosterflameavian.object objects\ship\bigboosterflameglitch\bigboosterflameglitch.object objects\ship\bigboosterflamehuman\bigboosterflamehuman.object objects\ship\boosterflame\boosterflame.object objects\ship\boosterflameapex\boosterflameapex.object objects\ship\boosterflameapex2\boosterflameapex2.object objects\ship\boosterflameapex3\boosterflameapex3.object objects\ship\boosterflamehuman\boosterflamehuman.object objects\ship\boosterflamehuman2\boosterflamehuman2.object objects\ship\boosterflamehuman3\boosterflamehuman3.object objects\ship\boosterflamenovakid\boosterflamenovakid.object objects\ship\smallboosterflame\smallboosterflame.object objects\ship\smallboosterflameglitch\smallboosterflameglitch.object objects\ship\smallboosterflamehuman2\smallboosterflamehuman2.object DIFFS ----- interface\easel\signstoregui.config 23c23 < "position" : [413, 273], --- > "position" : [338, 155], 30d29 < "position" : [-8, 306], 34c33 < "scale" : 0.9, --- > "scale" : 0.9, 37c36 < } --- > } 44c43 < "/objects/outpost/signstore/customeasel-data.lua" --- > "/objects/outpost/signstore/customeasel-data.lua" objects\generic\arcadegame\arcadegamegui.lua 81c81,85 < down = 274 --- > down = 274, > w = 119, > a = 97, > s = 115, > d = 100 153c157 < if key == input.key.right then --- > if key == input.key.right or key == input.key.d then 156c160 < if key == input.key.left then --- > if key == input.key.left or key == input.key.a then 159c163 < if key == input.key.up then --- > if key == input.key.up or key == input.key.w then 162c166 < if key == input.key.down then --- > if key == input.key.down or key == input.key.s then objects\generic\invisiblelight\invisiblelight.object 25a26 > "collision" : "solid", objects\ship\bigboosterflame\bigboosterflame.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\bigboosterflameavian\bigboosterflameavian.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\bigboosterflameglitch\bigboosterflameglitch.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\bigboosterflamehuman\bigboosterflamehuman.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\boosterflame\boosterflame.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\boosterflameapex\boosterflameapex.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\boosterflameapex2\boosterflameapex2.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\boosterflameapex3\boosterflameapex3.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\boosterflamehuman\boosterflamehuman.object 53a54 > "collision" : "solid", 66a68 > "collision" : "solid", objects\ship\boosterflamehuman2\boosterflamehuman2.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\boosterflamehuman3\boosterflamehuman3.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\boosterflamenovakid\boosterflamenovakid.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\smallboosterflame\smallboosterflame.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\smallboosterflameglitch\smallboosterflameglitch.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid", objects\ship\smallboosterflamehuman2\smallboosterflamehuman2.object 30a31 > "collision" : "solid", 43a45 > "collision" : "solid",