Roguebasin has an interesting article on Dijkstra maps that might help in speeding up hostile creatures’ hunting. I placed a single NPC on the board, on the other side of the screen, and discovered that the crappy pathfinder I had written earlier was a bigger bottleneck than I expected. Which to be honest was indeed to be … Continue reading Something to consider
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed