Noxico


IIIIIIIIIIIIIIIIIIIIIMPS!
I tried to dispatch these pests, but there’s too many and the damage determination is too simplistic.
The darker shades are the remains of their slain compatriots. My character is a reasonably dark shade as well, at this moment, but the message box covers it up.

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Dialogue?

That’s correct, I’ve started on having conversations with characters. It’s sorta-kinda inspired by how Skyrim does it, and it’s not quite done yet. Mostly because you can’t pick any responses yet.

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Wish you were here

Welcome to lovely Summercrest, where the sun’s nice and hot, and naga can marry man. Randomization being what it is right now, the only people not spoken for are Mai Kobayashi the Foxgirl and Kiku Okamoto the Catgirl. Notice also the switch from PNG tilesets to TTF, allowing almost the entire Basic Multilingual Plane to be used and generally making tile size very dynamic indeed, since they are now based on the point size of the chosen font.

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No DTD for the body plans and stuff?

Went from this:

<bodyplan>
 <culture>
  <human />
 </culture>
 <terms>
  <generic text="yes">human</generic>
  <male text="yes">man</male>
  <female text="yes">woman</female>
 </terms>
 <playable />
 <tallness>
  <roll>1d50+150</roll>
 </tallness>
 <hair>
  <length>6</length>
  <color>
   <oneof>blond,brown,black,red,gray,white,auburn</oneof>
  </color>
 </hair>
</bodyplan>

…to this:

bodyplan
 culture
  human
 terms
  generic: "human"
  male: "man"
  female: "woman"
 playable
 tallness: roll 1d50+150
 hair
  length: 6
  color
   oneof blond,brown,black,red,gray,white,auburn
-- Can also do color: oneof blond... to make it a text value for the color
-- token instead of a new child token to color.

This solves the problem of not being able to make a DTD for XML files that include tokens. Not only that, but no end tags to mismatch and no more brackets.

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