I’ve been using FMOD Ex 4.37.05, from 2011, all this time and recently figured I ought to look into updating. So I got a copy of FMOD Studio 1.08.04, one month old, and spent like five maybe ten minutes adapting Noxico’s sound code. Now I have a little archive with the new DLLs and two CS files, a clean drop-in replacement. I’m just wondering, is it worth it in the end to switch?
When I started on this game project, I put all the data in a bunch of XML files. Some of them were parsed into token trees before use, others were custom-parsed.
Eventually I felt like XML’s verbosity was unneeded, and I came up with a format that more closely matched the token tree data structure and was reasonably human-readable.
Recently I converted the second-to-last XML file to TML; the i18n word list and its related data, done mostly with a quickly whipped up converter and a little bit of aftercare. The only thing left in XML format is the game’s dialogue.
How exactly this data is used doesn’t matter here. No, what I’d like is opinions. So please tell me, does that example look readable? Do you maybe have another idea?
Given this starting data, music.tml:
Title loonie_-_cronologie_4_remix.xm sandras_sweet_sex_seminar.xm Grassland joule-mozarella_filofox.xm aa-molec.s3m hyo-dum.it
and this patch, music.tml.patch:
-- Add this to the end of the file add: - Added patch_me_in.s3m -- Add this between Title and Grassland add: Title Inserted patch_me_in.s3m -- Add this to Title add: Title/- beek_ita.it -- Remove a particular song from Title remove: Title/loonie_-_cronologie_4_remix.xm -- Replace a song replace: Title/loonie_-_cronologie_4_remix.xm Cronologie IV.ogg -- Replace the whole set of title music choices replace: Title Title Cronologie IV.ogg Sandra's Sweet Sex Seminar.ogg -- Change a token's value(s) set: Inserted value: 42 text: something
Given two tokens with the same name, you can use something like
bodyplan (zero-indexed!) or
bodyplan[=felin] in a path as well.