After some deliberation with a certain other Kawa, I’ve removed the need for food from Noxico. Foodstuffs now only serve as healing items, with minor TF effects.
They already did that, but there’s no more need to sate your hunger.
Instead, screens can run out of enemies. That way you have to keep moving if you want to keep getting better.
Perhaps I’ll add a thing where newly-spawned enemies get the items dropped by earlier-killed ones?