Each BoardChar now has a few scripts: OnTick OnLoad OnPlayerBump OnHurt OnPathFinish In this test, we pick out a BoardChar on load and give them two scripts: OnPlayerBump if (!this.Character.HasToken("hiding")) { corner("Eep!"); this.MoveTo(1, 1, "hide"); } else message("Please stop following and touching me…"); OnPathFinish if (target == "hide") this.Character.AddToken("hiding"); The result can be seen in … Continue reading